Player Matchup

Tyr
Tyr
 
Tyr
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
 
Cerberus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
Drake_Oren
Skadi
Level 43
God Stats
4W - 5L
1,572 SR
Queue Stats
74W - 87L
1,455 Elo+
Party 1
Kali
Kali
Slimgym46
Kali
Level 87
God Stats
21W - 17L
1,809 SR
Queue Stats
108W - 107L
1,475 Elo+
Party 1
Anubis
Anubis
ilyLuciid
Anubis
Level 18
God Stats
7W - 9L
1,301 SR
Queue Stats
33W - 32L
1,359 Elo+
Party 2
Team Averages
Level 62
1,536 SR
1,458 Elo+

VS

Team Averages
Level 65
1,560 SR
1,449 Elo+
Danzaburou
Danzaburou
Alejandro122342
Danzaburou
Level 87
God Stats
18W - 12L
1,516 SR
Queue Stats
212W - 290L
1,371 Elo+
Party 3
Sun Wukong
Sun Wukong
GXv314_
Sun Wukong
Level 56
God Stats
7W - 2L
1,566 SR
Queue Stats
125W - 190L
1,389 Elo+
Party 3
Achilles
Achilles
Stonietooo
Achilles
Level 86
God Stats
3W - 2L
1,718 SR
Queue Stats
162W - 235L
1,410 Elo+
Party 3
Hel
Hel
agrariantitan
Hel
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 47L
1,597 Elo+
Solo
Cthulhu
Cthulhu
jman771531
Cthulhu
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 46L
1,476 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
5 / 7 / 3
9,924
473
12,087
20,997
12,830
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cerberus
 
Cerberus
13
1 / 12 / 8
8,645
412
10,880
26,611
23,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Skadi
15
4 / 8 / 3
9,641
459
9,025
15,032
4,803
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Kali
17
3 / 7 / 7
10,377
494
12,724
24,395
10,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
ilyLuciid
Anubis
16
4 / 10 / 1
10,057
479
10,988
19,976
9,720
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alejandro122342
Danzaburou
18
13 / 5 / 10
12,694
604
25,924
18,852
7,029
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
GXv314_
Sun Wukong
16
3 / 3 / 15
11,086
528
19,312
21,766
17,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Achilles
Stonietooo
Achilles
17
3 / 8 / 11
11,176
532
6,999
21,431
9,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
17 / 0 / 12
13,479
642
22,733
19,150
9,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cthulhu
jman771531
Cthulhu
17
8 / 1 / 19
12,524
596
10,618
16,333
15,433
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
111
17
Kills
44
44
Deaths
17
22
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
5
7
3
0.93
L
Cerberus
 
Cerberus
1
12
8
0.42
W
Danzaburou
Alejandro122342
Danzaburou
13
5
10
3.6
L
Skadi
4
8
3
0.69
W
Sun Wukong
GXv314_
Sun Wukong
3
3
15
3.5
L
Kali
3
7
7
0.93
W
Achilles
Stonietooo
Achilles
3
8
11
1.06
W
17
0
12
23
L
Anubis
ilyLuciid
Anubis
4
10
1
0.45
W
Cthulhu
jman771531
Cthulhu
8
1
19
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,704
Damage
85,586
107,011
Taken
97,532
60,589
Mitigated
58,482
31,790
Healing
46,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
12,087
2,186
0
3,905
20,997
12,830
0
5,652
14,845
172
45,850
L
Cerberus
 
Cerberus
10,880
867
870
8,364
26,611
23,193
0
8,940
17,546
31,442
0
W
Danzaburou
Alejandro122342
Danzaburou
25,924
11,207
0
5,759
18,852
7,029
3,620
4,852
13,610
0
90,753
L
Skadi
9,025
6,293
0
2,265
15,032
4,803
2,098
4,554
10,478
0
43,733
W
Sun Wukong
GXv314_
Sun Wukong
19,312
6,733
0
6,239
21,766
17,813
960
3,218
18,548
0
69,963
L
Kali
12,724
6,482
0
9,236
24,395
10,043
0
3,929
20,291
0
66,253
W
Achilles
Stonietooo
Achilles
6,999
3,002
0
5,339
21,431
9,148
41
2,902
18,529
0
74,212
W
22,733
998
11,912
14,628
19,150
9,059
4,643
6,625
12,525
82,156
0
L
Anubis
ilyLuciid
Anubis
10,988
1,120
0
7,150
19,976
9,720
706
10,276
9,625
53,958
0
W
Cthulhu
jman771531
Cthulhu
10,618
782
1,180
1,330
16,333
15,433
1,615
4,427
11,906
34,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,644
Gold Earned
60,959
402
Minions Killed
508
0
Camps Cleared
0
1,731,237
Distance Traveled
2,018,656
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,924
473
74
4
0
368,509
0
L
Cerberus
8,645
412
58
3
0
341,869
1
W
Danzaburou
12,694
604
113
5
0
342,971
1
L
Skadi
9,641
459
72
3
0
342,809
0
W
Sun Wukong
11,086
528
99
5
0
398,329
0
L
Kali
10,377
494
116
6
0
372,418
3
W
Achilles
11,176
532
98
5
0
392,496
0
W
Hel
13,479
642
133
6
0
444,708
3
L
Anubis
10,057
479
82
4
0
305,632
0
W
Cthulhu
12,524
596
65
3
0
440,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role