Player Matchup

Baron Samedi
Baron Samedi
Demoinferno
Baron Samedi
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 5L
1,575 Elo+
Party 1
Kuzenbo
Kuzenbo
Marsune
Kuzenbo
Level 18
God Stats
6W - 1L
1,643 SR
Queue Stats
92W - 83L
1,567 Elo+
Party 1
Achilles
Achilles
Vlaads
Achilles
Level 20
God Stats
1W - 0L
1,430 SR
Queue Stats
66W - 55L
1,540 Elo+
Party 1
Chernobog
Chernobog
dragonfire50
Chernobog
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,492 Elo+
Solo
Anhur
Anhur
falo3pac
Anhur
Level 28
God Stats
13W - 16L
1,550 SR
Queue Stats
60W - 46L
1,569 Elo+
Solo
Team Averages
Level 20
1,525 SR
1,548 Elo+

VS

Team Averages
Level 19
1,450 SR
1,202 Elo+
Zeus
Zeus
BarbaFPS
Zeus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,077 Elo+
Party 2
Anubis
Anubis
D3G4S_88-_-
Anubis
Level 29
God Stats
51W - 36L
1,593 SR
Queue Stats
96W - 81L
1,535 Elo+
Solo
Olorun
Olorun
DarkSpectro Br
Olorun
Level 25
God Stats
1W - 3L
1,500 SR
Queue Stats
48W - 108L
1,038 Elo+
Party 2
Fenrir
Fenrir
MaGo0 TZ
Fenrir
Level 16
God Stats
20W - 25L
1,302 SR
Queue Stats
516W - 774L
1,139 Elo+
Party 2
Ra
Ra
ZinhoSPvidaloka
Ra
Level 18
God Stats
26W - 27L
1,357 SR
Queue Stats
748W - 1,087L
1,223 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Demoinferno
Baron Samedi
18
8 / 5 / 7
12,214
555
13,837
14,209
6,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
Marsune
Kuzenbo
17
6 / 0 / 23
12,444
566
8,645
15,762
28,518
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles
Vlaads
Achilles
19
3 / 0 / 2
11,488
522
4,814
9,646
6,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chernobog
dragonfire50
Chernobog
17
9 / 4 / 10
11,362
516
13,510
16,872
5,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anhur
falo3pac
Anhur
18
18 / 3 / 8
12,531
570
20,237
20,213
8,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
0 / 12 / 4
7,940
361
5,982
13,020
2,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
19
8 / 5 / 1
12,621
574
22,079
17,308
9,617
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 10 / 3
8,931
406
4,912
15,644
4,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
MaGo0 TZ
Fenrir
13
3 / 8 / 4
8,983
408
8,427
20,235
7,565
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 9 / 3
9,044
411
3,001
11,793
5,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
27
44
Kills
12
12
Deaths
44
50
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Zeus
0
12
4
0.17
L
Anubis
8
5
1
1.7
L
1
10
3
0.25
W
Baron Samedi
Demoinferno
Baron Samedi
8
5
7
2.3
L
Fenrir
MaGo0 TZ
Fenrir
3
8
4
0.63
W
Kuzenbo
Marsune
Kuzenbo
6
0
23
17.5
W
Achilles
Vlaads
Achilles
3
0
2
4
L
0
9
3
0.17
W
Chernobog
dragonfire50
Chernobog
9
4
10
3.5
W
Anhur
falo3pac
Anhur
18
3
8
7.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,043
Damage
44,401
76,702
Taken
78,000
55,408
Mitigated
30,048
23,143
Healing
17,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
5,982
930
0
1,162
13,020
2,961
0
3,197
9,817
27,061
0
L
Anubis
22,079
591
140
9,462
17,308
9,617
42
3,323
13,678
84,333
0
L
4,912
2,952
429
2,065
15,644
4,653
0
3,593
11,995
34,207
0
W
Baron Samedi
Demoinferno
Baron Samedi
13,837
1,534
424
2,623
14,209
6,182
2,514
7,886
6,323
63,919
0
L
Fenrir
MaGo0 TZ
Fenrir
8,427
3,222
0
2,657
20,235
7,565
0
4,025
16,108
0
40,611
W
Kuzenbo
Marsune
Kuzenbo
8,645
2,554
0
1,468
15,762
28,518
66
7,658
8,104
28,936
0
W
Achilles
Vlaads
Achilles
4,814
1,173
0
3,014
9,646
6,638
4,447
2,071
7,575
0
57,665
L
3,001
168
159
1,856
11,793
5,252
412
7,640
3,645
43,996
0
W
Chernobog
dragonfire50
Chernobog
13,510
7,998
0
4,879
16,872
5,837
2,315
6,166
10,706
0
53,956
W
Anhur
falo3pac
Anhur
20,237
9,901
0
10,735
20,213
8,233
4,190
12,193
8,020
0
85,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,039
Gold Earned
47,519
467
Minions Killed
347
0
Camps Cleared
0
2,064,624
Distance Traveled
1,597,885
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,940
361
35
2
0
312,234
8
L
Anubis
12,621
574
123
6
0
305,946
6
L
Olorun
8,931
406
64
3
0
268,066
1
W
Baron Samedi
12,214
555
124
6
0
382,309
1
L
Fenrir
8,983
408
54
2
0
373,934
1
W
Kuzenbo
12,444
566
25
1
0
458,217
3
W
Achilles
11,488
522
123
6
0
468,355
5
L
Ra
9,044
411
71
3
0
337,705
4
W
Chernobog
11,362
516
67
3
0
400,469
1
W
Anhur
12,531
570
128
6
0
355,274
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role