Player Matchup

Yemoja
Yemoja
BlindLimes
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,166 Elo+
Party 2
Sol
Sol
Gaffles
Sol
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,099 Elo+
Party 2
Bellona
Bellona
b1llybandabull
Bellona
Level 4
God Stats
2W - 4L
1,262 SR
Queue Stats
6W - 13L
1,099 Elo+
Party 2
Nemesis
Nemesis
kasperfriend
Nemesis
Level 22
God Stats
0W - 2L
1,263 SR
Queue Stats
35W - 43L
1,354 Elo+
Solo
Izanami
Izanami
фывфывфвы
Izanami
Level 17
God Stats
0W - 4L
1,178 SR
Queue Stats
4W - 13L
1,268 Elo+
Solo
Team Averages
Level 13
1,341 SR
1,197 Elo+

VS

Team Averages
Level 21
1,524 SR
1,390 Elo+
Susano
Susano
AllmondMilk
Susano
Level 15
God Stats
2W - 1L
1,523 SR
Queue Stats
11W - 18L
1,378 Elo+
Party 1
Cu Chulainn
Cu Chulainn
BadReligion98
Cu Chulainn
Level 27
God Stats
3W - 2L
1,794 SR
Queue Stats
276W - 282L
1,436 Elo+
Party 3
Khepri
Khepri
Teral09
Khepri
Level 16
God Stats
1W - 1L
1,294 SR
Queue Stats
15W - 19L
1,438 Elo+
Party 1
Danzaburou
Danzaburou
Xthorx06
Danzaburou
Level 28
God Stats
7W - 6L
1,500 SR
Queue Stats
22W - 25L
1,320 Elo+
Solo
Poseidon
Poseidon
emosupersensible
Poseidon
Level 17
God Stats
25W - 28L
1,508 SR
Queue Stats
308W - 342L
1,379 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BlindLimes
Yemoja
13
0 / 3 / 4
7,807
488
4,018
7,886
4,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sol
11
2 / 6 / 1
6,813
426
8,219
10,615
2,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 8 / 0
7,202
450
6,207
14,041
11,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
kasperfriend
Nemesis
14
6 / 4 / 0
9,172
573
6,476
12,317
4,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 7 / 1
7,694
481
3,462
10,825
3,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
15
7 / 0 / 4
9,630
602
5,855
8,703
3,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cu Chulainn
BadReligion98
Cu Chulainn
17
14 / 3 / 3
10,951
684
16,840
18,160
11,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Khepri
Teral09
Khepri
12
2 / 2 / 8
8,188
512
4,146
9,009
5,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
Xthorx06
Danzaburou
13
3 / 1 / 7
8,271
517
6,400
6,895
2,248
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 4 / 10
8,477
530
7,070
5,931
1,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
60
10
Kills
28
28
Deaths
10
6
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Susano
7
0
4
9
W
Cu Chulainn
BadReligion98
Cu Chulainn
14
3
3
5.17
L
Yemoja
BlindLimes
Yemoja
0
3
4
0.67
L
Sol
2
6
1
0.42
W
Khepri
Teral09
Khepri
2
2
8
3
W
Danzaburou
Xthorx06
Danzaburou
3
1
7
6.5
L
1
8
0
0.13
W
2
4
10
1.75
L
Nemesis
kasperfriend
Nemesis
6
4
0
1.5
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,382
Damage
40,311
55,684
Taken
48,698
26,634
Mitigated
24,763
11,857
Healing
19,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
5,855
2,561
0
4,404
8,703
3,290
1,882
1,234
7,444
0
47,027
W
Cu Chulainn
BadReligion98
Cu Chulainn
16,840
5,065
0
10,445
18,160
11,765
2,194
1,932
15,903
0
63,713
L
Yemoja
BlindLimes
Yemoja
4,018
2,173
506
490
7,886
4,421
0
2,945
4,913
23,553
0
L
Sol
8,219
2,293
0
2,982
10,615
2,910
1,527
4,080
6,163
30,693
0
W
Khepri
Teral09
Khepri
4,146
1,425
0
1,951
9,009
5,485
431
4,904
4,105
14,200
0
W
Danzaburou
Xthorx06
Danzaburou
6,400
3,561
0
3,186
6,895
2,248
1,212
2,476
4,419
0
33,507
L
6,207
2,753
0
1,860
14,041
11,522
630
915
13,038
2,272
32,987
W
7,070
943
0
0
5,931
1,975
817
2,135
3,796
31,737
0
L
Nemesis
kasperfriend
Nemesis
6,476
2,667
0
3,718
12,317
4,528
149
1,331
10,896
0
39,732
L
3,462
2,093
0
2,301
10,825
3,253
243
1,287
9,458
0
40,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,688
Gold Earned
45,517
325
Minions Killed
351
0
Camps Cleared
0
1,405,684
Distance Traveled
1,584,846
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
9,630
602
94
6
0
328,960
2
W
Cu Chulainn
10,951
684
119
7
0
314,662
1
L
Yemoja
7,807
488
42
3
0
248,005
0
L
Sol
6,813
426
56
4
0
254,163
0
W
Khepri
8,188
512
24
2
0
315,887
0
W
Danzaburou
8,271
517
55
3
0
319,879
2
L
Bellona
7,202
450
61
4
0
319,380
0
W
Poseidon
8,477
530
59
4
0
305,458
0
L
Nemesis
9,172
573
80
5
0
308,312
0
L
Izanami
7,694
481
86
5
0
275,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role