Player Matchup

Arachne
Arachne
 
Arachne
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Bears Rule9399
Cerberus
Level 23
God Stats
28W - 26L
1,788 SR
Queue Stats
38W - 34L
1,721 Elo+
Party 1
Nu Wa
Nu Wa
IAmFalconMan
Nu Wa
Level 41
God Stats
4W - 0L
1,722 SR
Queue Stats
100W - 115L
1,560 Elo+
Party 1
Danzaburou
Danzaburou
Vivierarmy
Danzaburou
Level 29
God Stats
77W - 51L
1,791 SR
Queue Stats
230W - 220L
1,624 Elo+
Party 1
Amaterasu
Amaterasu
asandyojibwe
Amaterasu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 45
1,660 SR
1,581 Elo+

VS

Team Averages
Level 23
1,548 SR
1,508 Elo+
Cupid
Cupid
 
Cupid
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
DiscreteSwing25
Ares
Level 14
God Stats
0W - 1L
1,683 SR
Queue Stats
18W - 17L
1,577 Elo+
Solo
Thor
Thor
No Salt Please
Thor
Level 26
God Stats
1W - 3L
1,464 SR
Queue Stats
65W - 53L
1,548 Elo+
Solo
Chaac
Chaac
Woop_N_Foos420
Chaac
Level 27
God Stats
6W - 3L
1,719 SR
Queue Stats
26W - 18L
1,645 Elo+
Solo
Danzaburou
Danzaburou
cutting_cinema
Danzaburou
Level 19
God Stats
5W - 10L
1,375 SR
Queue Stats
26W - 50L
1,269 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
4 / 2 / 6
7,952
568
4,963
9,423
3,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
12
4 / 5 / 7
7,607
543
9,423
10,377
7,797
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
4 / 2 / 5
7,672
548
8,635
7,731
2,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Vivierarmy
Danzaburou
12
9 / 4 / 4
8,235
588
12,244
11,366
3,601
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Amaterasu
asandyojibwe
Amaterasu
13
6 / 3 / 1
8,230
588
8,771
12,043
7,566
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
2 / 9 / 2
6,680
477
6,632
11,243
2,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
6 / 4 / 3
8,140
581
6,100
12,500
7,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 6 / 4
7,101
507
4,897
9,852
5,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
4 / 4 / 1
7,637
546
9,277
13,405
8,876
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
cutting_cinema
Danzaburou
11
2 / 5 / 2
6,914
494
4,708
10,584
3,519
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
27
27
Kills
15
16
Deaths
28
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
2
6
3.5
L
Cupid
 
Cupid
2
9
2
0.33
W
Cerberus
4
5
7
1.5
L
6
4
3
1.88
W
4
2
5
3.25
L
1
6
4
0.5
W
Danzaburou
Vivierarmy
Danzaburou
9
4
4
2.75
L
4
4
1
1.13
W
Amaterasu
asandyojibwe
Amaterasu
6
3
1
2.17
L
Danzaburou
cutting_cinema
Danzaburou
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,036
Damage
31,614
50,940
Taken
57,584
24,539
Mitigated
28,389
13,443
Healing
11,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,963
4,211
0
2,240
9,423
3,309
160
649
8,774
0
33,708
L
Cupid
 
Cupid
6,632
3,880
66
2,002
11,243
2,653
0
4,667
6,484
0
25,885
W
Cerberus
9,423
1,540
369
1,664
10,377
7,797
218
1,612
8,765
32,462
0
L
6,100
457
0
2,153
12,500
7,827
0
6,002
6,250
16,354
0
W
8,635
2,127
0
1,186
7,731
2,266
140
1,601
6,130
38,765
0
L
4,897
2,207
0
415
9,852
5,514
0
641
9,131
0
36,718
W
Danzaburou
Vivierarmy
Danzaburou
12,244
6,898
0
3,332
11,366
3,601
648
2,238
9,128
0
37,142
L
9,277
2,820
0
5,449
13,405
8,876
0
969
12,330
0
36,918
W
Amaterasu
asandyojibwe
Amaterasu
8,771
4,662
0
4,652
12,043
7,566
876
0
12,043
0
41,138
L
Danzaburou
cutting_cinema
Danzaburou
4,708
1,415
0
1,546
10,584
3,519
144
4,953
5,331
0
35,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,696
Gold Earned
36,472
303
Minions Killed
244
0
Camps Cleared
0
1,299,430
Distance Traveled
1,236,402
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,952
568
75
5
0
282,765
0
L
Cupid
6,680
477
37
3
0
216,445
4
W
Cerberus
7,607
543
49
4
0
262,559
0
L
Ares
8,140
581
13
1
0
254,608
3
W
Nu Wa
7,672
548
64
5
0
255,656
1
L
Thor
7,101
507
74
5
0
258,497
2
W
Danzaburou
8,235
588
47
3
0
244,407
1
L
Chaac
7,637
546
67
5
0
280,445
2
W
Amaterasu
8,230
588
68
5
0
254,043
0
L
Danzaburou
6,914
494
53
4
0
226,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role