Player Matchup

Nu Wa
Nu Wa
InfernalJam338
Nu Wa
Level 62
God Stats
104W - 136L
1,416 SR
Queue Stats
185W - 256L
1,380 Elo+
Party 2
Set
Set
JavoPitud015
Set
Level 44
God Stats
2W - 1L
1,664 SR
Queue Stats
85W - 135L
1,368 Elo+
Party 2
Bellona
Bellona
Momokameo
Bellona
Level 28
God Stats
8W - 17L
1,335 SR
Queue Stats
161W - 247L
1,382 Elo+
Party 2
Team Averages
Level 45
1,471 SR
1,376 Elo+

VS

Team Averages
Level 19
1,624 SR
1,317 Elo+
Thor
Thor
HOTS4UCE777
Thor
Level 7
God Stats
1W - 1L
1,710 SR
Queue Stats
6W - 9L
1,370 Elo+
Party 1
Ra
Ra
HimnistarQQQ
Ra
Level 23
God Stats
6W - 9L
1,656 SR
Queue Stats
7W - 11L
1,312 Elo+
Party 1
Ymir
Ymir
XcodydogX
Ymir
Level 28
God Stats
6W - 8L
1,507 SR
Queue Stats
9W - 18L
1,268 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 4 / 6
12,265
681
18,631
12,133
4,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 4 / 15
10,835
602
9,596
13,923
8,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bellona
Momokameo
Bellona
16
7 / 5 / 11
12,630
702
12,424
16,375
14,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 8
9,698
539
4,498
21,239
9,111
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
8 / 3 / 4
12,003
667
13,828
11,876
4,954
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ymir
14
5 / 6 / 8
11,365
631
15,106
20,918
20,150
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
33
17
Kills
13
13
Deaths
18
32
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
9
8
0.44
L
8
3
4
3.33
W
9
4
6
3
W
1
4
15
2.13
W
Bellona
Momokameo
Bellona
7
5
11
2.5
L
Ymir
5
6
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,651
Damage
33,432
42,431
Taken
54,033
27,154
Mitigated
34,215
7,941
Healing
13,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,498
552
0
0
21,239
9,111
168
8,573
12,189
0
14,764
L
13,828
1,397
6,943
5,148
11,876
4,954
932
3,226
8,363
56,652
0
W
18,631
5,067
190
2,705
12,133
4,482
616
9,519
2,614
54,226
0
W
9,596
3,618
0
2,398
13,923
8,411
896
7,614
6,309
0
28,383
W
Bellona
Momokameo
Bellona
12,424
4,006
0
2,648
16,375
14,261
915
11,821
4,554
0
36,826
L
Ymir
15,106
1,967
633
609
20,918
20,150
673
5,507
14,850
38,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,730
Gold Earned
33,066
144
Minions Killed
163
0
Camps Cleared
0
893,967
Distance Traveled
782,135
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,698
539
19
1
0
243,880
3
L
Ra
12,003
667
98
5
0
261,336
2
W
Nu Wa
12,265
681
76
4
0
273,509
1
W
Set
10,835
602
34
2
0
321,188
0
W
Bellona
12,630
702
34
2
0
299,270
1
L
Ymir
11,365
631
46
3
0
276,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role