Player Matchup

King Arthur
King Arthur
Joshua x0
King Arthur
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 3L
1,889 Elo+
Party 1
Tiamat
Tiamat
TautestSine6
Tiamat
Level 42
God Stats
11W - 13L
1,410 SR
Queue Stats
70W - 103L
1,624 Elo+
Party 1
Ne Zha
Ne Zha
shadowcurse128
Ne Zha
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 89L
1,616 Elo+
Party 1
Team Averages
Level 42
1,470 SR
1,709 Elo+

VS

Team Averages
Level 63
1,467 SR
1,392 Elo+
Mulan
Mulan
CeTERfied-_-A33
Mulan
Level 41
God Stats
2W - 1L
1,482 SR
Queue Stats
51W - 63L
1,383 Elo+
Party 2
Pele
Pele
LuvSwiggy
Pele
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,389 Elo+
Party 2
Scylla
Scylla
Pr0Sp3ct--Gr3eNz
Scylla
Level 119
God Stats
3W - 3L
1,419 SR
Queue Stats
106W - 92L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Joshua x0
King Arthur
14
5 / 7 / 12
10,759
769
5,515
12,344
10,165
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Tiamat
15
5 / 3 / 13
11,193
800
13,046
9,823
7,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
8 / 3 / 8
11,392
814
11,164
9,831
3,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 10 / 10
8,840
631
4,932
14,508
6,927
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pele
13
5 / 3 / 7
9,921
709
6,959
9,785
3,647
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
7 / 5 / 5
10,630
759
10,185
10,887
3,685
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
35
18
Kills
13
13
Deaths
18
33
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
10
10
0.6
W
King Arthur
Joshua x0
King Arthur
5
7
12
1.57
L
Pele
5
3
7
2.83
L
7
5
5
1.9
W
Tiamat
5
3
13
3.83
W
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,725
Damage
22,076
31,998
Taken
35,180
20,810
Mitigated
14,259
7,655
Healing
6,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,932
253
596
1,100
14,508
6,927
302
4,880
9,332
0
13,033
W
King Arthur
Joshua x0
King Arthur
5,515
2,029
0
0
12,344
10,165
392
4,621
7,723
0
17,195
L
Pele
6,959
1,209
0
758
9,785
3,647
254
3,485
6,042
0
23,186
L
10,185
1,998
879
2,690
10,887
3,685
1,024
3,863
6,696
58,782
0
W
Tiamat
13,046
1,763
684
4,295
9,823
7,031
1,389
3,042
6,781
50,945
0
W
11,164
3,245
0
2,676
9,831
3,614
595
2,648
7,183
0
40,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,344
Gold Earned
29,391
146
Minions Killed
164
0
Camps Cleared
0
725,161
Distance Traveled
631,148
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,840
631
18
1
0
196,694
5
W
King Arthur
10,759
769
31
2
0
231,469
1
L
Pele
9,921
709
43
3
0
249,936
1
L
Scylla
10,630
759
103
7
0
184,518
3
W
Tiamat
11,193
800
69
5
0
260,565
1
W
Ne Zha
11,392
814
46
3
0
233,127
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role