Player Matchup

Yemoja
Yemoja
Artensca
Yemoja
Level 5
God Stats
9W - 8L
1,239 SR
Queue Stats
108W - 121L
1,466 Elo+
Party 2
Apollo
Apollo
Austerence
Apollo
Level 28
God Stats
2W - 3L
1,563 SR
Queue Stats
11W - 9L
1,529 Elo+
Solo
Tyr
Tyr
IAmNinjaButters
Tyr
Level 7
God Stats
2W - 5L
1,459 SR
Queue Stats
301W - 324L
1,811 Elo+
Solo
Bellona
Bellona
Scrondolium
Bellona
Level 4
God Stats
4W - 3L
1,500 SR
Queue Stats
42W - 55L
1,592 Elo+
Party 2
Anubis
Anubis
SongfulBoat5415
Anubis
Level 24
God Stats
0W - 1L
1,780 SR
Queue Stats
9W - 13L
1,588 Elo+
Solo
Team Averages
Level 14
1,508 SR
1,597 Elo+

VS

Team Averages
Level 26
1,740 SR
1,754 Elo+
Janus
Janus
BoundedSine02
Janus
Level 29
God Stats
4W - 2L
1,819 SR
Queue Stats
46W - 15L
1,905 Elo+
Party 1
Arachne
Arachne
Jrspeedster01
Arachne
Level 17
God Stats
22W - 18L
1,621 SR
Queue Stats
29W - 27L
1,482 Elo+
Solo
Ymir
Ymir
MoreDeeze
Ymir
Level 25
God Stats
3W - 1L
1,740 SR
Queue Stats
61W - 18L
1,949 Elo+
Party 1
Cupid
Cupid
RookyJ32
Cupid
Level 29
God Stats
47W - 42L
1,571 SR
Queue Stats
418W - 384L
1,528 Elo+
Solo
King Arthur
King Arthur
Timmy2thumbs505
King Arthur
Level 28
God Stats
4W - 0L
1,950 SR
Queue Stats
59W - 21L
1,908 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Artensca
Yemoja
11
0 / 4 / 5
8,039
402
5,391
11,918
7,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
Austerence
Apollo
17
5 / 4 / 3
10,415
521
9,136
14,755
6,130
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 8 / 5
8,590
430
8,683
16,476
7,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
Scrondolium
Bellona
12
2 / 5 / 2
8,198
410
3,476
12,338
7,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
2 / 5 / 1
10,023
501
9,792
11,112
6,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 12
10,622
531
15,466
9,294
3,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
15
3 / 3 / 8
9,948
497
6,587
12,569
7,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ymir
15
6 / 2 / 11
10,695
535
9,716
14,570
14,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cupid
RookyJ32
Cupid
16
4 / 2 / 8
10,022
501
9,224
14,110
5,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
Timmy2thumbs505
King Arthur
18
8 / 1 / 6
11,092
555
12,250
19,080
13,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
71
10
Kills
26
26
Deaths
10
16
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Artensca
Yemoja
0
4
5
0.63
L
Apollo
Austerence
Apollo
5
4
3
1.63
W
5
2
12
5.5
L
1
8
5
0.44
W
Arachne
3
3
8
2.33
W
Ymir
6
2
11
5.75
W
Cupid
RookyJ32
Cupid
4
2
8
4
L
Bellona
Scrondolium
Bellona
2
5
2
0.6
L
2
5
1
0.5
W
King Arthur
Timmy2thumbs505
King Arthur
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,478
Damage
53,243
66,599
Taken
69,623
34,785
Mitigated
44,360
19,711
Healing
28,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Artensca
Yemoja
5,391
990
1,536
1,670
11,918
7,014
308
5,769
5,919
15,088
0
L
Apollo
Austerence
Apollo
9,136
5,223
0
6,245
14,755
6,130
976
5,637
8,804
0
77,495
W
15,466
454
0
1,853
9,294
3,041
37
2,041
7,228
77,373
0
L
8,683
769
0
4,526
16,476
7,448
0
4,992
11,179
0
44,007
W
Arachne
6,587
4,871
0
5,915
12,569
7,619
866
786
11,739
0
60,146
W
Ymir
9,716
1,975
0
3,893
14,570
14,512
0
3,185
11,314
47,334
0
W
Cupid
RookyJ32
Cupid
9,224
3,732
170
7,031
14,110
5,309
1,090
4,522
9,488
0
51,468
L
Bellona
Scrondolium
Bellona
3,476
537
0
1,442
12,338
7,737
187
5,447
6,649
0
24,470
L
9,792
279
0
4,292
11,112
6,456
2,154
2,413
8,397
64,397
0
W
King Arthur
Timmy2thumbs505
King Arthur
12,250
1,991
0
9,288
19,080
13,879
0
4,069
14,671
0
73,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,265
Gold Earned
52,379
400
Minions Killed
513
0
Camps Cleared
0
1,791,982
Distance Traveled
1,896,874
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,039
402
24
1
0
358,451
2
L
Apollo
10,415
521
142
7
0
377,475
6
W
Janus
10,622
531
138
7
0
390,483
5
L
Tyr
8,590
430
59
3
0
361,513
4
W
Arachne
9,948
497
113
6
0
390,830
2
W
Ymir
10,695
535
70
4
0
364,249
5
W
Cupid
10,022
501
84
4
0
353,815
5
L
Bellona
8,198
410
48
2
0
378,603
1
L
Anubis
10,023
501
127
6
0
315,940
0
W
King Arthur
11,092
555
108
5
0
397,497
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role