Player Matchup

Hercules
Hercules
Platinum III
Fluffy_Sheep311
Hercules
Platinum III
Level 128
God Stats
11W - 16L
1,496 SR
Queue Stats
344W - 336L
1,862 MMR
Party 2
Ra
Ra
Platinum III
Msg4Help
Ra
Platinum III
Level 145
God Stats
26W - 28L
1,710 SR
Queue Stats
317W - 315L
1,871 MMR
Solo
Chronos
Chronos
Platinum II
Verbalary
Chronos
Platinum II
Level 96
God Stats
3W - 7L
1,944 SR
Queue Stats
425W - 411L
1,907 MMR
Solo
Susano
Susano
Platinum IV
iiRevenant-
Susano
Platinum IV
Level 127
God Stats
0W - 2L
1,310 SR
Queue Stats
299W - 288L
1,856 MMR
Party 2
Bellona
Bellona
Platinum II
kalutzu
Bellona
Platinum II
Level 123
God Stats
17W - 10L
1,828 SR
Queue Stats
126W - 104L
1,865 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 124
1,658 SR
1,872 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 152
1,613 SR
1,879 MMR
Khepri
Khepri
Gold I
BetWeLost
Khepri
Gold I
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,862 MMR
Party 1
Discordia
Discordia
Platinum I
DvlsAssassin
Discordia
Platinum I
Level 156
God Stats
5W - 2L
1,305 SR
Queue Stats
417W - 405L
1,904 MMR
Party 3
Danzaburou
Danzaburou
Platinum I
MrDeeJaay
Danzaburou
Platinum I
Level 151
God Stats
24W - 13L
1,518 SR
Queue Stats
322W - 328L
1,950 MMR
Party 3
Sun Wukong
Sun Wukong
Platinum III
OhhFerPo
Sun Wukong
Platinum III
Level 160
God Stats
41W - 20L
1,867 SR
Queue Stats
354W - 345L
1,859 MMR
Solo
Ao Kuang
Ao Kuang
Gold III
RedFlameSword777
Ao Kuang
Gold III
Level 159
God Stats
12W - 6L
1,878 SR
Queue Stats
367W - 336L
1,817 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
1 / 8 / 2
9,227
369
7,572
29,772
30,270
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
1 / 6 / 1
10,589
424
11,489
15,975
9,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
Verbalary
Chronos
20
2 / 4 / 2
13,755
550
10,976
15,241
6,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Susano
18
1 / 5 / 2
11,411
456
6,584
22,398
10,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bellona
kalutzu
Bellona
19
1 / 3 / 2
12,112
484
13,518
26,279
23,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
SetScyllaNemesisJanusCu Chulainn

VS

Bans
Nu WaTsukuyomiGuan YuFenrirKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
BetWeLost
Khepri
16
0 / 2 / 17
12,532
501
7,161
18,734
24,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Discordia
DvlsAssassin
Discordia
20
2 / 2 / 11
13,407
536
16,856
12,870
5,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
MrDeeJaay
Danzaburou
20
12 / 1 / 5
16,498
660
25,223
14,934
7,032
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
OhhFerPo
Sun Wukong
20
4 / 1 / 6
13,949
558
18,946
28,197
23,100
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
8 / 0 / 2
16,694
668
11,953
15,416
7,177
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
67
6
Kills
26
26
Deaths
6
9
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Khepri
BetWeLost
Khepri
0
2
17
4.25
W
Discordia
DvlsAssassin
Discordia
2
2
11
3.75
L
Hercules
1
8
2
0.25
W
Danzaburou
MrDeeJaay
Danzaburou
12
1
5
14.5
L
1
6
1
0.25
W
Sun Wukong
OhhFerPo
Sun Wukong
4
1
6
7
W
8
0
2
9
L
Chronos
Verbalary
Chronos
2
4
2
0.75
L
Susano
1
5
2
0.4
L
Bellona
kalutzu
Bellona
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,139
Damage
80,139
109,665
Taken
90,151
80,041
Mitigated
67,140
38,635
Healing
35,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
BetWeLost
Khepri
7,161
1,354
0
3,186
18,734
24,342
67
5,142
13,592
24,224
0
W
Discordia
DvlsAssassin
Discordia
16,856
938
407
4,670
12,870
5,489
708
4,536
8,334
93,991
0
L
Hercules
7,572
2,136
288
8,026
29,772
30,270
0
11,784
17,570
0
33,314
W
Danzaburou
MrDeeJaay
Danzaburou
25,223
15,400
0
7,496
14,934
7,032
8,920
5,550
9,384
0
155,537
L
11,489
1,070
1,959
4,596
15,975
9,266
0
7,363
8,140
101,797
0
W
Sun Wukong
OhhFerPo
Sun Wukong
18,946
3,354
0
13,736
28,197
23,100
0
3,961
24,236
0
98,699
W
11,953
2,704
0
5,689
15,416
7,177
5,033
4,399
11,017
158,240
0
L
Chronos
Verbalary
Chronos
10,976
4,009
0
3,894
15,241
6,409
0
3,032
12,083
96,865
0
L
Susano
6,584
909
0
6,771
22,398
10,898
0
5,507
16,777
0
75,268
L
Bellona
kalutzu
Bellona
13,518
3,988
0
13,101
26,279
23,198
804
7,046
19,125
0
104,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,094
Gold Earned
73,080
761
Minions Killed
777
0
Camps Cleared
0
2,319,855
Distance Traveled
2,563,145
25
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
12,532
501
17
1
0
482,910
8
W
Discordia
13,407
536
160
6
0
491,273
7
L
Hercules
9,227
369
39
2
0
441,999
6
W
Danzaburou
16,498
660
218
9
0
490,351
11
L
Ra
10,589
424
171
7
0
458,098
7
W
Sun Wukong
13,949
558
152
6
0
510,009
2
W
Ao Kuang
16,694
668
230
9
0
588,602
4
L
Chronos
13,755
550
207
8
0
459,411
7
L
Susano
11,411
456
135
5
0
492,259
3
L
Bellona
12,112
484
209
8
0
468,088
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role