Player Matchup

Olorun
Olorun
BabyDr1ver
Olorun
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Freeman7
Nemesis
Level 160
God Stats
0W - 1L
1,764 SR
Queue Stats
6W - 7L
1,481 Elo+
Solo
Chang'e
Chang'e
IKortar
Chang'e
Level 108
God Stats
5W - 4L
1,633 SR
Queue Stats
71W - 74L
1,445 Elo+
Solo
Tiamat
Tiamat
Sialina15
Tiamat
Level 106
God Stats
19W - 25L
1,299 SR
Queue Stats
162W - 161L
1,450 Elo+
Solo
Ymir
Ymir
Áthanasius
Ymir
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 112
1,539 SR
1,475 Elo+

VS

Team Averages
Level 130
1,503 SR
1,435 Elo+
Agni
Agni
Geneticist
Agni
Level 149
God Stats
1W - 0L
1,300 SR
Queue Stats
5W - 7L
1,378 Elo+
Solo
Yemoja
Yemoja
Kuiiii
Yemoja
Level 99
God Stats
8W - 4L
1,707 SR
Queue Stats
63W - 59L
1,481 Elo+
Solo
Mercury
Mercury
Mustasurma
Mercury
Level 143
God Stats
3W - 3L
1,522 SR
Queue Stats
380W - 378L
1,421 Elo+
Solo
King Arthur
King Arthur
kingcong
King Arthur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
maroonsl
Izanami
Level 108
God Stats
34W - 19L
1,486 SR
Queue Stats
251W - 242L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BabyDr1ver
Olorun
5
1 / 2 / 0
3,257
651
1,735
3,447
717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
Freeman7
Nemesis
7
1 / 0 / 0
3,656
731
1,050
2,528
564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Chang'e
IKortar
Chang'e
1
0 / 0 / 0
930
186
0
0
0
Tiamat
Sialina15
Tiamat
6
0 / 1 / 0
3,308
662
1,067
2,486
1,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

4
0 / 1 / 1
3,020
604
1,369
2,945
1,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 0 / 0
3,209
642
804
1,365
367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Kuiiii
Yemoja
5
0 / 1 / 3
3,393
679
973
2,935
847
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Mercury
Mustasurma
Mercury
5
1 / 0 / 1
3,232
646
1,143
2,223
548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

King Arthur
kingcong
King Arthur
6
0 / 1 / 0
3,514
703
903
2,794
1,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
maroonsl
Izanami
6
2 / 0 / 0
3,658
732
1,993
2,022
488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
2
Kills
4
4
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Olorun
BabyDr1ver
Olorun
1
2
0
0.5
L
Nemesis
Freeman7
Nemesis
1
0
0
1
W
1
0
0
1
L
Chang'e
IKortar
Chang'e
0
0
0
0
W
Yemoja
Kuiiii
Yemoja
0
1
3
1.5
W
Mercury
Mustasurma
Mercury
1
0
1
1.5
L
Tiamat
Sialina15
Tiamat
0
1
0
0
W
King Arthur
kingcong
King Arthur
0
1
0
0
W
Izanami
maroonsl
Izanami
2
0
0
2
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,221
Damage
5,816
11,406
Taken
11,339
3,418
Mitigated
3,485
4,140
Healing
4,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
BabyDr1ver
Olorun
1,735
781
140
1,381
3,447
717
0
582
2,865
12,082
0
L
Nemesis
Freeman7
Nemesis
1,050
301
0
818
2,528
564
0
0
2,403
0
11,556
W
804
190
0
500
1,365
367
50
889
476
8,933
0
L
Chang'e
IKortar
Chang'e
0
0
0
0
0
0
0
0
0
0
0
W
Yemoja
Kuiiii
Yemoja
973
339
318
773
2,935
847
0
1,673
1,262
4,842
0
W
Mercury
Mustasurma
Mercury
1,143
735
0
1,313
2,223
548
0
737
1,486
0
7,317
L
Tiamat
Sialina15
Tiamat
1,067
131
0
1,014
2,486
1,126
54
804
1,682
10,440
0
W
King Arthur
kingcong
King Arthur
903
88
0
875
2,794
1,235
0
0
2,794
0
12,920
W
Izanami
maroonsl
Izanami
1,993
1,402
0
735
2,022
488
126
872
1,150
0
13,750
L
1,369
474
123
664
2,945
1,011
0
391
2,554
6,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,171
Gold Earned
17,006
96
Minions Killed
93
0
Camps Cleared
0
362,221
Distance Traveled
465,649
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
3,257
651
26
5
0
87,493
2
L
Nemesis
3,656
731
36
7
0
96,013
0
W
Agni
3,209
642
14
3
0
81,400
1
L
Chang'e
930
186
0
0
0
0
0
W
Yemoja
3,393
679
7
1
0
81,805
1
W
Mercury
3,232
646
14
3
0
110,307
0
L
Tiamat
3,308
662
24
5
0
100,170
2
W
King Arthur
3,514
703
32
6
0
99,604
0
W
Izanami
3,658
732
26
5
0
92,533
2
L
Ymir
3,020
604
10
2
0
78,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role