Player Matchup

Hou Yi
Hou Yi
AzureZeal
Hou Yi
Level 21
God Stats
4W - 1L
1,554 SR
Queue Stats
27W - 21L
1,719 Elo+
Solo
Arachne
Arachne
JeffreyB_ackup
Arachne
Level 24
God Stats
6W - 1L
1,500 SR
Queue Stats
72W - 72L
1,668 Elo+
Solo
Tiamat
Tiamat
LemonDiesel8305
Tiamat
Level 29
God Stats
56W - 42L
1,572 SR
Queue Stats
738W - 693L
1,633 Elo+
Solo
Set
Set
MrObliviation
Set
Level 29
God Stats
5W - 3L
1,685 SR
Queue Stats
111W - 131L
1,611 Elo+
Solo
Cthulhu
Cthulhu
cantSUPP
Cthulhu
Level 17
God Stats
6W - 5L
1,500 SR
Queue Stats
176W - 87L
1,706 Elo+
Solo
Team Averages
Level 24
1,562 SR
1,667 Elo+

VS

Team Averages
Level 16
1,555 SR
1,723 Elo+
Raijin
Raijin
FallenStar1201
Raijin
Level 7
God Stats
13W - 28L
1,500 SR
Queue Stats
75W - 100L
1,950 Elo+
Solo
Artio
Artio
SacrielMV
Artio
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,628 Elo+
Solo
Neith
Neith
Ythra
Neith
Level 24
God Stats
6W - 3L
1,834 SR
Queue Stats
271W - 237L
1,657 Elo+
Solo
Sol
Sol
chocolâte
Sol
Level 29
God Stats
8W - 11L
1,441 SR
Queue Stats
99W - 93L
1,669 Elo+
Solo
Nemesis
Nemesis
fulazu48
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,711 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
AzureZeal
Hou Yi
20
11 / 4 / 7
14,459
556
16,335
24,085
9,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

20
0 / 5 / 3
13,535
521
4,805
21,457
13,460
Breastplate

Breastplate

+20
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
5 / 2 / 2
15,574
599
17,465
19,301
16,305
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
19 / 4 / 5
16,203
623
21,106
23,590
28,224
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
cantSUPP
Cthulhu
17
7 / 3 / 9
13,448
517
11,904
28,994
29,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 22 / 1
9,656
371
4,662
24,467
7,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artio
SacrielMV
Artio
11
1 / 2 / 9
9,452
364
4,516
16,516
10,228
Neith
Ythra
Neith
20
7 / 1 / 4
13,867
533
18,462
13,737
5,604
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
5 / 1 / 6
13,039
502
14,806
14,842
4,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
fulazu48
Nemesis
14
1 / 17 / 5
9,780
376
5,008
22,913
7,618
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
40
42
Kills
15
18
Deaths
43
26
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
AzureZeal
Hou Yi
11
4
7
3.63
L
1
22
1
0.07
W
0
5
3
0.3
W
5
2
2
3
W
19
4
5
5.38
L
Artio
SacrielMV
Artio
1
2
9
2.75
L
Neith
Ythra
Neith
7
1
4
9
W
Cthulhu
cantSUPP
Cthulhu
7
3
9
3.83
L
5
1
6
8
L
Nemesis
fulazu48
Nemesis
1
17
5
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,615
Damage
47,454
117,427
Taken
92,475
97,872
Mitigated
35,922
39,768
Healing
19,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
AzureZeal
Hou Yi
16,335
5,503
0
10,804
24,085
9,969
3,124
6,244
17,841
0
128,970
L
4,662
987
0
909
24,467
7,611
153
6,276
18,127
52,776
0
W
4,805
3,001
0
7,362
21,457
13,460
23
4,466
16,991
0
136,677
W
17,465
3,116
0
8,331
19,301
16,305
5,949
3,541
15,760
136,803
0
W
21,106
6,763
0
5,987
23,590
28,224
1,295
5,819
17,771
0
108,381
L
Artio
SacrielMV
Artio
4,516
407
679
5,994
16,516
10,228
0
6,216
10,116
21,604
0
L
Neith
Ythra
Neith
18,462
5,577
0
3,526
13,737
5,604
0
5,984
7,607
0
83,343
W
Cthulhu
cantSUPP
Cthulhu
11,904
1,302
452
6,832
28,994
29,914
666
8,429
20,565
45,625
0
L
14,806
2,919
0
7,585
14,842
4,861
43
4,982
9,770
77,277
0
L
Nemesis
fulazu48
Nemesis
5,008
2,433
0
1,127
22,913
7,618
975
5,319
17,486
0
43,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,219
Gold Earned
55,794
795
Minions Killed
523
0
Camps Cleared
0
2,224,895
Distance Traveled
1,978,945
10
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
14,459
556
137
5
0
407,016
2
L
Raijin
9,656
371
91
4
0
356,853
1
W
Arachne
13,535
521
157
6
0
402,723
3
W
Tiamat
15,574
599
259
10
0
494,579
0
W
Set
16,203
623
192
7
0
452,928
1
L
Artio
9,452
364
36
1
0
385,659
3
L
Neith
13,867
533
184
7
0
429,369
12
W
Cthulhu
13,448
517
50
2
0
467,649
4
L
Sol
13,039
502
138
5
0
459,715
7
L
Nemesis
9,780
376
74
3
0
347,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role