Player Matchup

Ymir
Ymir
RazlaVee
Ymir
Level 8
God Stats
8W - 2L
1,722 SR
Queue Stats
12W - 5L
1,658 Elo+
Party 1
Ra
Ra
Silentreap
Ra
Level 71
God Stats
2W - 1L
1,558 SR
Queue Stats
97W - 67L
1,637 Elo+
Party 1
Nemesis
Nemesis
Wudero
Nemesis
Level 11
God Stats
10W - 6L
1,666 SR
Queue Stats
48W - 33L
1,649 Elo+
Party 1
Fenrir
Fenrir
Zangetsua
Fenrir
Level 26
God Stats
22W - 23L
1,531 SR
Queue Stats
130W - 90L
1,564 Elo+
Party 1
Kukulkan
Kukulkan
phistyle
Kukulkan
Level 26
God Stats
47W - 27L
1,716 SR
Queue Stats
108W - 78L
1,597 Elo+
Party 1
Team Averages
Level 28
1,639 SR
1,621 Elo+

VS

Team Averages
Level 22
1,423 SR
1,305 Elo+
Fenrir
Fenrir
BabyJason666
Fenrir
Level 26
God Stats
19W - 38L
1,374 SR
Queue Stats
149W - 202L
1,359 Elo+
Solo
Neith
Neith
BeefyBoy1717
Neith
Level 8
God Stats
1W - 7L
1,349 SR
Queue Stats
3W - 12L
905 Elo+
Solo
Cernunnos
Cernunnos
FruityNips
Cernunnos
Level 27
God Stats
57W - 49L
1,397 SR
Queue Stats
921W - 1,021L
1,386 Elo+
Solo
Olorun
Olorun
King灬Brother丶
Olorun
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 56L
1,419 Elo+
Solo
Cerberus
Cerberus
Markuckuc
Cerberus
Level 24
God Stats
6W - 8L
1,496 SR
Queue Stats
19W - 20L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
3 / 0 / 23
11,174
1,117
5,543
9,833
7,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
11 / 3 / 22
12,220
1,222
28,253
9,100
2,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
Wudero
Nemesis
17
11 / 7 / 20
12,178
1,218
10,167
12,019
4,099
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
Zangetsua
Fenrir
17
8 / 2 / 20
11,109
1,111
7,681
7,423
3,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Kukulkan
phistyle
Kukulkan
19
7 / 0 / 28
11,811
1,181
22,186
1,827
765
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Team 1 Tickets

262

VS

Team 2 Tickets

106

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
8 / 9 / 3
11,591
1,159
7,378
22,129
10,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
0 / 9 / 6
9,052
905
5,747
13,594
5,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cernunnos
FruityNips
Cernunnos
16
3 / 10 / 7
10,259
1,026
11,219
18,335
6,959
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
0 / 5 / 5
9,138
914
3,447
11,652
4,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
Markuckuc
Cerberus
15
1 / 7 / 6
9,180
918
7,154
15,120
10,985
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

153
Kill Participation
39
40
Kills
12
12
Deaths
40
113
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fenrir
8
9
3
1.06
L
0
9
6
0.33
L
Cernunnos
FruityNips
Cernunnos
3
10
7
0.65
L
0
5
5
0.5
L
Cerberus
Markuckuc
Cerberus
1
7
6
0.57
W
Ymir
3
0
23
14.5
W
11
3
22
7.33
W
Nemesis
Wudero
Nemesis
11
7
20
3
W
Fenrir
Zangetsua
Fenrir
8
2
20
9
W
Kukulkan
phistyle
Kukulkan
7
0
28
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,830
Damage
34,945
40,202
Taken
80,830
19,195
Mitigated
38,403
7,210
Healing
7,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
7,378
1,742
0
1,624
22,129
10,502
0
15,352
6,777
0
15,764
L
5,747
3,964
0
1,155
13,594
5,094
0
11,809
1,785
0
24,971
L
Cernunnos
FruityNips
Cernunnos
11,219
8,164
0
1,368
18,335
6,959
0
11,383
6,952
0
34,315
L
3,447
356
435
2,145
11,652
4,863
0
7,479
4,173
27,135
0
L
Cerberus
Markuckuc
Cerberus
7,154
442
0
1,235
15,120
10,985
0
9,959
5,161
13,399
0
W
Ymir
5,543
729
0
840
9,833
7,757
0
1,874
7,959
6,608
0
W
28,253
1,885
1,741
2,588
9,100
2,997
0
3,833
5,267
45,190
0
W
Nemesis
Wudero
Nemesis
10,167
6,162
0
1,336
12,019
4,099
0
2,576
9,443
0
15,313
W
Fenrir
Zangetsua
Fenrir
7,681
1,732
0
419
7,423
3,577
0
1,767
5,656
0
12,704
W
Kukulkan
phistyle
Kukulkan
22,186
2,560
0
286
1,827
765
0
551
1,276
67,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,492
Gold Earned
49,220
160
Minions Killed
151
8
Camps Cleared
4
939,588
Distance Traveled
767,002
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,591
1,159
12
1
1
176,856
0
L
Neith
9,052
905
41
4
0
147,551
0
L
Cernunnos
10,259
1,026
40
4
1
143,563
0
L
Olorun
9,138
914
49
5
1
148,554
0
L
Cerberus
9,180
918
9
1
1
150,478
1
W
Ymir
11,174
1,117
4
0
1
208,620
0
W
Ra
12,220
1,222
30
3
1
188,492
0
W
Nemesis
12,178
1,218
9
1
4
162,079
0
W
Fenrir
11,109
1,111
4
0
2
192,875
0
W
Kukulkan
11,811
1,181
113
11
0
187,522
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role