Player Matchup

Tiamat
Tiamat
Airidute
Tiamat
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 51L
1,448 Elo+
Party 1
Cthulhu
Cthulhu
DahButcher
Cthulhu
Level 105
God Stats
5W - 7L
1,630 SR
Queue Stats
252W - 267L
1,528 Elo+
Solo
Vulcan
Vulcan
Mozer1s
Vulcan
Level 62
God Stats
3W - 7L
1,279 SR
Queue Stats
16W - 20L
1,448 Elo+
Party 1
Horus
Horus
VicT
Horus
Level 87
God Stats
2W - 2L
1,542 SR
Queue Stats
20W - 33L
1,545 Elo+
Solo
Cernunnos
Cernunnos
Zeus-94-HD
Cernunnos
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 56L
1,537 Elo+
Solo
Team Averages
Level 91
1,490 SR
1,501 Elo+

VS

Team Averages
Level 108
1,545 SR
1,576 Elo+
Izanami
Izanami
Hajdeen
Izanami
Level 25
God Stats
3W - 1L
1,666 SR
Queue Stats
3W - 1L
1,618 Elo+
Solo
Agni
Agni
Necroxs
Agni
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Zerapter
Bakasura
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 87L
1,592 Elo+
Solo
Tyr
Tyr
darkyuraptor
Tyr
Level 88
God Stats
1W - 1L
1,604 SR
Queue Stats
24W - 19L
1,660 Elo+
Solo
Tiamat
Tiamat
fuZZ33R
Tiamat
Level 150
God Stats
12W - 8L
1,456 SR
Queue Stats
76W - 65L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Airidute
Tiamat
13
0 / 7 / 5
7,111
593
2,987
11,832
6,210
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cthulhu
DahButcher
Cthulhu
13
0 / 7 / 8
7,907
659
8,758
18,072
12,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vulcan
Mozer1s
Vulcan
16
3 / 4 / 3
9,171
764
13,711
10,456
4,249
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
VicT
Horus
14
4 / 4 / 5
9,109
759
4,893
15,770
15,427
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cernunnos
Zeus-94-HD
Cernunnos
16
3 / 3 / 4
8,945
745
10,481
14,214
5,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Hajdeen
Izanami
18
12 / 2 / 8
12,320
1,027
23,490
14,239
5,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Agni
Necroxs
Agni
15
2 / 3 / 10
9,373
781
10,168
8,019
2,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
Zerapter
Bakasura
17
6 / 1 / 9
10,537
878
6,545
9,386
4,248
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
1 / 2 / 13
9,518
793
7,356
12,161
12,742
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
fuZZ33R
Tiamat
16
4 / 2 / 9
9,954
830
15,067
7,609
6,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
74
10
Kills
25
25
Deaths
10
25
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Airidute
Tiamat
0
7
5
0.36
L
Cthulhu
DahButcher
Cthulhu
0
7
8
0.57
W
Izanami
Hajdeen
Izanami
12
2
8
8
L
Vulcan
Mozer1s
Vulcan
3
4
3
1.13
W
Agni
Necroxs
Agni
2
3
10
2.33
L
Horus
VicT
Horus
4
4
5
1.63
W
Bakasura
Zerapter
Bakasura
6
1
9
10.5
L
Cernunnos
Zeus-94-HD
Cernunnos
3
3
4
1.67
W
1
2
13
3.75
W
Tiamat
fuZZ33R
Tiamat
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,830
Damage
62,626
70,344
Taken
51,414
44,152
Mitigated
32,088
15,554
Healing
16,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Airidute
Tiamat
2,987
357
0
1,532
11,832
6,210
0
2,190
9,092
10,077
0
L
Cthulhu
DahButcher
Cthulhu
8,758
733
411
2,459
18,072
12,876
2
4,874
12,478
20,718
0
W
Izanami
Hajdeen
Izanami
23,490
16,624
0
7,184
14,239
5,779
3,610
8,101
6,138
0
61,958
L
Vulcan
Mozer1s
Vulcan
13,711
5,565
0
994
10,456
4,249
1
4,864
5,203
43,682
0
W
Agni
Necroxs
Agni
10,168
331
142
1,332
8,019
2,745
654
5,064
2,955
29,731
0
L
Horus
VicT
Horus
4,893
2,778
3,314
4,399
15,770
15,427
26
6,391
9,024
0
8,979
W
Bakasura
Zerapter
Bakasura
6,545
4,077
0
3,075
9,386
4,248
2,334
4,205
5,181
0
20,266
L
Cernunnos
Zeus-94-HD
Cernunnos
10,481
5,683
0
2,445
14,214
5,390
0
5,918
7,934
0
30,454
W
7,356
551
0
3,427
12,161
12,742
829
3,807
8,354
0
24,838
W
Tiamat
fuZZ33R
Tiamat
15,067
1,798
0
1,584
7,609
6,574
392
4,675
2,934
40,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,243
Gold Earned
51,702
221
Minions Killed
321
3
Camps Cleared
10
1,086,261
Distance Traveled
1,219,690
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,111
593
25
2
1
205,859
3
L
Cthulhu
7,907
659
25
2
0
212,422
0
W
Izanami
12,320
1,027
95
8
2
221,406
0
L
Vulcan
9,171
764
86
7
1
217,298
0
W
Agni
9,373
781
52
4
1
223,989
1
L
Horus
9,109
759
17
1
0
244,363
1
W
Bakasura
10,537
878
57
5
6
259,744
3
L
Cernunnos
8,945
745
68
6
1
206,319
3
W
Tyr
9,518
793
43
4
1
265,930
1
W
Tiamat
9,954
830
74
6
0
248,621
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role