Player Matchup

Nemesis
Nemesis
Silver III
ADbyssL
Nemesis
Silver III
Level 129
God Stats
1W - 0L
1,666 SR
Queue Stats
19W - 19L
1,390 MMR
Party 1
Set
Set
Silver III
CoxBFloppin
Set
Silver III
Level 97
God Stats
1W - 1L
1,214 SR
Queue Stats
12W - 19L
1,412 MMR
Solo
Cthulhu
Cthulhu
Silver III
CrocGod
Cthulhu
Silver III
Level 159
God Stats
1W - 2L
1,357 SR
Queue Stats
92W - 87L
1,390 MMR
Party 1
Persephone
Persephone
Bronze III
Droghne
Persephone
Bronze III
Level 146
God Stats
8W - 2L
1,500 SR
Queue Stats
35W - 35L
1,374 MMR
Solo
Chernobog
Chernobog
Gold V
Toadzzz
Chernobog
Gold V
Level 79
God Stats
2W - 3L
1,746 SR
Queue Stats
145W - 144L
1,402 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 122
1,497 SR
1,394 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 104
1,598 SR
1,447 MMR
Khepri
Khepri
Silver III
AztkKIller5
Khepri
Silver III
Level 69
God Stats
1W - 1L
1,758 SR
Queue Stats
26W - 31L
1,374 MMR
Solo
Raijin
Raijin
Gold V
EloMelo1
Raijin
Gold V
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Silver I
MASTEREZIO1234
Ao Kuang
Silver I
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold IV
Mefaru
Chaac
Gold IV
Level 159
God Stats
0W - 3L
1,429 SR
Queue Stats
82W - 91L
1,427 MMR
Solo
Apollo
Apollo
Silver I
mkab
Apollo
Silver I
Level 63
God Stats
2W - 3L
1,805 SR
Queue Stats
28W - 31L
1,434 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ADbyssL
Nemesis
18
4 / 2 / 6
11,562
578
11,105
15,290
8,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
1 / 2 / 5
11,941
597
9,056
14,365
10,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
CrocGod
Cthulhu
16
2 / 3 / 10
11,241
562
9,837
15,163
11,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Persephone
Droghne
Persephone
18
4 / 2 / 8
12,448
622
12,550
10,156
3,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
Toadzzz
Chernobog
19
11 / 2 / 3
13,345
667
21,267
16,734
7,312
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AphroditeNu WaJanusScyllaCu Chulainn

VS

Bans
DanzaburouCerberusYemojaSobekKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
1 / 7 / 4
8,202
410
6,036
20,315
17,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Raijin
EloMelo1
Raijin
16
2 / 7 / 1
9,825
491
9,412
14,319
5,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
15
5 / 6 / 0
9,394
470
10,881
19,944
8,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
Mefaru
Chaac
18
2 / 0 / 1
10,947
547
7,875
12,502
13,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
mkab
Apollo
15
1 / 2 / 3
9,772
489
9,110
16,644
8,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
22
Kills
11
11
Deaths
22
32
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nemesis
ADbyssL
Nemesis
4
2
6
3.5
L
Khepri
1
7
4
0.43
W
1
2
5
1.75
W
Cthulhu
CrocGod
Cthulhu
2
3
10
2.33
W
Persephone
Droghne
Persephone
4
2
8
4
L
Raijin
EloMelo1
Raijin
2
7
1
0.36
L
Ao Kuang
5
6
0
0.83
L
Chaac
Mefaru
Chaac
2
0
1
2.5
W
Chernobog
Toadzzz
Chernobog
11
2
3
6.25
L
Apollo
mkab
Apollo
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,815
Damage
43,314
71,708
Taken
83,724
41,236
Mitigated
54,184
29,598
Healing
20,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
ADbyssL
Nemesis
11,105
5,845
0
6,901
15,290
8,023
3,312
6,016
9,204
0
97,864
L
Khepri
6,036
713
0
1,908
20,315
17,947
0
6,998
13,317
25,467
0
W
9,056
4,867
0
5,986
14,365
10,526
637
2,545
11,379
0
90,015
W
Cthulhu
CrocGod
Cthulhu
9,837
1,033
473
3,007
15,163
11,465
416
6,752
8,224
40,251
0
W
Persephone
Droghne
Persephone
12,550
1,844
0
2,658
10,156
3,910
2,228
5,733
4,187
87,659
0
L
Raijin
EloMelo1
Raijin
9,412
518
0
2,229
14,319
5,565
0
6,798
7,521
65,514
0
L
Ao Kuang
10,881
2,044
0
4,093
19,944
8,569
0
5,872
14,072
65,345
0
L
Chaac
Mefaru
Chaac
7,875
1,715
0
6,591
12,502
13,107
1,444
463
12,039
141
79,883
W
Chernobog
Toadzzz
Chernobog
21,267
16,872
0
10,573
16,734
7,312
4,971
6,481
10,154
0
97,858
L
Apollo
mkab
Apollo
9,110
5,635
0
6,109
16,644
8,996
0
2,256
14,388
0
63,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,537
Gold Earned
48,140
659
Minions Killed
581
0
Camps Cleared
0
2,061,227
Distance Traveled
1,936,669
28
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,562
578
137
7
0
429,852
8
L
Khepri
8,202
410
29
1
0
393,198
6
W
Set
11,941
597
164
8
0
398,110
6
W
Cthulhu
11,241
562
55
3
0
423,121
5
W
Persephone
12,448
622
156
8
0
410,271
8
L
Raijin
9,825
491
145
7
0
320,512
7
L
Ao Kuang
9,394
470
94
5
0
392,223
4
L
Chaac
10,947
547
178
9
0
424,947
1
W
Chernobog
13,345
667
147
7
0
399,873
1
L
Apollo
9,772
489
135
7
0
405,789
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role