Player Matchup

Ares
Ares
Platinum III
Anderson bck
Ares
Platinum III
Level 93
God Stats
4W - 2L
1,974 SR
Queue Stats
119W - 114L
1,872 MMR
Party 2
Fenrir
Fenrir
Platinum IV
Birds2Godly
Fenrir
Platinum IV
Level 154
God Stats
33W - 28L
1,780 SR
Queue Stats
262W - 218L
2,042 MMR
Party 2
Anubis
Anubis
Diamond IV
jsmoove5621
Anubis
Diamond IV
Level 106
God Stats
17W - 12L
1,976 SR
Queue Stats
211W - 212L
2,285 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 118
1,910 SR
2,066 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 99
1,727 SR
2,034 MMR
Achilles
Achilles
Diamond IV
Prof Hurricane
Achilles
Diamond IV
Level 92
God Stats
2W - 2L
1,500 SR
Queue Stats
242W - 161L
1,941 MMR
Party 1
Chaac
Chaac
Diamond V
Xo_FALL3N1_oX
Chaac
Diamond V
Level 156
God Stats
67W - 45L
1,971 SR
Queue Stats
345W - 298L
2,080 MMR
Party 1
Nox
Nox
Diamond IV
itz_Mutation
Nox
Diamond IV
Level 49
God Stats
17W - 12L
1,710 SR
Queue Stats
82W - 82L
2,082 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 5
8,683
724
6,228
12,603
10,165
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
12
5 / 5 / 3
8,371
698
4,760
12,113
10,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anubis
9
1 / 1 / 2
7,013
584
2,991
4,644
2,461
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
CthulhuNu WaAphroditePersephoneDanzaburou

VS

Bans
SobekGuan YuScyllaCabrakanThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
2 / 4 / 6
8,274
690
5,115
9,931
8,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
3 / 3 / 7
9,164
764
9,273
12,209
8,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
5 / 4 / 4
9,377
781
6,878
7,668
2,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
27
10
Kills
10
10
Deaths
11
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
4
4
5
1.63
L
Fenrir
5
5
3
1.3
W
Achilles
2
4
6
1.25
W
3
3
7
2.17
W
5
4
4
1.75
L
Anubis
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,979
Damage
21,266
29,360
Taken
29,808
23,402
Mitigated
19,951
5,652
Healing
6,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,228
393
0
1,190
12,603
10,165
0
3,327
8,869
20,059
0
L
Fenrir
4,760
1,346
0
2,724
12,113
10,776
0
2,090
9,542
0
22,381
W
Achilles
5,115
1,796
0
1,993
9,931
8,711
539
2,871
6,935
0
19,150
W
9,273
1,910
0
3,395
12,209
8,520
1,484
3,343
8,680
0
31,530
W
6,878
455
0
1,110
7,668
2,720
821
3,634
3,959
35,181
0
L
Anubis
2,991
150
0
1,738
4,644
2,461
0
998
3,553
24,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,067
Gold Earned
26,815
98
Minions Killed
123
0
Camps Cleared
0
527,034
Distance Traveled
677,919
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,683
724
21
2
0
203,388
0
L
Fenrir
8,371
698
28
2
0
209,073
6
W
Achilles
8,274
690
21
2
0
215,594
2
W
Chaac
9,164
764
43
4
0
229,358
0
W
Nox
9,377
781
59
5
0
232,967
0
L
Anubis
7,013
584
49
4
0
114,573
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role