Player Matchup

Geb
Geb
 
Geb
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
DvaBestGirl7242
Ymir
Level 43
God Stats
10W - 4L
1,667 SR
Queue Stats
74W - 67L
1,596 Elo+
Party 1
Hachiman
Hachiman
theinfamouszer0
Hachiman
Level 87
God Stats
6W - 7L
1,647 SR
Queue Stats
53W - 55L
1,567 Elo+
Party 1
Team Averages
Level 87
1,604 SR
1,554 Elo+

VS

Team Averages
Level 46
1,366 SR
1,432 Elo+
Sun Wukong
Sun Wukong
FalseProphet145
Sun Wukong
Level 64
God Stats
4W - 12L
1,203 SR
Queue Stats
360W - 466L
1,464 Elo+
Party 2
Tiamat
Tiamat
JustMike6582
Tiamat
Level 69
God Stats
109W - 132L
1,395 SR
Queue Stats
608W - 723L
1,458 Elo+
Party 2
Danzaburou
Danzaburou
gilthundaa
Danzaburou
Level 6
God Stats
19W - 22L
1,500 SR
Queue Stats
164W - 160L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
3 / 5 / 7
10,039
627
7,649
13,357
14,269
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

12
4 / 3 / 6
9,925
620
10,736
17,748
15,509
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
13
3 / 5 / 7
10,173
636
9,946
16,243
7,064
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FalseProphet145
Sun Wukong
15
7 / 5 / 3
11,629
727
7,964
12,594
8,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tiamat
14
2 / 4 / 8
10,496
656
12,441
11,413
9,961
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Danzaburou
gilthundaa
Danzaburou
16
3 / 1 / 9
11,125
695
19,230
12,841
4,868
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
32
10
Kills
12
13
Deaths
10
20
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
3
5
7
1.3
L
4
3
6
2.33
W
Sun Wukong
FalseProphet145
Sun Wukong
7
5
3
1.7
W
Tiamat
2
4
8
1.5
W
Danzaburou
gilthundaa
Danzaburou
3
1
9
7.5
L
Hachiman
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,331
Damage
39,635
47,348
Taken
36,848
36,842
Mitigated
22,876
15,815
Healing
15,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
7,649
517
1,734
1,038
13,357
14,269
0
3,942
9,415
26,984
0
L
10,736
1,321
2,597
4,336
17,748
15,509
42
4,859
12,889
29,209
0
W
Sun Wukong
FalseProphet145
Sun Wukong
7,964
1,710
436
2,046
12,594
8,047
401
6,261
6,333
0
29,707
W
Tiamat
12,441
1,090
0
4,015
11,413
9,961
0
6,052
5,361
39,632
0
W
Danzaburou
gilthundaa
Danzaburou
19,230
10,564
0
8,564
12,841
4,868
2,574
6,161
6,680
0
83,272
L
Hachiman
9,946
4,462
0
6,110
16,243
7,064
434
3,694
12,549
0
51,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,137
Gold Earned
33,250
173
Minions Killed
189
0
Camps Cleared
0
805,293
Distance Traveled
867,228
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,039
627
29
2
0
266,635
2
L
Ymir
9,925
620
33
2
0
286,104
4
W
Sun Wukong
11,629
727
38
2
0
299,740
1
W
Tiamat
10,496
656
40
3
0
284,444
1
W
Danzaburou
11,125
695
111
7
0
283,044
2
L
Hachiman
10,173
636
111
7
0
252,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role