Player Matchup

Tiamat
Tiamat
GzEliezer
Tiamat
Level 29
God Stats
8W - 9L
1,346 SR
Queue Stats
79W - 85L
1,442 Elo+
Solo
Cu Chulainn
Cu Chulainn
Nerflix
Cu Chulainn
Level 16
God Stats
7W - 9L
1,394 SR
Queue Stats
8W - 10L
1,401 Elo+
Party 2
Fenrir
Fenrir
Plarde
Fenrir
Level 37
God Stats
8W - 12L
1,473 SR
Queue Stats
10W - 20L
1,307 Elo+
Party 2
Team Averages
Level 27
1,404 SR
1,383 Elo+

VS

Team Averages
Level 70
1,535 SR
1,780 Elo+
Vulcan
Vulcan
Bill Bixby 84
Vulcan
Level 128
God Stats
4W - 8L
1,301 SR
Queue Stats
297W - 302L
1,780 Elo+
Party 1
Tyr
Tyr
ItsTheLegend27
Tyr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 7L
1,780 Elo+
Party 1
Cabrakan
Cabrakan
Mystic Skyline
Cabrakan
Level 65
God Stats
1W - 0L
1,803 SR
Queue Stats
64W - 41L
1,780 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
GzEliezer
Tiamat
16
1 / 8 / 8
12,418
591
17,696
20,488
13,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
Nerflix
Cu Chulainn
15
5 / 7 / 3
12,498
595
12,160
25,766
16,275
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
Plarde
Fenrir
14
7 / 14 / 0
12,888
614
9,615
22,003
7,064
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 4 / 18
14,946
712
30,490
11,070
4,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
12 / 6 / 10
14,993
714
13,647
21,242
17,390
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
17
8 / 3 / 19
15,562
741
17,817
21,323
30,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
76
13
Kills
29
29
Deaths
13
11
Assists
47
Player
Kills
Deaths
Assists
KDA
W
9
4
18
4.5
L
Tiamat
GzEliezer
Tiamat
1
8
8
0.63
W
12
6
10
2.83
W
Cabrakan
8
3
19
5.83
L
Cu Chulainn
Nerflix
Cu Chulainn
5
7
3
0.93
L
Fenrir
Plarde
Fenrir
7
14
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,471
Damage
61,954
68,257
Taken
53,635
36,589
Mitigated
53,057
5,331
Healing
8,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
30,490
12,858
0
818
11,070
4,965
1,108
4,362
6,416
103,229
0
L
Tiamat
GzEliezer
Tiamat
17,696
1,355
264
4,259
20,488
13,250
245
14,627
5,525
81,725
0
W
13,647
3,761
0
3,317
21,242
17,390
1,207
6,071
13,468
604
76,646
W
Cabrakan
17,817
2,844
1,208
3,133
21,323
30,702
621
7,854
11,692
31,992
0
L
Cu Chulainn
Nerflix
Cu Chulainn
12,160
1,670
0
540
25,766
16,275
35
17,578
7,796
4,716
24,638
L
Fenrir
Plarde
Fenrir
9,615
1,800
0
268
22,003
7,064
665
15,675
6,054
0
23,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,804
Gold Earned
45,501
164
Minions Killed
242
0
Camps Cleared
0
995,337
Distance Traveled
1,131,723
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
14,946
712
127
6
0
390,942
2
L
Tiamat
12,418
591
110
5
0
331,289
0
W
Tyr
14,993
714
93
4
0
371,468
0
W
Cabrakan
15,562
741
22
1
0
369,313
2
L
Cu Chulainn
12,498
595
26
1
0
349,378
0
L
Fenrir
12,888
614
28
1
0
314,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role