Player Matchup

Jing Wei
Jing Wei
AHugeLetDown
Jing Wei
Level 121
God Stats
2W - 3L
1,780 SR
Queue Stats
124W - 149L
1,338 Elo+
Solo
Hercules
Hercules
CiaronLyons4
Hercules
Level 59
God Stats
6W - 7L
1,500 SR
Queue Stats
539W - 477L
1,588 Elo+
Solo
Nemesis
Nemesis
JokerBESTplayer
Nemesis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 29L
1,425 Elo+
Party 2
Tiamat
Tiamat
PRoToTiP985
Tiamat
Level 31
God Stats
0W - 3L
1,234 SR
Queue Stats
42W - 53L
1,531 Elo+
Solo
Ra
Ra
TetcouSan
Ra
Level 35
God Stats
15W - 13L
1,525 SR
Queue Stats
49W - 54L
1,472 Elo+
Party 2
Team Averages
Level 55
1,508 SR
1,471 Elo+

VS

Team Averages
Level 103
1,426 SR
1,503 Elo+
Cthulhu
Cthulhu
Loko36
Cthulhu
Level 139
God Stats
10W - 14L
1,207 SR
Queue Stats
403W - 385L
1,516 Elo+
Solo
Danzaburou
Danzaburou
MATPlaythings
Danzaburou
Level 125
God Stats
1W - 2L
1,526 SR
Queue Stats
188W - 145L
1,576 Elo+
Party 1
Kali
Kali
Metters
Kali
Level 31
God Stats
6W - 5L
1,500 SR
Queue Stats
51W - 73L
1,479 Elo+
Solo
Freya
Freya
SIRTURAN
Freya
Level 129
God Stats
1W - 0L
1,397 SR
Queue Stats
225W - 212L
1,446 Elo+
Party 1
Pele
Pele
TryMyBottom
Pele
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AHugeLetDown
Jing Wei
17
6 / 8 / 4
10,750
512
17,296
21,904
8,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
CiaronLyons4
Hercules
16
2 / 5 / 5
9,131
435
7,600
23,851
20,262
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 8 / 3
9,090
433
8,600
18,710
7,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
15
1 / 7 / 2
9,130
435
5,161
14,779
8,492
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 8 / 2
9,145
435
6,948
12,696
5,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Loko36
Cthulhu
16
2 / 4 / 10
10,765
513
14,838
23,201
20,719
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
MATPlaythings
Danzaburou
20
16 / 2 / 5
14,216
677
24,784
14,565
7,116
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kali
Metters
Kali
18
11 / 3 / 8
12,434
592
12,169
15,773
8,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Freya
SIRTURAN
Freya
18
0 / 3 / 10
11,925
568
9,411
16,170
6,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
7 / 1 / 7
13,752
655
13,500
10,855
9,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
76
13
Kills
36
36
Deaths
13
16
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AHugeLetDown
Jing Wei
6
8
4
1
L
Hercules
CiaronLyons4
Hercules
2
5
5
0.9
L
1
8
3
0.31
W
Cthulhu
Loko36
Cthulhu
2
4
10
1.75
W
Danzaburou
MATPlaythings
Danzaburou
16
2
5
9.25
W
Kali
Metters
Kali
11
3
8
5
L
Tiamat
1
7
2
0.29
W
Freya
SIRTURAN
Freya
0
3
10
1.67
L
3
8
2
0.5
W
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,605
Damage
74,702
91,940
Taken
80,564
50,566
Mitigated
52,241
24,060
Healing
28,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AHugeLetDown
Jing Wei
17,296
14,225
0
8,084
21,904
8,708
0
9,308
12,571
0
65,224
L
Hercules
CiaronLyons4
Hercules
7,600
2,451
0
6,064
23,851
20,262
0
9,544
14,282
0
30,434
L
8,600
3,376
0
4,762
18,710
7,709
385
3,207
15,370
0
54,783
W
Cthulhu
Loko36
Cthulhu
14,838
3,031
1,340
4,777
23,201
20,719
925
2,655
20,401
59,193
0
W
Danzaburou
MATPlaythings
Danzaburou
24,784
12,357
0
4,948
14,565
7,116
3,199
3,117
11,448
0
123,409
W
Kali
Metters
Kali
12,169
6,273
0
8,165
15,773
8,165
529
3,800
11,948
0
48,599
L
Tiamat
5,161
816
0
2,571
14,779
8,492
14
466
14,189
50,664
0
W
Freya
SIRTURAN
Freya
9,411
3,729
0
6,647
16,170
6,298
1,318
253
15,742
84,784
0
L
6,948
572
1,021
1,558
12,696
5,395
96
1,724
10,922
51,423
0
W
13,500
2,560
0
2,291
10,855
9,943
1,936
2,284
8,571
0
104,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,246
Gold Earned
63,092
441
Minions Killed
684
0
Camps Cleared
0
1,770,890
Distance Traveled
2,058,781
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,750
512
117
6
0
334,608
7
L
Hercules
9,131
435
32
2
0
390,805
3
L
Nemesis
9,090
433
89
4
0
355,898
0
W
Cthulhu
10,765
513
79
4
0
410,682
5
W
Danzaburou
14,216
677
168
8
0
379,629
6
W
Kali
12,434
592
72
3
0
443,428
0
L
Tiamat
9,130
435
118
6
0
318,933
7
W
Freya
11,925
568
147
7
0
408,679
4
L
Ra
9,145
435
85
4
0
370,646
3
W
Pele
13,752
655
218
10
0
416,363
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role