Player Matchup

Ganesha
Ganesha
Gold I
LilGuppies
Ganesha
Gold I
Level 128
God Stats
17W - 19L
1,661 SR
Queue Stats
516W - 491L
1,753 MMR
Party 1
Scylla
Scylla
Platinum I
SoggyWaffiess
Scylla
Platinum I
Level 144
God Stats
30W - 29L
1,662 SR
Queue Stats
248W - 228L
2,068 MMR
Party 1
Chernobog
Chernobog
Platinum II
cChadly
Chernobog
Platinum II
Level 128
God Stats
38W - 21L
1,698 SR
Queue Stats
257W - 242L
1,825 MMR
Solo
Sun Wukong
Sun Wukong
Platinum II
the_true_street
Sun Wukong
Platinum II
Level 157
God Stats
41W - 37L
1,454 SR
Queue Stats
152W - 134L
1,916 MMR
Solo
Arachne
Arachne
Platinum I
xl Regicide lx
Arachne
Platinum I
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 36L
1,898 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 140
1,595 SR
1,892 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 124
1,494 SR
1,892 MMR
Tsukuyomi
Tsukuyomi
Gold I
BluntBible
Tsukuyomi
Gold I
Level 35
God Stats
4W - 2L
1,787 SR
Queue Stats
18W - 10L
1,921 MMR
Solo
Achilles
Achilles
Platinum IV
SOULEATER613
Achilles
Platinum IV
Level 147
God Stats
0W - 2L
1,344 SR
Queue Stats
75W - 51L
1,867 MMR
Solo
Apollo
Apollo
Platinum I
TheMLGRocky
Apollo
Platinum I
Level 154
God Stats
12W - 14L
1,314 SR
Queue Stats
519W - 469L
1,921 MMR
Solo
Janus
Janus
Platinum I
l V3NOM
Janus
Platinum I
Level 142
God Stats
4W - 7L
1,480 SR
Queue Stats
170W - 150L
1,941 MMR
Solo
Khepri
Khepri
Gold I
x L4bR4nl3usE x
Khepri
Gold I
Level 142
God Stats
31W - 21L
1,547 SR
Queue Stats
407W - 397L
1,813 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
LilGuppies
Ganesha
17
0 / 2 / 17
12,411
517
5,758
22,174
24,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
5 / 3 / 5
13,329
555
15,830
15,507
6,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chernobog
cChadly
Chernobog
19
7 / 2 / 11
13,664
569
19,661
22,094
8,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
the_true_street
Sun Wukong
20
11 / 2 / 8
15,408
642
29,790
31,731
30,314
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
4 / 6 / 7
13,384
558
11,368
25,723
10,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
SetAphroditeCu ChulainnNemesisDanzaburou

VS

Bans
Chang'eErlang ShenPersephoneCthulhuAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BluntBible
Tsukuyomi
18
5 / 4 / 3
11,685
487
18,593
18,807
8,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
SOULEATER613
Achilles
15
0 / 6 / 7
9,920
413
15,174
33,329
19,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Apollo
19
3 / 4 / 4
12,017
501
13,402
18,037
10,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
l V3NOM
Janus
18
6 / 7 / 4
11,834
493
16,630
17,534
6,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

15
1 / 6 / 4
10,487
437
7,146
16,923
19,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
37
27
Kills
15
15
Deaths
27
48
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
BluntBible
Tsukuyomi
5
4
3
1.63
W
Ganesha
LilGuppies
Ganesha
0
2
17
4.25
L
Achilles
SOULEATER613
Achilles
0
6
7
0.58
W
5
3
5
2.5
L
Apollo
3
4
4
1.25
W
Chernobog
cChadly
Chernobog
7
2
11
6.25
L
Janus
l V3NOM
Janus
6
7
4
1.14
W
Sun Wukong
the_true_street
Sun Wukong
11
2
8
7.5
L
1
6
4
0.5
W
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,407
Damage
70,945
117,229
Taken
104,630
80,299
Mitigated
64,104
52,822
Healing
27,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
BluntBible
Tsukuyomi
18,593
4,443
0
5,026
18,807
8,154
0
3,522
15,285
0
92,338
W
Ganesha
LilGuppies
Ganesha
5,758
38
0
6,625
22,174
24,495
991
4,586
17,506
20,121
0
L
Achilles
SOULEATER613
Achilles
15,174
4,830
0
12,168
33,329
19,647
0
5,771
27,558
0
58,034
W
15,830
1,999
0
4,275
15,507
6,440
3,971
5,791
9,528
101,869
0
L
Apollo
13,402
8,652
0
5,651
18,037
10,275
2,985
2,594
15,443
0
92,898
W
Chernobog
cChadly
Chernobog
19,661
13,112
0
12,342
22,094
8,990
3,605
7,283
14,655
0
108,354
L
Janus
l V3NOM
Janus
16,630
577
176
2,965
17,534
6,547
0
5,396
12,138
76,601
0
W
Sun Wukong
the_true_street
Sun Wukong
29,790
5,261
0
17,604
31,731
30,314
3,416
6,296
25,281
0
110,851
L
7,146
281
0
1,803
16,923
19,481
171
4,305
12,618
35,872
0
W
11,368
6,124
0
11,976
25,723
10,060
2,722
4,642
20,903
0
91,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,196
Gold Earned
55,943
614
Minions Killed
609
0
Camps Cleared
0
2,303,072
Distance Traveled
2,191,770
30
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
11,685
487
150
6
0
502,883
5
W
Ganesha
12,411
517
4
0
0
486,356
3
L
Achilles
9,920
413
101
4
0
423,587
4
W
Scylla
13,329
555
159
7
0
421,391
10
L
Apollo
12,017
501
163
7
0
415,228
3
W
Chernobog
13,664
569
140
6
0
439,909
6
L
Janus
11,834
493
135
6
0
445,998
5
W
Sun Wukong
15,408
642
179
7
0
476,418
6
L
Khepri
10,487
437
60
3
0
404,074
8
W
Arachne
13,384
558
132
6
0
478,998
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role