Player Matchup

Arachne
Arachne
Azura21
Arachne
Level 87
God Stats
15W - 10L
1,654 SR
Queue Stats
195W - 192L
1,570 Elo+
Party 3
Tiamat
Tiamat
JCTheAllStar31
Tiamat
Level 105
God Stats
23W - 30L
1,459 SR
Queue Stats
260W - 255L
1,555 Elo+
Solo
Nu Wa
Nu Wa
Rebootman
Nu Wa
Level 87
God Stats
2W - 2L
1,483 SR
Queue Stats
278W - 277L
1,559 Elo+
Party 3
Cernunnos
Cernunnos
bluerosedjt11
Cernunnos
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
jmw3303
Yemoja
Level 73
God Stats
13W - 10L
1,801 SR
Queue Stats
148W - 137L
1,552 Elo+
Party 3
Team Averages
Level 88
1,579 SR
1,547 Elo+

VS

Team Averages
Level 108
1,489 SR
1,604 Elo+
Anhur
Anhur
FatAsAPanda
Anhur
Level 84
God Stats
0W - 1L
1,230 SR
Queue Stats
40W - 30L
1,650 Elo+
Party 2
Loki
Loki
Immortality6468
Loki
Level 123
God Stats
1W - 2L
1,300 SR
Queue Stats
89W - 101L
1,637 Elo+
Party 2
Tyr
Tyr
Skinimux
Tyr
Level 119
God Stats
4W - 11L
1,538 SR
Queue Stats
74W - 65L
1,550 Elo+
Party 1
Tiamat
Tiamat
jp1002
Tiamat
Level 91
God Stats
8W - 7L
1,707 SR
Queue Stats
31W - 23L
1,650 Elo+
Party 2
Nox
Nox
xSteve2196
Nox
Level 121
God Stats
2W - 3L
1,669 SR
Queue Stats
585W - 581L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Azura21
Arachne
15
5 / 4 / 3
9,299
517
6,614
14,070
8,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
3 / 2 / 5
10,089
561
15,525
11,570
16,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
Rebootman
Nu Wa
16
2 / 3 / 10
10,013
556
12,499
9,321
3,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
bluerosedjt11
Cernunnos
17
8 / 1 / 1
10,530
585
8,450
9,999
3,673
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
jmw3303
Yemoja
14
2 / 0 / 10
9,690
538
4,264
8,569
7,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 3
7,577
421
5,183
12,725
4,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
6 / 2 / 2
8,837
491
7,055
13,393
4,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

13
1 / 5 / 2
8,037
447
4,362
19,631
15,563
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
jp1002
Tiamat
11
0 / 2 / 0
6,399
356
2,892
4,347
2,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
3 / 5 / 4
9,121
507
11,058
11,388
4,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
21
20
Kills
10
10
Deaths
20
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Arachne
Azura21
Arachne
5
4
3
1.63
L
0
6
3
0.25
L
6
2
2
3.5
W
3
2
5
2.75
W
Nu Wa
Rebootman
Nu Wa
2
3
10
2.33
L
1
5
2
0.4
W
Cernunnos
bluerosedjt11
Cernunnos
8
1
1
8.5
W
Yemoja
jmw3303
Yemoja
2
0
10
7
L
Tiamat
jp1002
Tiamat
0
2
0
0
L
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,352
Damage
30,550
53,529
Taken
61,484
39,689
Mitigated
31,392
23,017
Healing
14,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Azura21
Arachne
6,614
3,746
0
4,316
14,070
8,240
18
3,215
10,647
0
58,733
L
5,183
1,439
0
2,905
12,725
4,036
0
3,222
9,331
0
41,054
L
7,055
2,198
0
5,886
13,393
4,609
0
4,331
8,796
0
52,127
W
15,525
2,710
0
5,310
11,570
16,860
750
2,267
9,151
62,140
0
W
Nu Wa
Rebootman
Nu Wa
12,499
1,685
0
700
9,321
3,474
1,058
4,177
4,822
69,297
0
L
4,362
523
0
2,852
19,631
15,563
282
13,098
5,539
0
36,200
W
Cernunnos
bluerosedjt11
Cernunnos
8,450
3,618
0
3,409
9,999
3,673
1,548
1,421
8,510
0
76,654
W
Yemoja
jmw3303
Yemoja
4,264
918
5,155
4,127
8,569
7,442
284
1,956
6,449
26,283
0
L
Tiamat
jp1002
Tiamat
2,892
259
0
1,273
4,347
2,985
0
2,489
1,685
26,597
0
L
11,058
624
0
1,174
11,388
4,199
0
7,089
3,845
57,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,621
Gold Earned
39,971
518
Minions Killed
429
0
Camps Cleared
0
1,722,487
Distance Traveled
1,620,389
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,299
517
84
5
0
376,398
4
L
Anhur
7,577
421
67
4
0
305,919
3
L
Loki
8,837
491
102
6
0
400,328
1
W
Tiamat
10,089
561
121
7
0
313,602
0
W
Nu Wa
10,013
556
138
8
0
350,928
1
L
Tyr
8,037
447
74
4
0
335,227
0
W
Cernunnos
10,530
585
141
8
0
314,830
3
W
Yemoja
9,690
538
34
2
0
366,729
5
L
Tiamat
6,399
356
63
4
0
260,543
3
L
Nox
9,121
507
123
7
0
318,372
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role