Player Matchup

Anhur
Anhur
Moonfinne
Anhur
Level 116
God Stats
2W - 2L
1,500 SR
Queue Stats
485W - 409L
1,616 Elo+
Party 1
Ra
Ra
SaiTheShinobi
Ra
Level 144
God Stats
10W - 5L
1,500 SR
Queue Stats
459W - 389L
1,676 Elo+
Party 1
Cerberus
Cerberus
Shadowheals
Cerberus
Level 125
God Stats
17W - 16L
1,552 SR
Queue Stats
324W - 264L
1,629 Elo+
Party 1
Janus
Janus
Snabgenets
Janus
Level 53
God Stats
38W - 32L
1,532 SR
Queue Stats
281W - 321L
1,399 Elo+
Solo
Nemesis
Nemesis
Zchxz
Nemesis
Level 128
God Stats
29W - 30L
1,507 SR
Queue Stats
360W - 267L
1,685 Elo+
Party 1
Team Averages
Level 113
1,518 SR
1,601 Elo+

VS

Team Averages
Level 51
1,477 SR
1,550 Elo+
King Arthur
King Arthur
Baerchenfresser
King Arthur
Level 108
God Stats
10W - 13L
1,275 SR
Queue Stats
211W - 212L
1,539 Elo+
Solo
Anubis
Anubis
Hasoon110
Anubis
Level 47
God Stats
1W - 3L
1,472 SR
Queue Stats
70W - 75L
1,498 Elo+
Solo
Artemis
Artemis
HellRunner37
Artemis
Level 35
God Stats
12W - 10L
1,704 SR
Queue Stats
99W - 115L
1,509 Elo+
Party 2
Kumbhakarna
Kumbhakarna
HellSoulPotato
Kumbhakarna
Level 29
God Stats
1W - 1L
1,705 SR
Queue Stats
56W - 61L
1,641 Elo+
Party 2
Ne Zha
Ne Zha
Lacc
Ne Zha
Level 35
God Stats
0W - 2L
1,228 SR
Queue Stats
2W - 3L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Moonfinne
Anhur
15
3 / 3 / 3
9,097
535
8,283
13,850
4,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

19
3 / 0 / 1
10,939
643
7,092
7,946
5,715
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Shadowheals
Cerberus
14
4 / 4 / 11
8,729
513
12,435
17,069
12,282
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
17
2 / 1 / 8
10,101
594
9,503
8,486
2,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Zchxz
Nemesis
17
10 / 2 / 3
10,382
611
9,957
13,662
5,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Baerchenfresser
King Arthur
15
0 / 2 / 0
8,524
501
3,992
12,777
10,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anubis
Hasoon110
Anubis
16
6 / 3 / 2
9,712
571
10,908
11,065
3,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
HellRunner37
Artemis
11
2 / 6 / 2
6,927
407
10,963
10,897
2,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
HellSoulPotato
Kumbhakarna
10
1 / 5 / 7
7,037
414
4,949
15,892
8,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ne Zha
Lacc
Ne Zha
13
1 / 6 / 4
7,646
450
5,248
16,072
3,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
25
22
Kills
10
10
Deaths
22
26
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Baerchenfresser
King Arthur
0
2
0
0
L
Anubis
Hasoon110
Anubis
6
3
2
2.33
L
Artemis
HellRunner37
Artemis
2
6
2
0.5
L
Kumbhakarna
HellSoulPotato
Kumbhakarna
1
5
7
0.9
L
Ne Zha
Lacc
Ne Zha
1
6
4
0.5
W
Anhur
Moonfinne
Anhur
3
3
3
1.5
W
3
0
1
3.5
W
Cerberus
Shadowheals
Cerberus
4
4
11
2.38
W
Janus
2
1
8
6
W
Nemesis
Zchxz
Nemesis
10
2
3
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,270
Damage
36,060
61,013
Taken
66,703
30,882
Mitigated
29,778
28,169
Healing
20,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Baerchenfresser
King Arthur
3,992
335
0
3,456
12,777
10,970
0
6,505
6,272
0
60,043
L
Anubis
Hasoon110
Anubis
10,908
769
0
5,531
11,065
3,773
0
5,774
5,291
65,005
0
L
Artemis
HellRunner37
Artemis
10,963
4,852
501
2,564
10,897
2,522
217
5,305
5,592
0
35,799
L
Kumbhakarna
HellSoulPotato
Kumbhakarna
4,949
933
0
2,371
15,892
8,530
0
7,281
8,611
10,940
0
L
Ne Zha
Lacc
Ne Zha
5,248
1,799
0
5,642
16,072
3,983
0
4,165
11,907
0
48,188
W
Anhur
Moonfinne
Anhur
8,283
2,902
0
6,582
13,850
4,536
3,014
3,714
10,042
0
59,202
W
7,092
1,790
735
4,913
7,946
5,715
385
302
7,244
88,053
0
W
Cerberus
Shadowheals
Cerberus
12,435
747
457
7,141
17,069
12,282
509
5,382
11,507
36,654
0
W
Janus
9,503
0
0
2,637
8,486
2,912
820
2,514
5,738
71,821
0
W
Nemesis
Zchxz
Nemesis
9,957
5,400
0
5,704
13,662
5,437
360
3,259
10,200
0
64,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,248
Gold Earned
39,846
604
Minions Killed
426
0
Camps Cleared
0
1,638,822
Distance Traveled
1,471,838
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,524
501
129
8
0
329,838
3
L
Anubis
9,712
571
139
8
0
275,255
2
L
Artemis
6,927
407
54
3
0
265,093
1
L
Kumbhakarna
7,037
414
16
1
0
284,537
2
L
Ne Zha
7,646
450
88
5
0
317,115
0
W
Anhur
9,097
535
99
6
0
255,725
6
W
Ra
10,939
643
196
12
0
359,057
5
W
Cerberus
8,729
513
60
4
0
314,151
3
W
Janus
10,101
594
140
8
0
335,514
3
W
Nemesis
10,382
611
109
6
0
374,375
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role