Player Matchup

Amaterasu
Amaterasu
I Dee Vid
Amaterasu
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 45L
1,136 Elo+
Solo
Tiamat
Tiamat
retroshank
Tiamat
Level 117
God Stats
0W - 1L
1,307 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Artemis
Artemis
zxvc123
Artemis
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 117
1,436 SR
1,379 Elo+

VS

Team Averages
Level 101
1,537 SR
1,523 Elo+
Bastet
Bastet
KenshinSlice84
Bastet
Level 157
God Stats
7W - 3L
1,535 SR
Queue Stats
61W - 61L
1,521 Elo+
Solo
Thoth
Thoth
RecklssMira
Thoth
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 36L
1,539 Elo+
Party 1
Cthulhu
Cthulhu
xBac0n N1njax
Cthulhu
Level 29
God Stats
5W - 3L
1,575 SR
Queue Stats
31W - 35L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
I Dee Vid
Amaterasu
5
0 / 1 / 0
9,920
451
84
1,703
429
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
retroshank
Tiamat
19
0 / 6 / 3
12,917
587
11,100
18,355
9,119
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
zxvc123
Artemis
18
4 / 11 / 0
13,933
633
14,015
17,689
5,364
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 0 / 5
16,824
765
18,729
18,846
9,090
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
5 / 4 / 10
15,336
697
11,616
15,409
6,441
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
3
0 / 0 / 0
10,125
460
0
0
0

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
4
Kills
18
18
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
I Dee Vid
Amaterasu
0
1
0
0
W
13
0
5
15.5
W
5
4
10
2.5
L
Tiamat
retroshank
Tiamat
0
6
3
0.25
W
Cthulhu
0
0
0
0
L
Artemis
zxvc123
Artemis
4
11
0
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,199
Damage
30,345
37,747
Taken
34,255
14,912
Mitigated
15,531
3,568
Healing
8,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
I Dee Vid
Amaterasu
84
26
0
93
1,703
429
0
461
1,242
0
2,148
W
18,729
5,509
0
4,671
18,846
9,090
740
6,729
12,117
0
112,515
W
11,616
588
0
4,293
15,409
6,441
2,154
4,509
10,900
93,279
0
L
Tiamat
retroshank
Tiamat
11,100
645
0
3,475
18,355
9,119
0
3,968
14,177
84,002
0
W
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
Artemis
zxvc123
Artemis
14,015
6,249
0
0
17,689
5,364
0
6,605
10,628
0
56,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,770
Gold Earned
42,285
221
Minions Killed
288
0
Camps Cleared
0
763,647
Distance Traveled
830,454
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
9,920
451
3
0
0
54,269
0
W
Bastet
16,824
765
135
6
0
472,638
1
W
Thoth
15,336
697
153
7
0
357,816
2
L
Tiamat
12,917
587
141
6
0
358,623
1
W
Cthulhu
10,125
460
0
0
0
0
0
L
Artemis
13,933
633
77
4
0
350,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role