Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Angeldevyne1
Bellona
Level 27
God Stats
6W - 1L
1,768 SR
Queue Stats
54W - 47L
1,706 Elo+
Solo
Ymir
Ymir
DaBomb Venom
Ymir
Level 13
God Stats
28W - 15L
1,583 SR
Queue Stats
267W - 228L
1,655 Elo+
Party 1
Cthulhu
Cthulhu
I Shock Wall
Cthulhu
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,657 Elo+
Party 1
Agni
Agni
Orosah
Agni
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,644 Elo+
Party 1
Team Averages
Level 31
1,570 SR
1,632 Elo+

VS

Team Averages
Level 30
1,555 SR
1,602 Elo+
Hel
Hel
BannedSync
Hel
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,464 Elo+
Party 2
Set
Set
DRGpluto
Set
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,730 Elo+
Party 2
Heimdallr
Heimdallr
Poodaaaa
Heimdallr
Level 18
God Stats
2W - 5L
1,500 SR
Queue Stats
198W - 185L
1,584 Elo+
Party 2
King Arthur
King Arthur
ReppieYT
King Arthur
Level 86
God Stats
11W - 6L
1,500 SR
Queue Stats
399W - 323L
1,489 Elo+
Party 2
Ymir
Ymir
WTDD
Ymir
Level 4
God Stats
1W - 2L
1,775 SR
Queue Stats
1W - 2L
1,741 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
3 / 2 / 0
8,167
628
3,159
6,164
1,959
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Angeldevyne1
Bellona
12
5 / 0 / 5
7,541
580
5,424
7,640
6,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
2 / 1 / 5
7,559
581
1,273
3,224
1,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cthulhu
I Shock Wall
Cthulhu
14
5 / 1 / 2
8,146
627
8,355
13,070
9,559
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Agni
Orosah
Agni
13
2 / 1 / 4
7,420
571
8,022
5,807
2,420
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
5,078
391
1,992
6,575
1,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 3 / 1
5,944
457
3,088
8,323
2,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Heimdallr
Poodaaaa
Heimdallr
9
4 / 3 / 1
6,608
508
4,885
6,497
2,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
ReppieYT
King Arthur
11
0 / 4 / 1
6,180
475
7,604
12,032
8,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ymir
WTDD
Ymir
8
0 / 4 / 1
5,402
416
1,348
8,763
3,982
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
17
Kills
5
5
Deaths
17
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
3
2
0
1.5
W
Bellona
Angeldevyne1
Bellona
5
0
5
7.5
L
0
3
1
0.17
L
1
3
1
0.5
W
2
1
5
4.5
W
Cthulhu
I Shock Wall
Cthulhu
5
1
2
6
W
Agni
Orosah
Agni
2
1
4
4
L
Heimdallr
Poodaaaa
Heimdallr
4
3
1
1.5
L
King Arthur
ReppieYT
King Arthur
0
4
1
0.13
L
Ymir
WTDD
Ymir
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,233
Damage
18,917
35,905
Taken
42,190
22,406
Mitigated
19,543
11,650
Healing
11,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
3,159
1,135
0
2,380
6,164
1,959
1,796
675
5,489
0
50,070
W
Bellona
Angeldevyne1
Bellona
5,424
2,024
266
1,056
7,640
6,862
0
827
6,670
0
43,734
L
1,992
352
279
2,251
6,575
1,848
0
3,554
3,021
15,678
0
L
3,088
1,294
0
2,624
8,323
2,877
0
2,980
5,343
0
27,371
W
1,273
212
0
472
3,224
1,606
0
390
2,754
17,681
0
W
Cthulhu
I Shock Wall
Cthulhu
8,355
908
0
4,659
13,070
9,559
0
0
12,590
42,452
0
W
Agni
Orosah
Agni
8,022
878
0
2,817
5,807
2,420
294
1,091
4,491
56,984
0
L
Heimdallr
Poodaaaa
Heimdallr
4,885
2,268
477
1,135
6,497
2,221
0
2,983
3,514
0
16,272
L
King Arthur
ReppieYT
King Arthur
7,604
1,416
0
3,743
12,032
8,615
0
6,764
5,268
0
33,452
L
Ymir
WTDD
Ymir
1,348
401
138
613
8,763
3,982
0
1,369
7,394
17,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,833
Gold Earned
29,212
381
Minions Killed
202
0
Camps Cleared
0
1,339,139
Distance Traveled
1,201,076
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,167
628
106
8
0
251,593
2
W
Bellona
7,541
580
68
5
0
295,905
0
L
Hel
5,078
391
22
2
0
229,213
3
L
Set
5,944
457
57
4
0
251,245
1
W
Ymir
7,559
581
28
2
0
238,558
1
W
Cthulhu
8,146
627
77
6
0
262,367
3
W
Agni
7,420
571
102
8
0
290,716
1
L
Heimdallr
6,608
508
27
2
0
224,027
3
L
King Arthur
6,180
475
67
5
0
253,474
8
L
Ymir
5,402
416
29
2
0
243,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role