Player Matchup

Nemesis
Nemesis
ShubiGOAT
Nemesis
Level 26
God Stats
1W - 0L
1,841 SR
Queue Stats
41W - 14L
1,442 Elo+
Party 1
Freya
Freya
dalhicr7
Freya
Level 87
God Stats
2W - 0L
1,693 SR
Queue Stats
97W - 51L
1,388 Elo+
Party 1
Sun Wukong
Sun Wukong
iFaDz4837
Sun Wukong
Level 48
God Stats
3W - 0L
1,731 SR
Queue Stats
101W - 37L
1,764 Elo+
Party 1
Team Averages
Level 54
1,755 SR
1,531 Elo+

VS

Team Averages
Level 15
1,427 SR
1,307 Elo+
Tiamat
Tiamat
Alasjuan
Tiamat
Level 18
God Stats
1W - 5L
1,337 SR
Queue Stats
6W - 11L
1,240 Elo+
Solo
Cthulhu
Cthulhu
Jhon_Master15
Cthulhu
Level 15
God Stats
2W - 6L
1,444 SR
Queue Stats
14W - 39L
1,206 Elo+
Solo
Agni
Agni
knotty_tanker
Agni
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ShubiGOAT
Nemesis
14
12 / 0 / 11
11,208
862
12,708
8,910
5,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Freya
dalhicr7
Freya
14
9 / 1 / 8
10,955
843
10,060
8,601
3,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
iFaDz4837
Sun Wukong
13
4 / 1 / 11
9,843
757
5,261
11,013
7,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Alasjuan
Tiamat
10
2 / 7 / 0
7,883
606
5,656
11,857
12,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cthulhu
10
0 / 8 / 1
8,100
623
4,168
12,379
9,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

9
0 / 10 / 1
7,375
567
1,302
9,039
2,639
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
4
25
Kills
2
2
Deaths
25
30
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Alasjuan
Tiamat
2
7
0
0.29
L
Cthulhu
0
8
1
0.06
W
Nemesis
ShubiGOAT
Nemesis
12
0
11
17.5
W
Freya
dalhicr7
Freya
9
1
8
13
W
Sun Wukong
iFaDz4837
Sun Wukong
4
1
11
9.5
L
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,029
Damage
11,126
28,524
Taken
33,275
16,715
Mitigated
24,449
7,728
Healing
3,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Alasjuan
Tiamat
5,656
1,293
0
1,936
11,857
12,726
0
4,447
7,335
16,264
0
L
Cthulhu
4,168
346
162
798
12,379
9,084
0
3,919
8,300
18,254
0
W
Nemesis
ShubiGOAT
Nemesis
12,708
6,010
0
1,763
8,910
5,782
0
4,006
4,684
0
47,589
W
Freya
dalhicr7
Freya
10,060
3,481
0
4,226
8,601
3,090
1,604
3,982
4,494
49,615
0
W
Sun Wukong
iFaDz4837
Sun Wukong
5,261
1,497
0
1,739
11,013
7,843
392
2,765
8,098
0
35,540
L
1,302
167
0
180
9,039
2,639
0
1,727
7,212
16,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,006
Gold Earned
23,358
185
Minions Killed
78
0
Camps Cleared
0
707,781
Distance Traveled
490,250
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,883
606
25
2
0
178,437
0
L
Cthulhu
8,100
623
27
2
0
213,463
1
W
Nemesis
11,208
862
48
4
0
248,984
4
W
Freya
10,955
843
79
6
0
199,596
1
W
Sun Wukong
9,843
757
58
4
0
259,201
2
L
Agni
7,375
567
26
2
0
98,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role