Player Matchup

Hades
Hades
Fydi
Hades
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 33L
1,603 Elo+
Party 1
Janus
Janus
Iqqc
Janus
Level 124
God Stats
5W - 7L
1,500 SR
Queue Stats
482W - 335L
1,706 Elo+
Party 1
Anhur
Anhur
Lvaar
Anhur
Level 109
God Stats
3W - 5L
1,396 SR
Queue Stats
115W - 72L
1,744 Elo+
Party 1
Neith
Neith
camphant
Neith
Level 29
God Stats
21W - 6L
1,824 SR
Queue Stats
49W - 21L
1,711 Elo+
Party 1
Nike
Nike
verleela3
Nike
Level 36
God Stats
10W - 5L
1,523 SR
Queue Stats
38W - 24L
1,563 Elo+
Party 1
Team Averages
Level 80
1,549 SR
1,665 Elo+

VS

Team Averages
Level 86
1,558 SR
1,664 Elo+
Danzaburou
Danzaburou
CarryGetsRed
Danzaburou
Level 118
God Stats
8W - 5L
1,640 SR
Queue Stats
217W - 153L
1,734 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Kadewastaken
Tsukuyomi
Level 23
God Stats
1W - 1L
1,299 SR
Queue Stats
2W - 3L
1,565 Elo+
Party 3
Chaac
Chaac
Lehft
Chaac
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,515 Elo+
Party 3
Fenrir
Fenrir
Lowmain258
Fenrir
Level 49
God Stats
6W - 2L
1,723 SR
Queue Stats
84W - 47L
1,779 Elo+
Party 2
Janus
Janus
iTeddyArth
Janus
Level 106
God Stats
10W - 7L
1,626 SR
Queue Stats
264W - 213L
1,727 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Fydi
Hades
18
6 / 3 / 4
11,845
515
13,416
15,273
8,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Janus
Iqqc
Janus
19
2 / 5 / 6
11,765
512
11,591
12,887
3,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
Lvaar
Anhur
19
4 / 2 / 6
11,966
520
8,635
14,294
9,365
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
camphant
Neith
16
1 / 6 / 3
10,340
450
4,458
11,892
4,640
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
17
0 / 4 / 1
10,602
461
6,132
16,801
13,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CarryGetsRed
Danzaburou
20
7 / 3 / 4
13,649
593
16,093
17,833
8,569
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
Kadewastaken
Tsukuyomi
16
2 / 4 / 1
10,571
460
5,135
14,967
5,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chaac
Lehft
Chaac
19
1 / 0 / 4
12,111
527
7,175
19,801
14,152
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Lowmain258
Fenrir
17
6 / 1 / 5
12,468
542
4,863
16,630
15,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
19
4 / 5 / 1
12,224
531
10,159
12,972
4,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
35
13
Kills
20
20
Deaths
13
20
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CarryGetsRed
Danzaburou
7
3
4
3
L
Hades
Fydi
Hades
6
3
4
2.67
L
Janus
Iqqc
Janus
2
5
6
1
W
Tsukuyomi
Kadewastaken
Tsukuyomi
2
4
1
0.63
W
Chaac
Lehft
Chaac
1
0
4
3
W
Fenrir
Lowmain258
Fenrir
6
1
5
8.5
L
Anhur
Lvaar
Anhur
4
2
6
3.5
L
Neith
camphant
Neith
1
6
3
0.42
W
Janus
4
5
1
0.9
L
Nike
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,232
Damage
43,425
71,147
Taken
82,203
40,321
Mitigated
48,620
24,400
Healing
25,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CarryGetsRed
Danzaburou
16,093
7,458
0
9,306
17,833
8,569
4,024
5,023
12,810
0
108,522
L
Hades
Fydi
Hades
13,416
782
513
9,460
15,273
8,522
959
3,926
11,143
56,308
0
L
Janus
Iqqc
Janus
11,591
1,986
0
5,121
12,887
3,966
581
1,705
11,114
94,103
0
W
Tsukuyomi
Kadewastaken
Tsukuyomi
5,135
1,251
0
4,518
14,967
5,613
2,330
6,683
8,259
0
79,751
W
Chaac
Lehft
Chaac
7,175
1,500
0
5,154
19,801
14,152
921
6,606
12,732
0
72,852
W
Fenrir
Lowmain258
Fenrir
4,863
1,117
0
5,629
16,630
15,324
0
8,231
8,399
0
19,161
L
Anhur
Lvaar
Anhur
8,635
3,780
0
3,895
14,294
9,365
2,240
1,520
12,679
0
84,800
L
Neith
camphant
Neith
4,458
1,355
0
2,118
11,892
4,640
1,948
1,438
10,402
0
44,007
W
Janus
10,159
588
0
862
12,972
4,962
14
7,055
5,867
101,229
0
L
Nike
6,132
685
0
3,293
16,801
13,828
457
1,279
15,478
7,271
58,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,518
Gold Earned
61,023
573
Minions Killed
645
0
Camps Cleared
0
2,097,116
Distance Traveled
2,122,602
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,649
593
162
7
0
363,657
1
L
Hades
11,845
515
75
3
0
417,564
1
L
Janus
11,765
512
151
7
0
453,874
2
W
Tsukuyomi
10,571
460
125
5
0
404,631
0
W
Chaac
12,111
527
162
7
0
435,053
1
W
Fenrir
12,468
542
24
1
0
493,638
7
L
Anhur
11,966
520
142
6
0
410,445
0
L
Neith
10,340
450
79
3
0
417,107
0
W
Janus
12,224
531
172
7
0
425,623
2
L
Nike
10,602
461
126
5
0
398,126
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role