Player Matchup

Set
Set
FateOfArmageddon
Set
Level 106
God Stats
2W - 5L
1,662 SR
Queue Stats
86W - 91L
1,573 Elo+
Solo
Tiamat
Tiamat
IV lDavid
Tiamat
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 32L
1,543 Elo+
Solo
Jing Wei
Jing Wei
Konink-Kans
Jing Wei
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 123L
1,598 Elo+
Solo
Kumbhakarna
Kumbhakarna
MCAFalcon
Kumbhakarna
Level 143
God Stats
0W - 6L
1,500 SR
Queue Stats
566W - 553L
1,489 Elo+
Solo
Amaterasu
Amaterasu
OMGxITSxTURTLE
Amaterasu
Level 118
God Stats
2W - 2L
1,733 SR
Queue Stats
532W - 518L
1,532 Elo+
Solo
Team Averages
Level 118
1,579 SR
1,547 Elo+

VS

Team Averages
Level 144
1,595 SR
1,533 Elo+
Medusa
Medusa
CeeThreePeeOhh
Medusa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Maykco
Cthulhu
Level 141
God Stats
3W - 2L
1,715 SR
Queue Stats
244W - 233L
1,539 Elo+
Solo
Horus
Horus
ProjectNox5
Horus
Level 138
God Stats
31W - 37L
1,500 SR
Queue Stats
236W - 239L
1,457 Elo+
Solo
Mercury
Mercury
TAYTAYSTONER559
Mercury
Level 144
God Stats
9W - 8L
1,498 SR
Queue Stats
332W - 272L
1,625 Elo+
Party 1
Tiamat
Tiamat
Vampryoteuthis
Tiamat
Level 152
God Stats
12W - 10L
1,762 SR
Queue Stats
386W - 377L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 4 / 0
6,058
551
4,145
8,628
3,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
IV lDavid
Tiamat
8
0 / 7 / 0
5,178
471
3,656
8,753
4,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Jing Wei
Konink-Kans
Jing Wei
9
0 / 3 / 1
4,963
451
2,407
5,335
1,520
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kumbhakarna
MCAFalcon
Kumbhakarna
9
0 / 3 / 1
4,726
430
1,925
7,857
2,754
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amaterasu
OMGxITSxTURTLE
Amaterasu
11
0 / 2 / 2
6,560
596
3,802
9,657
4,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 5
5,453
496
5,193
4,340
1,240
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Maykco
Cthulhu
10
3 / 0 / 6
6,208
564
5,415
6,930
5,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
2 / 2 / 4
6,075
552
3,950
6,308
5,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
9 / 0 / 2
6,649
604
3,125
6,130
2,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
5 / 1 / 2
6,504
591
7,904
7,146
4,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
4
Kills
19
19
Deaths
4
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
0
1
5
2.5
L
4
4
0
1
L
Tiamat
IV lDavid
Tiamat
0
7
0
0
L
Jing Wei
Konink-Kans
Jing Wei
0
3
1
0.17
L
Kumbhakarna
MCAFalcon
Kumbhakarna
0
3
1
0.17
W
Cthulhu
Maykco
Cthulhu
3
0
6
6
L
Amaterasu
OMGxITSxTURTLE
Amaterasu
0
2
2
0.5
W
2
2
4
2
W
9
0
2
10
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,935
Damage
25,587
40,230
Taken
30,854
16,509
Mitigated
18,377
11,031
Healing
10,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,193
2,885
0
1,653
4,340
1,240
200
841
3,483
0
31,849
L
4,145
2,157
0
2,866
8,628
3,254
33
2,322
6,122
0
26,115
L
Tiamat
IV lDavid
Tiamat
3,656
731
0
1,495
8,753
4,749
4
4,848
3,636
21,771
0
L
Jing Wei
Konink-Kans
Jing Wei
2,407
1,507
0
700
5,335
1,520
0
1,865
3,444
0
19,818
L
Kumbhakarna
MCAFalcon
Kumbhakarna
1,925
95
360
486
7,857
2,754
0
2,722
5,011
14,526
0
W
Cthulhu
Maykco
Cthulhu
5,415
289
78
1,404
6,930
5,634
0
1,088
5,819
18,352
0
L
Amaterasu
OMGxITSxTURTLE
Amaterasu
3,802
1,416
0
5,124
9,657
4,232
203
987
8,311
0
39,012
W
3,950
1,892
176
2,212
6,308
5,015
19
48
6,260
0
22,616
W
3,125
1,366
99
2,029
6,130
2,010
19
918
5,106
0
22,472
W
7,904
1,143
0
2,684
7,146
4,478
120
2,346
4,605
29,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,485
Gold Earned
30,889
255
Minions Killed
235
0
Camps Cleared
0
1,013,260
Distance Traveled
1,119,496
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,453
496
54
5
0
217,999
0
L
Set
6,058
551
62
6
0
221,701
4
L
Tiamat
5,178
471
49
4
0
177,320
1
L
Jing Wei
4,963
451
44
4
0
185,674
0
L
Kumbhakarna
4,726
430
15
1
0
226,398
5
W
Cthulhu
6,208
564
31
3
0
217,174
2
L
Amaterasu
6,560
596
85
8
0
202,167
3
W
Horus
6,075
552
48
4
0
208,345
1
W
Mercury
6,649
604
44
4
0
275,190
3
W
Tiamat
6,504
591
58
5
0
200,788
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role