Player Matchup

Yemoja
Yemoja
BruschettaPanda
Yemoja
Level 28
God Stats
1W - 2L
1,504 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 2
Medusa
Medusa
Cryptic Embrace
Medusa
Level 157
God Stats
11W - 8L
1,243 SR
Queue Stats
100W - 97L
1,494 Elo+
Solo
Arachne
Arachne
CyberHawk999
Arachne
Level 29
God Stats
0W - 1L
1,215 SR
Queue Stats
1W - 1L
1,702 Elo+
Party 2
Fafnir
Fafnir
Hypnopoodle01
Fafnir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,702 Elo+
Party 2
Tiamat
Tiamat
Jakkco
Tiamat
Level 117
God Stats
8W - 9L
1,614 SR
Queue Stats
23W - 27L
1,620 Elo+
Party 2
Team Averages
Level 71
1,415 SR
1,604 Elo+

VS

Team Averages
Level 97
1,606 SR
1,459 Elo+
Cerberus
Cerberus
aslootylilsloot
Cerberus
Level 129
God Stats
2W - 0L
1,880 SR
Queue Stats
35W - 33L
1,554 Elo+
Party 1
Aphrodite
Aphrodite
awmiller42
Aphrodite
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,390 Elo+
Party 1
Tiamat
Tiamat
meta5tab1e
Tiamat
Level 104
God Stats
1W - 2L
1,419 SR
Queue Stats
15W - 15L
1,411 Elo+
Party 1
Apollo
Apollo
radarayne
Apollo
Level 125
God Stats
5W - 4L
1,731 SR
Queue Stats
622W - 649L
1,402 Elo+
Solo
Erlang Shen
Erlang Shen
squiggles69
Erlang Shen
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 29L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 5
9,993
714
9,077
16,490
16,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
5 / 8 / 3
11,007
786
13,602
15,320
5,161
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
CyberHawk999
Arachne
14
1 / 9 / 5
8,573
612
3,295
17,272
4,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 10 / 6
9,486
678
5,699
20,417
19,541
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
Jakkco
Tiamat
16
2 / 5 / 4
9,748
696
18,751
12,050
8,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
17
7 / 1 / 24
12,734
910
15,302
19,947
23,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Aphrodite
awmiller42
Aphrodite
18
7 / 0 / 25
11,923
852
12,957
13,081
10,253
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
meta5tab1e
Tiamat
16
3 / 4 / 25
11,248
803
14,098
13,028
10,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
radarayne
Apollo
18
9 / 3 / 15
12,080
863
18,429
14,931
7,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
squiggles69
Erlang Shen
19
11 / 4 / 10
12,535
895
12,819
14,459
8,941
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
136
12
Kills
37
37
Deaths
12
23
Assists
99
Player
Kills
Deaths
Assists
KDA
L
3
5
5
1.1
L
5
8
3
0.81
L
Arachne
CyberHawk999
Arachne
1
9
5
0.39
L
1
10
6
0.4
L
Tiamat
Jakkco
Tiamat
2
5
4
0.8
W
Cerberus
7
1
24
19
W
Aphrodite
awmiller42
Aphrodite
7
0
25
19.5
W
Tiamat
meta5tab1e
Tiamat
3
4
25
3.88
W
Apollo
radarayne
Apollo
9
3
15
5.5
W
Erlang Shen
squiggles69
Erlang Shen
11
4
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,424
Damage
73,605
81,549
Taken
75,446
54,473
Mitigated
60,196
9,733
Healing
33,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,077
1,757
2,146
1,973
16,490
16,227
25
8,685
7,805
20,154
0
L
13,602
7,013
219
1,622
15,320
5,161
825
8,160
7,160
0
39,829
L
Arachne
CyberHawk999
Arachne
3,295
1,649
0
822
17,272
4,925
55
8,637
8,635
0
5,653
L
5,699
1,619
0
686
20,417
19,541
135
11,044
9,373
11,892
0
L
Tiamat
Jakkco
Tiamat
18,751
1,093
0
2,265
12,050
8,619
229
5,831
6,219
41,314
0
W
Cerberus
15,302
1,157
0
4,320
19,947
23,053
0
8,127
11,386
31,356
0
W
Aphrodite
awmiller42
Aphrodite
12,957
1,599
9,641
8,693
13,081
10,253
193
6,363
6,547
38,899
0
W
Tiamat
meta5tab1e
Tiamat
14,098
907
1,387
3,278
13,028
10,200
0
7,299
5,557
33,681
0
W
Apollo
radarayne
Apollo
18,429
7,685
0
4,337
14,931
7,749
2,837
5,489
9,268
0
58,158
W
Erlang Shen
squiggles69
Erlang Shen
12,819
8,182
0
1,666
14,459
8,941
3,778
5,687
8,568
0
36,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,807
Gold Earned
60,520
191
Minions Killed
343
1
Camps Cleared
13
1,045,610
Distance Traveled
1,313,911
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,993
714
24
2
0
188,618
0
L
Medusa
11,007
786
75
5
1
180,223
0
L
Arachne
8,573
612
6
0
0
241,692
0
L
Fafnir
9,486
678
21
2
0
205,107
2
L
Tiamat
9,748
696
65
5
0
229,970
0
W
Cerberus
12,734
910
54
4
2
283,865
1
W
Aphrodite
11,923
852
80
6
3
266,146
0
W
Tiamat
11,248
803
48
3
4
246,547
0
W
Apollo
12,080
863
91
7
2
248,935
2
W
Erlang Shen
12,535
895
70
5
2
268,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role