Player Matchup

Izanami
Izanami
Marcinussj
Izanami
Level 17
God Stats
0W - 1L
1,915 SR
Queue Stats
1W - 2L
1,226 Elo+
Solo
Tiamat
Tiamat
arischeseinhorn
Tiamat
Level 4
God Stats
3W - 3L
1,500 SR
Queue Stats
14W - 21L
1,128 Elo+
Solo
Neith
Neith
don77jones
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,205 Elo+
Solo
Cerberus
Cerberus
iellyee
Cerberus
Level 8
God Stats
0W - 3L
1,241 SR
Queue Stats
39W - 62L
1,173 Elo+
Solo
Ares
Ares
rodkiv2008
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
Team Averages
Level 7
1,531 SR
1,247 Elo+

VS

Team Averages
Level 23
1,590 SR
1,410 Elo+
Ra
Ra
EmiliAlex
Ra
Level 27
God Stats
3W - 1L
1,817 SR
Queue Stats
82W - 100L
1,326 Elo+
Solo
Sun Wukong
Sun Wukong
Kaskill076
Sun Wukong
Level 8
God Stats
6W - 2L
1,768 SR
Queue Stats
54W - 63L
1,474 Elo+
Solo
Thanatos
Thanatos
King_Terminator4
Thanatos
Level 27
God Stats
1W - 6L
1,286 SR
Queue Stats
130W - 122L
1,505 Elo+
Solo
Anubis
Anubis
badmacir
Anubis
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 49L
1,337 Elo+
Solo
Pele
Pele
vika_ejevika_
Pele
Level 27
God Stats
21W - 13L
1,580 SR
Queue Stats
74W - 88L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Marcinussj
Izanami
8
1 / 4 / 2
5,835
449
3,788
6,965
1,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
2 / 4 / 0
6,047
465
4,984
7,021
2,567
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Neith
10
1 / 3 / 1
5,946
457
2,298
5,320
1,352
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
iellyee
Cerberus
10
1 / 7 / 0
6,034
464
3,366
10,311
2,902
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

8
0 / 4 / 1
5,557
427
1,841
10,750
5,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 6
7,035
541
5,279
4,551
1,482
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sun Wukong
Kaskill076
Sun Wukong
10
4 / 0 / 3
6,131
472
2,988
5,303
2,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
8 / 0 / 3
7,462
574
7,355
10,242
3,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
badmacir
Anubis
12
4 / 1 / 2
7,081
545
5,937
6,644
2,745
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 3 / 5
6,927
533
4,878
7,030
2,232
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
5
Kills
22
22
Deaths
6
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
2
6
3
W
Sun Wukong
Kaskill076
Sun Wukong
4
0
3
5.5
W
8
0
3
9.5
L
Izanami
Marcinussj
Izanami
1
4
2
0.5
L
2
4
0
0.5
W
Anubis
badmacir
Anubis
4
1
2
5
L
Neith
1
3
1
0.5
L
Cerberus
iellyee
Cerberus
1
7
0
0.14
L
0
4
1
0.13
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,277
Damage
26,437
40,367
Taken
33,770
14,437
Mitigated
12,769
4,706
Healing
18,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,279
1,196
454
1,374
4,551
1,482
601
1,882
2,669
36,394
0
W
Sun Wukong
Kaskill076
Sun Wukong
2,988
694
0
1,467
5,303
2,793
493
1,030
4,273
0
14,481
W
7,355
3,644
0
9,377
10,242
3,517
0
2,729
7,513
0
41,576
L
Izanami
Marcinussj
Izanami
3,788
2,779
0
1,478
6,965
1,632
28
600
6,265
0
18,786
L
4,984
949
0
723
7,021
2,567
508
2,361
4,560
18,710
0
W
Anubis
badmacir
Anubis
5,937
708
129
3,668
6,644
2,745
463
3,316
3,328
24,918
0
L
Neith
2,298
832
0
279
5,320
1,352
350
1,297
3,973
0
23,224
L
Cerberus
iellyee
Cerberus
3,366
587
0
1,755
10,311
2,902
710
4,317
5,994
25,858
0
L
1,841
243
0
471
10,750
5,984
192
2,641
8,059
13,854
0
W
4,878
1,187
0
1,858
7,030
2,232
292
1,234
5,796
0
35,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,419
Gold Earned
34,636
185
Minions Killed
277
0
Camps Cleared
0
1,128,361
Distance Traveled
1,187,826
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,035
541
70
5
0
185,132
0
W
Sun Wukong
6,131
472
20
2
0
282,197
0
W
Thanatos
7,462
574
80
6
0
270,743
0
L
Izanami
5,835
449
31
2
0
270,746
0
L
Tiamat
6,047
465
28
2
0
215,037
1
W
Anubis
7,081
545
43
3
0
221,837
2
L
Neith
5,946
457
38
3
0
182,200
0
L
Cerberus
6,034
464
69
5
0
244,295
1
L
Ares
5,557
427
19
1
0
216,083
1
W
Pele
6,927
533
64
5
0
227,917
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role