Player Matchup

Hun Batz
Hun Batz
Global_Theory
Hun Batz
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,099 Elo+
Party 2
Cthulhu
Cthulhu
Le_Feb
Cthulhu
Level 6
God Stats
0W - 5L
1,025 SR
Queue Stats
0W - 8L
1,141 Elo+
Party 2
Baba Yaga
Baba Yaga
Swelmot
Baba Yaga
Level 25
God Stats
0W - 2L
1,151 SR
Queue Stats
1W - 5L
1,268 Elo+
Party 2
Team Averages
Level 18
1,225 SR
1,170 Elo+

VS

Team Averages
Level 27
1,528 SR
1,396 Elo+
Osiris
Osiris
 
Osiris
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
AbdominalBenito
Olorun
Level 16
God Stats
9W - 2L
1,559 SR
Queue Stats
9W - 4L
1,303 Elo+
Party 1
Ymir
Ymir
knucklehead680
Ymir
Level 28
God Stats
28W - 25L
1,524 SR
Queue Stats
65W - 90L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Global_Theory
Hun Batz
11
5 / 11 / 1
8,246
750
6,619
11,691
4,172
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Le_Feb
Cthulhu
9
0 / 7 / 4
6,908
628
5,453
10,791
5,968
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baba Yaga
Swelmot
Baba Yaga
9
1 / 7 / 3
6,693
608
6,959
9,819
3,077
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
12 / 1 / 7
10,085
917
9,486
8,986
7,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
6 / 4 / 8
8,842
804
7,682
10,580
3,704
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
5 / 1 / 14
9,602
873
8,750
10,029
8,429
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
52
6
Kills
23
25
Deaths
6
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
12
1
7
15.5
W
6
4
8
2.5
L
Hun Batz
Global_Theory
Hun Batz
5
11
1
0.5
L
Cthulhu
Le_Feb
Cthulhu
0
7
4
0.29
L
Baba Yaga
Swelmot
Baba Yaga
1
7
3
0.36
W
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,031
Damage
25,918
32,301
Taken
29,595
13,217
Mitigated
19,186
1,791
Healing
8,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
9,486
4,702
480
1,541
8,986
7,053
0
3,952
5,034
0
42,396
W
7,682
5,047
528
2,947
10,580
3,704
1,198
2,963
7,617
21,276
0
L
Hun Batz
Global_Theory
Hun Batz
6,619
3,776
0
0
11,691
4,172
23
5,964
5,627
0
16,583
L
Cthulhu
Le_Feb
Cthulhu
5,453
312
312
101
10,791
5,968
0
7,205
3,441
17,731
0
L
Baba Yaga
Swelmot
Baba Yaga
6,959
637
0
1,378
9,819
3,077
0
3,263
6,381
19,097
0
W
8,750
1,750
667
2,172
10,029
8,429
62
5,625
4,404
20,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,847
Gold Earned
28,529
81
Minions Killed
108
0
Camps Cleared
0
496,910
Distance Traveled
622,408
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,085
917
65
6
0
231,143
0
W
Olorun
8,842
804
18
2
0
182,505
0
L
Hun Batz
8,246
750
17
2
0
145,873
0
L
Cthulhu
6,908
628
47
4
0
169,462
1
L
Baba Yaga
6,693
608
17
2
0
181,575
1
W
Ymir
9,602
873
25
2
0
208,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role