Player Matchup

Danzaburou
Danzaburou
A GERM4N DWARF
Danzaburou
Level 121
God Stats
0W - 1L
1,593 SR
Queue Stats
7W - 6L
1,575 Elo+
Party 1
Ymir
Ymir
Chef Royardee
Ymir
Level 29
God Stats
0W - 2L
1,470 SR
Queue Stats
0W - 4L
1,395 Elo+
Party 1
Tyr
Tyr
Kaleidescoped
Tyr
Level 109
God Stats
0W - 2L
1,332 SR
Queue Stats
14W - 10L
1,649 Elo+
Party 1
Tiamat
Tiamat
oGanjii
Tiamat
Level 148
God Stats
0W - 1L
1,590 SR
Queue Stats
19W - 16L
1,575 Elo+
Party 1
Team Averages
Level 102
1,496 SR
1,549 Elo+

VS

Team Averages
Level 54
1,506 SR
1,377 Elo+
Athena
Athena
Jesusfreeman
Athena
Level 29
God Stats
2W - 2L
1,561 SR
Queue Stats
5W - 4L
1,291 Elo+
Party 2
Tiamat
Tiamat
MigiToShinichi
Tiamat
Level 16
God Stats
1W - 0L
1,583 SR
Queue Stats
5W - 1L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Sasukecito
Ne Zha
Level 84
God Stats
1W - 0L
1,379 SR
Queue Stats
5W - 5L
1,216 Elo+
Party 2
Danzaburou
Danzaburou
TeraFlopSpe
Danzaburou
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
A GERM4N DWARF
Danzaburou
14
0 / 5 / 2
8,404
646
6,390
7,737
2,604
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
1 / 4 / 0
8,970
690
6,803
11,746
10,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 4 / 2
8,676
667
4,096
13,762
8,134
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
oGanjii
Tiamat
15
2 / 3 / 2
9,379
721
6,834
8,602
6,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
16
2 / 1 / 11
10,043
773
3,254
13,524
13,356
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
5 / 1 / 5
11,249
865
10,786
6,670
5,590
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
Sasukecito
Ne Zha
16
6 / 0 / 3
10,551
812
8,785
8,564
3,931
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
TeraFlopSpe
Danzaburou
16
3 / 2 / 8
10,432
802
10,820
10,040
4,496
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
4
Kills
16
16
Deaths
4
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
A GERM4N DWARF
Danzaburou
0
5
2
0.2
L
1
4
0
0.25
W
Athena
2
1
11
7.5
L
1
4
2
0.5
W
5
1
5
7.5
W
Ne Zha
Sasukecito
Ne Zha
6
0
3
7.5
W
Danzaburou
TeraFlopSpe
Danzaburou
3
2
8
3.5
L
Tiamat
oGanjii
Tiamat
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,123
Damage
33,645
41,847
Taken
38,798
26,892
Mitigated
27,373
6,114
Healing
8,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
A GERM4N DWARF
Danzaburou
6,390
1,177
0
914
7,737
2,604
280
2,934
4,803
0
26,767
L
6,803
457
0
1,088
11,746
10,119
30
2,995
8,751
27,350
0
W
Athena
3,254
829
619
720
13,524
13,356
468
4,003
9,445
14,674
0
L
4,096
541
0
2,794
13,762
8,134
0
5,931
7,831
0
22,956
W
10,786
1,371
0
3,997
6,670
5,590
3,119
3,465
2,950
49,813
0
W
Ne Zha
Sasukecito
Ne Zha
8,785
2,453
0
995
8,564
3,931
608
2,527
5,905
0
38,855
W
Danzaburou
TeraFlopSpe
Danzaburou
10,820
5,037
0
2,024
10,040
4,496
2,088
3,850
6,092
0
44,922
L
Tiamat
oGanjii
Tiamat
6,834
1,189
0
1,318
8,602
6,035
0
2,539
6,063
38,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,429
Gold Earned
42,275
215
Minions Killed
249
8
Camps Cleared
13
832,313
Distance Traveled
1,042,377
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,404
646
47
4
3
178,836
0
L
Ymir
8,970
690
45
3
0
214,512
0
W
Athena
10,043
773
17
1
0
257,078
0
L
Tyr
8,676
667
35
3
3
232,609
3
W
Tiamat
11,249
865
103
8
5
267,339
1
W
Ne Zha
10,551
812
57
4
4
290,887
2
W
Danzaburou
10,432
802
72
6
4
227,073
3
L
Tiamat
9,379
721
88
7
2
206,356
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role