Player Matchup

Artio
Artio
Cjhammer8
Artio
Level 95
God Stats
19W - 21L
1,557 SR
Queue Stats
294W - 221L
1,740 Elo+
Party 1
Ullr
Ullr
S1mplexed
Ullr
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 46L
1,734 Elo+
Party 1
Tyr
Tyr
SeargentFox209
Tyr
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
249W - 186L
1,693 Elo+
Party 1
Hel
Hel
SuperNumbers
Hel
Level 160
God Stats
5W - 3L
1,500 SR
Queue Stats
647W - 493L
1,727 Elo+
Party 1
Tiamat
Tiamat
Xicore
Tiamat
Level 160
God Stats
29W - 13L
1,720 SR
Queue Stats
341W - 266L
1,661 Elo+
Party 1
Team Averages
Level 104
1,555 SR
1,711 Elo+

VS

Team Averages
Level 58
1,549 SR
1,461 Elo+
Serqet
Serqet
Krosbi
Serqet
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
RheonTyler
Vulcan
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
bottlebot
Eset
Level 29
God Stats
4W - 5L
1,543 SR
Queue Stats
91W - 66L
1,626 Elo+
Party 2
Hercules
Hercules
javitxuMur
Hercules
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 106L
1,376 Elo+
Solo
Anhur
Anhur
therightbleast
Anhur
Level 46
God Stats
1W - 1L
1,702 SR
Queue Stats
1W - 1L
1,302 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Cjhammer8
Artio
11
0 / 5 / 5
7,685
427
5,022
21,069
14,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ullr
11
1 / 3 / 2
7,277
404
3,624
7,653
2,443
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 7 / 4
7,578
421
3,269
16,683
6,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
4 / 2 / 5
9,801
545
12,529
15,478
14,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
Xicore
Tiamat
15
7 / 5 / 3
9,170
509
15,192
12,508
11,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Krosbi
Serqet
15
5 / 5 / 7
9,726
540
7,879
13,909
5,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Vulcan
RheonTyler
Vulcan
13
1 / 5 / 7
8,290
461
11,410
10,472
4,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eset
15
6 / 1 / 9
10,964
609
13,052
13,317
13,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
javitxuMur
Hercules
14
0 / 2 / 5
8,710
484
4,087
12,539
10,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
10 / 0 / 6
11,136
619
20,907
14,743
6,157
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
56
12
Kills
22
22
Deaths
13
19
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Artio
Cjhammer8
Artio
0
5
5
0.5
W
Serqet
Krosbi
Serqet
5
5
7
1.7
W
Vulcan
RheonTyler
Vulcan
1
5
7
0.9
L
Ullr
1
3
2
0.67
L
0
7
4
0.29
L
4
2
5
3.25
L
Tiamat
Xicore
Tiamat
7
5
3
1.7
W
Eset
6
1
9
10.5
W
Hercules
javitxuMur
Hercules
0
2
5
1.25
W
10
0
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,636
Damage
57,335
73,391
Taken
64,980
49,595
Mitigated
39,801
27,709
Healing
28,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Cjhammer8
Artio
5,022
366
1,706
5,732
21,069
14,713
279
6,038
14,810
20,613
0
W
Serqet
Krosbi
Serqet
7,879
1,094
1,259
3,897
13,909
5,345
841
6,323
7,411
0
39,047
W
Vulcan
RheonTyler
Vulcan
11,410
2,832
0
3,130
10,472
4,319
1,220
8,724
1,673
44,808
0
L
Ullr
3,624
610
0
400
7,653
2,443
0
2,517
5,088
0
28,275
L
3,269
500
0
4,186
16,683
6,469
336
5,657
10,719
0
40,716
L
12,529
877
4,735
9,288
15,478
14,084
541
4,219
10,138
66,086
0
L
Tiamat
Xicore
Tiamat
15,192
803
0
1,662
12,508
11,886
1,238
6,031
6,126
58,443
0
W
Eset
13,052
2,217
1,533
3,776
13,317
13,925
310
5,117
8,150
41,704
0
W
Hercules
javitxuMur
Hercules
4,087
848
0
4,643
12,539
10,055
577
6,386
5,853
0
38,117
W
20,907
13,573
0
9,930
14,743
6,157
6,366
5,543
9,150
0
91,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,511
Gold Earned
48,826
386
Minions Killed
431
0
Camps Cleared
0
1,751,436
Distance Traveled
1,644,773
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,685
427
26
1
0
377,802
0
W
Serqet
9,726
540
68
4
0
394,200
2
W
Vulcan
8,290
461
94
5
0
315,385
4
L
Ullr
7,277
404
47
3
0
362,061
4
L
Tyr
7,578
421
76
4
0
336,587
3
L
Hel
9,801
545
137
8
0
341,227
1
L
Tiamat
9,170
509
100
6
0
333,759
5
W
Eset
10,964
609
41
2
0
311,622
3
W
Hercules
8,710
484
77
4
0
326,033
4
W
Anhur
11,136
619
151
8
0
297,533
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role