Player Matchup

Apollo
Apollo
MasterBlaster427
Apollo
Level 105
God Stats
6W - 3L
1,508 SR
Queue Stats
305W - 253L
1,562 Elo+
Party 2
Tiamat
Tiamat
Tooll421
Tiamat
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
killer272787
Ne Zha
Level 109
God Stats
4W - 5L
1,471 SR
Queue Stats
469W - 410L
1,591 Elo+
Party 2
Team Averages
Level 119
1,493 SR
1,551 Elo+

VS

Team Averages
Level 89
1,441 SR
1,438 Elo+
Medusa
Medusa
Diderius
Medusa
Level 145
God Stats
5W - 8L
1,591 SR
Queue Stats
249W - 241L
1,598 Elo+
Party 1
Ra
Ra
Theblackpaprika
Ra
Level 114
God Stats
5W - 10L
1,461 SR
Queue Stats
196W - 196L
1,547 Elo+
Party 1
Kali
Kali
levi2591
Kali
Level 7
God Stats
0W - 3L
1,272 SR
Queue Stats
0W - 7L
1,170 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 8
10,277
856
11,743
10,483
4,302
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
Tooll421
Tiamat
13
5 / 0 / 9
9,276
773
8,806
6,187
7,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
12
3 / 6 / 11
9,022
752
5,677
8,960
4,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Diderius
Medusa
12
4 / 5 / 2
8,833
736
4,854
12,526
4,098
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 4 / 3
8,172
681
4,970
7,892
3,681
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kali
9
1 / 9 / 3
8,079
673
3,970
11,393
5,000
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
17
Kills
6
7
Deaths
18
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
Diderius
Medusa
4
5
2
1
W
9
1
8
13
L
1
4
3
0.63
W
Tiamat
Tooll421
Tiamat
5
0
9
9.5
W
Ne Zha
3
6
11
1.42
L
Kali
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,226
Damage
13,794
25,630
Taken
31,811
16,997
Mitigated
12,779
9,651
Healing
4,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Diderius
Medusa
4,854
1,647
0
1,545
12,526
4,098
681
3,905
8,323
0
31,275
W
11,743
7,714
0
5,416
10,483
4,302
2,765
1,591
8,892
0
55,347
L
4,970
365
624
1,290
7,892
3,681
772
2,474
5,184
31,869
0
W
Tiamat
Tooll421
Tiamat
8,806
383
0
2,602
6,187
7,977
604
842
5,345
38,586
0
W
Ne Zha
5,677
1,455
0
1,633
8,960
4,718
0
2,933
6,027
0
20,017
L
Kali
3,970
2,113
0
1,102
11,393
5,000
0
1,915
9,353
394
10,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,575
Gold Earned
25,084
157
Minions Killed
134
0
Camps Cleared
0
682,720
Distance Traveled
594,167
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,833
736
54
5
0
216,828
0
W
Apollo
10,277
856
83
7
0
228,443
0
L
Ra
8,172
681
67
6
0
211,560
0
W
Tiamat
9,276
773
46
4
0
243,360
2
W
Ne Zha
9,022
752
28
2
0
210,917
2
L
Kali
8,079
673
13
1
0
165,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role