Player Matchup

Danzaburou
Danzaburou
ForrestSpirrit
Danzaburou
Level 7
God Stats
5W - 8L
1,471 SR
Queue Stats
10W - 8L
1,487 Elo+
Party 1
Cthulhu
Cthulhu
NEOPepper
Cthulhu
Level 23
God Stats
27W - 13L
1,698 SR
Queue Stats
33W - 18L
1,613 Elo+
Party 1
Medusa
Medusa
terminator89KZ
Medusa
Level 107
God Stats
6W - 2L
1,578 SR
Queue Stats
97W - 65L
1,477 Elo+
Party 1
Team Averages
Level 46
1,583 SR
1,526 Elo+

VS

Team Averages
Level 24
1,676 SR
1,669 Elo+
Anhur
Anhur
BeanBoi42O69
Anhur
Level 27
God Stats
14W - 5L
1,809 SR
Queue Stats
113W - 29L
1,747 Elo+
Party 2
Osiris
Osiris
FatSmellyFart
Osiris
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
95W - 26L
1,967 Elo+
Party 2
Tiamat
Tiamat
ctrlyuki
Tiamat
Level 15
God Stats
9W - 4L
1,721 SR
Queue Stats
16W - 11L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ForrestSpirrit
Danzaburou
11
1 / 5 / 4
7,930
610
2,886
8,690
2,702
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
NEOPepper
Cthulhu
12
3 / 5 / 4
9,123
702
8,504
14,513
10,815
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
3 / 6 / 3
9,216
709
10,629
12,657
3,603
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 2 / 7
10,510
808
12,321
9,493
3,041
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
5 / 4 / 7
9,147
704
8,232
13,825
9,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
ctrlyuki
Tiamat
12
2 / 1 / 12
9,062
697
10,585
8,899
4,864
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
7
Kills
16
16
Deaths
7
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
9
2
7
6.25
W
5
4
7
2.13
L
Danzaburou
ForrestSpirrit
Danzaburou
1
5
4
0.6
L
Cthulhu
NEOPepper
Cthulhu
3
5
4
1
W
Tiamat
ctrlyuki
Tiamat
2
1
12
8
L
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,019
Damage
31,138
35,860
Taken
32,217
17,120
Mitigated
17,351
4,394
Healing
8,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,321
5,842
0
3,392
9,493
3,041
1,223
2,268
7,225
0
49,504
W
8,232
1,626
0
2,721
13,825
9,446
576
4,211
9,614
0
24,856
L
Danzaburou
ForrestSpirrit
Danzaburou
2,886
1,012
0
854
8,690
2,702
231
3,614
4,732
0
11,114
L
Cthulhu
NEOPepper
Cthulhu
8,504
936
1,017
2,143
14,513
10,815
66
2,156
12,063
27,325
0
W
Tiamat
ctrlyuki
Tiamat
10,585
247
207
2,672
8,899
4,864
449
2,122
6,777
30,120
0
L
10,629
3,701
0
380
12,657
3,603
931
3,885
8,422
0
45,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,269
Gold Earned
28,719
135
Minions Killed
159
0
Camps Cleared
0
672,211
Distance Traveled
698,146
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,510
808
83
6
0
233,407
2
W
Osiris
9,147
704
23
2
0
243,006
0
L
Danzaburou
7,930
610
20
2
0
216,641
1
L
Cthulhu
9,123
702
42
3
0
231,921
3
W
Tiamat
9,062
697
53
4
0
221,733
0
L
Medusa
9,216
709
73
6
0
223,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role