Player Matchup

Arachne
Arachne
FlockOfGeeth
Arachne
Level 30
God Stats
28W - 12L
1,906 SR
Queue Stats
99W - 113L
1,673 Elo+
Solo
Bellona
Bellona
MrObliviation
Bellona
Level 29
God Stats
13W - 8L
1,745 SR
Queue Stats
111W - 131L
1,637 Elo+
Solo
Ymir
Ymir
ToejamLunacy
Ymir
Level 20
God Stats
2W - 3L
1,168 SR
Queue Stats
49W - 47L
1,664 Elo+
Solo
Hades
Hades
crimsonsun34
Hades
Level 29
God Stats
4W - 3L
1,352 SR
Queue Stats
115W - 96L
1,700 Elo+
Solo
Anhur
Anhur
dmorgan2413
Anhur
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 91L
1,572 Elo+
Solo
Team Averages
Level 27
1,534 SR
1,649 Elo+

VS

Team Averages
Level 14
1,606 SR
1,642 Elo+
Sol
Sol
ShinyBuneary
Sol
Level 6
God Stats
0W - 2L
1,301 SR
Queue Stats
6W - 8L
1,706 Elo+
Solo
Tiamat
Tiamat
TravonConley96
Tiamat
Level 5
God Stats
10W - 9L
1,813 SR
Queue Stats
22W - 19L
1,673 Elo+
Solo
Guan Yu
Guan Yu
WARD541
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,646 Elo+
Solo
Cerberus
Cerberus
koasa55
Cerberus
Level 29
God Stats
13W - 10L
1,655 SR
Queue Stats
110W - 106L
1,580 Elo+
Solo
Danzaburou
Danzaburou
placid-ship6
Danzaburou
Level 22
God Stats
13W - 13L
1,761 SR
Queue Stats
57W - 63L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FlockOfGeeth
Arachne
10
1 / 0 / 1
6,025
548
2,898
6,044
3,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
11
2 / 1 / 2
6,244
568
4,981
7,744
7,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 2 / 4
5,640
513
2,111
7,102
3,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
7 / 0 / 2
7,676
698
8,614
6,217
2,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
3 / 1 / 3
5,951
541
3,722
6,426
1,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 0
6,254
569
5,110
6,521
1,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
0 / 3 / 1
5,619
511
2,248
7,324
4,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
WARD541
Guan Yu
6
0 / 8 / 1
4,452
405
1,854
8,924
4,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
koasa55
Cerberus
8
1 / 2 / 2
5,500
500
3,823
9,692
4,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
placid-ship6
Danzaburou
10
2 / 2 / 1
5,808
528
5,510
5,667
1,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
14
Kills
4
4
Deaths
15
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
FlockOfGeeth
Arachne
1
0
1
1.5
W
Bellona
2
1
2
3
L
1
0
0
1
W
1
2
4
1.5
L
0
3
1
0.17
L
Guan Yu
WARD541
Guan Yu
0
8
1
0.06
W
7
0
2
8
W
3
1
3
4.5
L
Cerberus
koasa55
Cerberus
1
2
2
1
L
Danzaburou
placid-ship6
Danzaburou
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,326
Damage
18,545
33,533
Taken
38,128
17,789
Mitigated
17,302
14,644
Healing
14,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
FlockOfGeeth
Arachne
2,898
1,529
0
1,908
6,044
3,395
0
2,062
3,982
0
37,567
W
Bellona
4,981
1,678
0
3,005
7,744
7,393
0
4,659
3,019
0
28,448
L
5,110
1,436
0
4,671
6,521
1,926
820
605
5,874
33,532
0
W
2,111
36
0
2,617
7,102
3,000
66
1,965
5,116
12,133
0
L
2,248
228
0
3,380
7,324
4,644
0
2,047
5,159
27,179
0
L
Guan Yu
WARD541
Guan Yu
1,854
555
0
635
8,924
4,735
32
2,796
5,948
0
9,659
W
8,614
1,314
99
4,959
6,217
2,323
108
1,084
4,983
42,600
0
W
3,722
1,654
0
2,056
6,426
1,678
588
1,411
4,990
0
23,595
L
Cerberus
koasa55
Cerberus
3,823
31
0
3,077
9,692
4,666
0
3,019
6,535
13,997
0
L
Danzaburou
placid-ship6
Danzaburou
5,510
2,117
0
2,475
5,667
1,331
0
1,736
3,887
0
31,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,536
Gold Earned
27,633
304
Minions Killed
231
0
Camps Cleared
0
1,081,058
Distance Traveled
1,002,422
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,025
548
77
7
0
244,634
2
W
Bellona
6,244
568
51
5
0
229,995
3
L
Sol
6,254
569
89
8
0
196,785
2
W
Ymir
5,640
513
20
2
0
195,239
4
L
Tiamat
5,619
511
61
6
0
185,869
2
L
Guan Yu
4,452
405
16
1
0
223,561
0
W
Hades
7,676
698
102
9
0
218,973
1
W
Anhur
5,951
541
54
5
0
192,217
2
L
Cerberus
5,500
500
18
2
0
201,582
3
L
Danzaburou
5,808
528
47
4
0
194,625
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role