Player Matchup

The Morrigan
The Morrigan
Platinum V
Aliway
The Morrigan
Platinum V
Level 159
God Stats
2W - 4L
1,375 SR
Queue Stats
289W - 280L
1,746 MMR
Party 1
Anhur
Anhur
Platinum I
Khastik
Anhur
Platinum I
Level 160
God Stats
146W - 162L
1,595 SR
Queue Stats
1,598W - 1,625L
1,842 MMR
Party 3
Khepri
Khepri
Platinum IV
KhepriHugsYou
Khepri
Platinum IV
Level 127
God Stats
69W - 46L
1,574 SR
Queue Stats
340W - 315L
1,666 MMR
Party 3
Tyr
Tyr
Gold II
WalkingTumor
Tyr
Gold II
Level 132
God Stats
0W - 2L
1,500 SR
Queue Stats
138W - 132L
1,752 MMR
Solo
Ravana
Ravana
Platinum V
WillEXE
Ravana
Platinum V
Level 149
God Stats
15W - 16L
1,570 SR
Queue Stats
291W - 280L
1,792 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 145
1,523 SR
1,760 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 95
1,712 SR
1,759 MMR
Scylla
Scylla
Gold III
Baluuuu
Scylla
Gold III
Level 54
God Stats
7W - 4L
1,848 SR
Queue Stats
68W - 64L
1,770 MMR
Solo
Cupid
Cupid
Gold II
BombsquadUS
Cupid
Gold II
Level 135
God Stats
9W - 3L
1,979 SR
Queue Stats
147W - 127L
1,863 MMR
Party 2
Thor
Thor
Gold III
HotWebcamBoy15in
Thor
Gold III
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 20L
1,779 MMR
Solo
Jormungandr
Jormungandr
Gold V
SOTorTroll
Jormungandr
Gold V
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 37L
1,609 MMR
Party 2
Athena
Athena
Gold IV
SkittleKirby
Athena
Gold IV
Level 157
God Stats
2W - 0L
1,733 SR
Queue Stats
10W - 3L
1,773 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Aliway
The Morrigan
15
1 / 7 / 2
9,815
427
5,647
11,394
4,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
Khastik
Anhur
19
1 / 6 / 0
11,250
489
13,138
17,835
8,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 7 / 2
8,804
383
4,555
17,299
11,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
0 / 7 / 2
10,937
476
7,953
23,666
25,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ravana
WillEXE
Ravana
17
2 / 6 / 1
10,723
466
9,642
17,320
7,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Nu WaSetDanzaburouNemesisApollo

VS

Bans
TsukuyomiJanusKaliGuan YuMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Baluuuu
Scylla
20
12 / 1 / 12
15,264
664
13,616
9,552
3,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
1 / 0 / 16
13,600
591
13,167
17,842
7,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
12 / 1 / 13
16,244
706
20,204
19,129
10,310
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
SOTorTroll
Jormungandr
20
6 / 0 / 13
15,385
669
10,252
18,222
21,260
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Athena
18
2 / 2 / 23
13,469
586
10,494
19,398
21,371
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
110
4
Kills
33
33
Deaths
4
7
Assists
77
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Aliway
The Morrigan
1
7
2
0.29
W
Scylla
Baluuuu
Scylla
12
1
12
18
W
1
0
16
9
W
12
1
13
18.5
L
Anhur
Khastik
Anhur
1
6
0
0.17
L
0
7
2
0.14
W
Jormungandr
SOTorTroll
Jormungandr
6
0
13
12.5
W
Athena
2
2
23
6.75
L
0
7
2
0.14
L
Ravana
WillEXE
Ravana
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,935
Damage
67,733
87,514
Taken
84,143
57,870
Mitigated
64,338
18,900
Healing
43,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Aliway
The Morrigan
5,647
1,076
0
874
11,394
4,027
0
3,534
6,900
70,191
2,000
W
Scylla
Baluuuu
Scylla
13,616
1,031
258
3,951
9,552
3,544
4,460
1,874
7,593
107,055
0
W
13,167
9,394
1,176
14,677
17,842
7,853
7,315
1,256
16,561
0
106,424
W
20,204
7,593
0
9,015
19,129
10,310
3,102
2,567
16,508
0
136,840
L
Anhur
Khastik
Anhur
13,138
6,413
0
5,323
17,835
8,547
2,310
3,940
13,775
0
106,990
L
4,555
551
0
2,753
17,299
11,893
0
7,219
9,756
23,582
0
W
Jormungandr
SOTorTroll
Jormungandr
10,252
2,833
0
8,903
18,222
21,260
2,031
380
16,617
105,550
0
W
Athena
10,494
3,839
0
5,499
19,398
21,371
574
3,787
15,486
37,624
0
L
7,953
1,803
0
6,557
23,666
25,656
0
11,373
12,091
0
72,036
L
Ravana
WillEXE
Ravana
9,642
2,498
0
3,393
17,320
7,747
0
7,133
9,901
0
94,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,529
Gold Earned
73,962
651
Minions Killed
778
0
Camps Cleared
0
2,126,839
Distance Traveled
2,339,695
42
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
9,815
427
130
6
0
411,639
7
W
Scylla
15,264
664
182
8
0
468,661
10
W
Cupid
13,600
591
164
7
0
438,254
4
W
Thor
16,244
706
208
9
0
518,359
0
L
Anhur
11,250
489
170
7
0
380,029
2
L
Khepri
8,804
383
41
2
0
457,801
19
W
Jormungandr
15,385
669
192
8
0
421,469
3
W
Athena
13,469
586
32
1
0
492,952
8
L
Tyr
10,937
476
164
7
0
413,970
6
L
Ravana
10,723
466
146
6
0
463,400
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role