Player Matchup

Hou Yi
Hou Yi
Superpsych18
Hou Yi
Level 65
God Stats
3W - 1L
1,500 SR
Queue Stats
49W - 37L
1,658 Elo+
Party 2
Osiris
Osiris
saturnTraits
Osiris
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,932 Elo+
Solo
Tiamat
Tiamat
sydthakidbih
Tiamat
Level 15
God Stats
8W - 2L
1,790 SR
Queue Stats
35W - 21L
1,680 Elo+
Party 2
Team Averages
Level 31
1,597 SR
1,756 Elo+

VS

Team Averages
Level 42
1,542 SR
1,498 Elo+
Arachne
Arachne
BigChild101
Arachne
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
216W - 213L
1,598 Elo+
Party 1
Neith
Neith
StrayHorse40
Neith
Level 29
God Stats
23W - 21L
1,625 SR
Queue Stats
103W - 81L
1,604 Elo+
Party 1
Tiamat
Tiamat
danillorh2016
Tiamat
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
12
3 / 2 / 9
8,496
772
4,340
5,197
1,953
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Osiris
12
5 / 1 / 6
8,668
788
5,843
6,187
5,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
12
5 / 2 / 5
8,566
779
8,949
6,481
4,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BigChild101
Arachne
10
2 / 4 / 2
7,508
683
4,110
8,670
3,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
2 / 3 / 1
7,497
682
3,839
5,557
1,653
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 6 / 0
6,836
621
1,902
7,575
3,158
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
13
Kills
5
5
Deaths
13
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Arachne
BigChild101
Arachne
2
4
2
0.75
L
2
3
1
0.83
W
Hou Yi
3
2
9
3.75
L
1
6
0
0.17
W
Osiris
5
1
6
8
W
Tiamat
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,132
Damage
9,851
17,865
Taken
21,802
12,473
Mitigated
8,738
5,528
Healing
3,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
BigChild101
Arachne
4,110
2,277
0
1,620
8,670
3,927
0
3,364
5,074
0
12,899
L
3,839
1,292
0
710
5,557
1,653
0
3,159
2,062
0
20,113
W
Hou Yi
4,340
1,764
0
1,422
5,197
1,953
460
216
4,981
0
25,484
L
1,902
351
0
788
7,575
3,158
96
1,863
5,531
11,114
0
W
Osiris
5,843
2,420
0
1,905
6,187
5,872
0
683
5,504
186
42,256
W
Tiamat
8,949
305
0
2,201
6,481
4,648
250
1,166
5,315
26,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,730
Gold Earned
21,841
186
Minions Killed
80
0
Camps Cleared
0
611,379
Distance Traveled
570,241
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,508
683
18
2
0
219,211
0
L
Neith
7,497
682
38
3
0
175,091
2
W
Hou Yi
8,496
772
71
6
0
192,376
2
L
Tiamat
6,836
621
24
2
0
175,939
0
W
Osiris
8,668
788
59
5
0
217,342
5
W
Tiamat
8,566
779
56
5
0
201,661
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role