Player Matchup

Achilles
Achilles
BoomMagic
Achilles
Level 17
God Stats
15W - 13L
1,504 SR
Queue Stats
39W - 31L
1,556 Elo+
Party 1
Fenrir
Fenrir
CTeague
Fenrir
Level 96
God Stats
4W - 1L
1,302 SR
Queue Stats
41W - 34L
1,637 Elo+
Party 1
Bellona
Bellona
CrazyPegasus420
Bellona
Level 7
God Stats
10W - 12L
1,935 SR
Queue Stats
19W - 34L
1,605 Elo+
Solo
Olorun
Olorun
Sumping
Olorun
Level 78
God Stats
6W - 2L
1,500 SR
Queue Stats
112W - 96L
1,525 Elo+
Party 1
Ganesha
Ganesha
WhatDoingYou
Ganesha
Level 6
God Stats
6W - 0L
1,754 SR
Queue Stats
38W - 31L
1,556 Elo+
Party 1
Team Averages
Level 41
1,599 SR
1,576 Elo+

VS

Team Averages
Level 28
1,635 SR
1,565 Elo+
Discordia
Discordia
Akaginu
Discordia
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,777 Elo+
Party 2
Tiamat
Tiamat
OSAVA27
Tiamat
Level 28
God Stats
1W - 7L
1,384 SR
Queue Stats
17W - 20L
1,395 Elo+
Solo
Danzaburou
Danzaburou
PuritaniaBorgir
Danzaburou
Level 25
God Stats
20W - 7L
1,872 SR
Queue Stats
98W - 88L
1,602 Elo+
Solo
Hel
Hel
Rikanji
Hel
Level 79
God Stats
8W - 3L
1,921 SR
Queue Stats
390W - 364L
1,524 Elo+
Party 2
Ne Zha
Ne Zha
S7ani
Ne Zha
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BoomMagic
Achilles
17
1 / 2 / 4
10,547
502
5,304
17,021
8,319
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
CTeague
Fenrir
19
20 / 1 / 4
13,129
625
20,844
18,447
8,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
2 / 3 / 5
9,353
445
6,332
14,041
11,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
Sumping
Olorun
20
15 / 0 / 9
13,350
636
18,763
17,685
9,974
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ganesha
WhatDoingYou
Ganesha
13
0 / 3 / 9
9,397
447
4,398
16,035
13,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Akaginu
Discordia
14
1 / 4 / 0
9,537
454
8,915
10,714
3,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
OSAVA27
Tiamat
14
3 / 7 / 4
8,577
408
8,412
13,884
10,035
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
PuritaniaBorgir
Danzaburou
13
1 / 8 / 5
8,537
407
11,802
16,879
5,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
14
2 / 10 / 3
8,986
428
7,309
15,283
4,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
S7ani
Ne Zha
13
2 / 9 / 4
8,890
423
7,856
18,474
6,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
25
38
Kills
9
9
Deaths
38
31
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Discordia
Akaginu
Discordia
1
4
0
0.25
W
Achilles
BoomMagic
Achilles
1
2
4
1.5
W
Fenrir
CTeague
Fenrir
20
1
4
22
W
2
3
5
1.5
L
Tiamat
OSAVA27
Tiamat
3
7
4
0.71
L
Danzaburou
PuritaniaBorgir
Danzaburou
1
8
5
0.44
L
Hel
2
10
3
0.35
L
Ne Zha
S7ani
Ne Zha
2
9
4
0.44
W
Olorun
Sumping
Olorun
15
0
9
19.5
W
Ganesha
WhatDoingYou
Ganesha
0
3
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,641
Damage
44,294
83,229
Taken
75,234
52,501
Mitigated
29,720
23,751
Healing
15,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Akaginu
Discordia
8,915
354
0
2,502
10,714
3,217
601
2,435
8,279
54,165
0
W
Achilles
BoomMagic
Achilles
5,304
610
0
4,727
17,021
8,319
320
5,407
10,950
28
66,106
W
Fenrir
CTeague
Fenrir
20,844
5,133
0
4,236
18,447
8,721
304
4,935
12,425
0
90,911
W
6,332
251
0
833
14,041
11,789
0
4,604
9,377
8,390
33,300
L
Tiamat
OSAVA27
Tiamat
8,412
1,868
0
1,650
13,884
10,035
252
4,656
8,942
32,685
0
L
Danzaburou
PuritaniaBorgir
Danzaburou
11,802
4,872
0
4,397
16,879
5,200
249
6,222
10,407
0
41,103
L
Hel
7,309
183
827
3,867
15,283
4,881
485
4,257
11,026
60,325
0
L
Ne Zha
S7ani
Ne Zha
7,856
4,120
0
2,666
18,474
6,387
727
6,436
11,963
0
39,366
W
Olorun
Sumping
Olorun
18,763
11,238
610
12,044
17,685
9,974
4,830
4,904
12,509
118,541
0
W
Ganesha
WhatDoingYou
Ganesha
4,398
16
0
1,301
16,035
13,698
252
3,432
12,567
24,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,776
Gold Earned
44,527
531
Minions Killed
396
0
Camps Cleared
0
1,957,473
Distance Traveled
1,676,367
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,537
454
120
6
0
276,052
3
W
Achilles
10,547
502
110
5
0
379,020
3
W
Fenrir
13,129
625
112
5
0
426,482
5
W
Bellona
9,353
445
106
5
0
406,881
0
L
Tiamat
8,577
408
39
2
0
338,946
2
L
Danzaburou
8,537
407
75
4
0
356,339
2
L
Hel
8,986
428
94
4
0
360,722
3
L
Ne Zha
8,890
423
68
3
0
344,308
0
W
Olorun
13,350
636
187
9
0
375,266
5
W
Ganesha
9,397
447
16
1
0
369,824
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role