Player Matchup

Scylla
Scylla
Bronze III
Crunchyroadkill
Scylla
Bronze III
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 14L
1,446 MMR
Party 1
Osiris
Osiris
Gold III
F1N4L BL4Z1K3N
Osiris
Gold III
Level 149
God Stats
20W - 26L
1,732 SR
Queue Stats
311W - 315L
1,580 MMR
Solo
Hun Batz
Hun Batz
Gold II
Prospectivez
Hun Batz
Gold II
Level 147
God Stats
8W - 7L
1,563 SR
Queue Stats
159W - 155L
1,577 MMR
Solo
Heimdallr
Heimdallr
Gold III
SpiritualBoardz
Heimdallr
Gold III
Level 101
God Stats
1W - 5L
1,295 SR
Queue Stats
79W - 76L
1,569 MMR
Solo
Fafnir
Fafnir
Gold V
millertime17
Fafnir
Gold V
Level 58
God Stats
1W - 1L
1,274 SR
Queue Stats
9W - 12L
1,693 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 100
1,473 SR
1,573 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 129
1,575 SR
1,558 MMR
Vulcan
Vulcan
Gold IV
 
Vulcan
Gold IV
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold II
Maykco
Chaac
Gold II
Level 141
God Stats
3W - 5L
1,409 SR
Queue Stats
231W - 222L
1,573 MMR
Solo
Geb
Geb
Gold II
StrickJames
Geb
Gold II
Level 127
God Stats
1W - 1L
1,776 SR
Queue Stats
83W - 78L
1,562 MMR
Solo
Skadi
Skadi
Gold III
hoodedmerchant
Skadi
Gold III
Level 148
God Stats
98W - 82L
1,689 SR
Queue Stats
152W - 156L
1,505 MMR
Party 2
Tyr
Tyr
Gold II
o0Truth0o
Tyr
Gold II
Level 159
God Stats
6W - 7L
1,500 SR
Queue Stats
703W - 702L
1,650 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 8
9,272
464
10,739
8,525
2,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
5 / 0 / 5
12,505
625
12,498
15,779
18,999
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hun Batz
Prospectivez
Hun Batz
19
9 / 0 / 9
11,866
593
14,136
15,267
7,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
SpiritualBoardz
Heimdallr
18
6 / 2 / 3
11,297
565
12,022
12,666
7,122
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fafnir
14
0 / 2 / 11
9,899
495
6,480
14,687
12,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
Cu ChulainnDanzaburouSetCthulhuAnhur

VS

Bans
Nu WaApolloCabrakanIzanamiNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
0 / 5 / 5
8,038
402
6,559
11,189
3,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Maykco
Chaac
16
2 / 4 / 0
9,836
492
10,331
19,158
20,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
1 / 4 / 2
8,404
420
6,993
16,623
15,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
0 / 3 / 1
9,562
478
9,228
11,510
4,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
5 / 6 / 2
9,194
460
9,269
18,694
7,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
18
22
Kills
8
8
Deaths
22
36
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
5
5
0.5
W
2
4
8
1.5
W
5
0
5
7.5
L
Chaac
Maykco
Chaac
2
4
0
0.5
W
Hun Batz
Prospectivez
Hun Batz
9
0
9
13.5
W
Heimdallr
SpiritualBoardz
Heimdallr
6
2
3
3.75
L
1
4
2
0.5
L
0
3
1
0.17
W
Fafnir
0
2
11
2.75
L
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,875
Damage
42,380
66,924
Taken
77,174
48,814
Mitigated
51,306
15,171
Healing
21,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
6,559
2,175
0
2,390
11,189
3,622
494
5,073
5,642
42,791
0
W
10,739
565
0
1,504
8,525
2,876
721
2,951
5,498
42,885
0
W
12,498
4,397
0
4,250
15,779
18,999
1,885
829
14,499
10,515
72,853
L
Chaac
Maykco
Chaac
10,331
1,074
0
6,287
19,158
20,180
0
2,445
16,651
0
60,570
W
Hun Batz
Prospectivez
Hun Batz
14,136
5,093
0
597
15,267
7,416
1,230
1,810
13,375
0
97,204
W
Heimdallr
SpiritualBoardz
Heimdallr
12,022
6,960
0
3,787
12,666
7,122
2,128
1,524
11,107
0
81,997
L
6,993
753
0
2,095
16,623
15,444
0
6,121
10,270
29,600
0
L
9,228
4,198
0
3,727
11,510
4,268
1,658
1,503
9,967
0
75,999
W
Fafnir
6,480
2,175
0
5,033
14,687
12,401
128
6,042
8,320
20,137
0
L
9,269
674
0
7,447
18,694
7,792
0
2,910
15,706
0
60,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,839
Gold Earned
45,034
589
Minions Killed
485
0
Camps Cleared
0
2,009,214
Distance Traveled
1,864,177
11
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,038
402
85
4
0
314,817
2
W
Scylla
9,272
464
102
5
0
367,141
1
W
Osiris
12,505
625
174
9
0
401,831
2
L
Chaac
9,836
492
122
6
0
385,804
5
W
Hun Batz
11,866
593
150
8
0
468,870
4
W
Heimdallr
11,297
565
144
7
0
352,951
0
L
Geb
8,404
420
31
2
0
426,696
5
L
Skadi
9,562
478
146
7
0
374,812
4
W
Fafnir
9,899
495
19
1
0
418,421
4
L
Tyr
9,194
460
101
5
0
362,048
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role