Player Matchup

Ymir
Ymir
Drowsy Quentin
Ymir
Level 17
God Stats
3W - 1L
1,744 SR
Queue Stats
3W - 4L
1,482 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Glyco
Cu Chulainn
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
I Need Wards967
Artio
Level 17
God Stats
2W - 0L
1,282 SR
Queue Stats
15W - 15L
1,614 Elo+
Party 1
Agni
Agni
MiAMiKuSH
Agni
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,423 Elo+
Party 1
Ullr
Ullr
uwu emmie
Ullr
Level 17
God Stats
5W - 4L
1,487 SR
Queue Stats
75W - 54L
1,649 Elo+
Solo
Team Averages
Level 22
1,503 SR
1,534 Elo+

VS

Team Averages
Level 18
1,617 SR
1,598 Elo+
Artio
Artio
ExistedDoughnut
Artio
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,521 Elo+
Solo
Odin
Odin
PuppyFoood
Odin
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 7L
1,634 Elo+
Solo
Agni
Agni
Savage1016883
Agni
Level 3
God Stats
0W - 2L
1,311 SR
Queue Stats
1W - 6L
1,317 Elo+
Solo
Danzaburou
Danzaburou
TheFlashyBatman
Danzaburou
Level 23
God Stats
37W - 15L
2,066 SR
Queue Stats
219W - 148L
1,860 Elo+
Solo
Mercury
Mercury
konan kakashi
Mercury
Level 23
God Stats
9W - 7L
1,708 SR
Queue Stats
65W - 46L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 4
5,989
544
1,962
5,699
2,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
Glyco
Cu Chulainn
12
5 / 0 / 2
6,896
627
4,492
4,176
3,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 0 / 2
6,138
558
2,203
4,062
2,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes

Shoes

+6%
Movement Speed

Agni
9
2 / 2 / 1
5,798
527
1,770
3,434
800
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
10
3 / 0 / 3
6,193
563
3,993
3,761
1,001
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 0
4,642
422
708
7,235
2,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 1 / 0
5,164
469
1,683
4,747
1,560
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

5
0 / 7 / 0
4,194
381
62
5,148
1,935
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Danzaburou
TheFlashyBatman
Danzaburou
9
1 / 0 / 1
5,352
487
3,278
4,214
2,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
11
2 / 1 / 1
6,340
576
1,971
6,000
1,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
12
Kills
3
3
Deaths
14
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
L
0
5
0
0
W
Cu Chulainn
Glyco
Cu Chulainn
5
0
2
6
W
0
0
2
1
W
Agni
2
2
1
1.25
L
0
1
0
0
L
0
7
0
0
L
Danzaburou
TheFlashyBatman
Danzaburou
1
0
1
1.5
L
Mercury
2
1
1
2.5
W
Ullr
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,420
Damage
7,702
21,132
Taken
27,344
10,462
Mitigated
10,459
7,186
Healing
8,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,962
302
289
1,862
5,699
2,498
0
401
5,298
17,540
0
L
708
34
0
917
7,235
2,950
0
1,606
5,629
8,512
0
W
Cu Chulainn
Glyco
Cu Chulainn
4,492
802
0
1,048
4,176
3,230
0
143
4,033
2,900
38,681
W
2,203
211
127
1,953
4,062
2,933
0
0
4,062
23,352
0
W
Agni
1,770
68
0
184
3,434
800
724
0
3,434
20,922
0
L
1,683
744
0
1,250
4,747
1,560
0
1,852
2,570
0
14,765
L
62
62
0
38
5,148
1,935
103
1,001
4,147
7,406
0
L
Danzaburou
TheFlashyBatman
Danzaburou
3,278
580
0
2,769
4,214
2,211
0
55
4,159
0
31,572
L
Mercury
1,971
360
0
3,076
6,000
1,803
0
1,160
4,815
0
38,714
W
Ullr
3,993
1,219
0
1,723
3,761
1,001
282
226
3,535
0
27,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,014
Gold Earned
25,692
269
Minions Killed
182
0
Camps Cleared
0
1,061,978
Distance Traveled
954,507
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,989
544
32
3
0
205,034
2
L
Artio
4,642
422
10
1
0
195,770
4
W
Cu Chulainn
6,896
627
82
7
0
239,471
2
W
Artio
6,138
558
50
5
0
193,758
3
W
Agni
5,798
527
39
4
0
224,957
1
L
Odin
5,164
469
34
3
0
168,748
0
L
Agni
4,194
381
8
1
0
141,902
3
L
Danzaburou
5,352
487
47
4
0
208,157
4
L
Mercury
6,340
576
83
8
0
239,930
1
W
Ullr
6,193
563
66
6
0
198,758
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role