Player Matchup

Nemesis
Nemesis
Gold-Trip
Nemesis
Level 89
God Stats
1W - 1L
1,497 SR
Queue Stats
4W - 5L
1,468 Elo+
Party 1
King Arthur
King Arthur
KingMarshall99
King Arthur
Level 80
God Stats
4W - 3L
1,664 SR
Queue Stats
16W - 14L
1,484 Elo+
Party 1
Tiamat
Tiamat
MOSSEZdarkshine3
Tiamat
Level 139
God Stats
7W - 10L
1,595 SR
Queue Stats
117W - 121L
1,480 Elo+
Party 1
Serqet
Serqet
bossy9345
Serqet
Level 123
God Stats
2W - 3L
1,480 SR
Queue Stats
30W - 34L
1,506 Elo+
Party 1
Danzaburou
Danzaburou
jacobpunisher
Danzaburou
Level 43
God Stats
2W - 2L
1,515 SR
Queue Stats
6W - 10L
1,411 Elo+
Party 1
Team Averages
Level 95
1,550 SR
1,470 Elo+

VS

Team Averages
Level 99
1,403 SR
1,432 Elo+
Hera
Hera
DrakePanda
Hera
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,340 Elo+
Party 2
Athena
Athena
Elite11785
Athena
Level 126
God Stats
1W - 2L
1,316 SR
Queue Stats
62W - 76L
1,425 Elo+
Party 2
Hun Batz
Hun Batz
Gogeta467
Hun Batz
Level 98
God Stats
1W - 1L
1,241 SR
Queue Stats
9W - 7L
1,521 Elo+
Party 2
Bellona
Bellona
KestKush
Bellona
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Locustkiller177
Cernunnos
Level 38
God Stats
8W - 6L
1,458 SR
Queue Stats
13W - 13L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Gold-Trip
Nemesis
13
1 / 7 / 3
8,705
415
6,150
18,378
6,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

King Arthur
KingMarshall99
King Arthur
16
3 / 3 / 2
10,039
478
12,990
22,671
19,309
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
0 / 6 / 2
8,863
422
4,711
11,775
6,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serqet
bossy9345
Serqet
16
2 / 1 / 2
10,056
479
3,155
10,808
5,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
jacobpunisher
Danzaburou
15
3 / 5 / 0
10,346
493
9,590
15,114
5,616
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 0 / 5
12,551
598
19,325
8,884
3,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Athena
Elite11785
Athena
13
1 / 4 / 13
9,841
469
8,242
16,533
12,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
Gogeta467
Hun Batz
16
2 / 2 / 7
10,428
497
10,420
15,881
6,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
KestKush
Bellona
15
3 / 3 / 2
9,944
474
9,849
17,175
15,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cernunnos
Locustkiller177
Cernunnos
16
3 / 0 / 4
10,446
497
3,355
5,480
2,062
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
52
9
Kills
21
22
Deaths
9
9
Assists
31
Player
Kills
Deaths
Assists
KDA
W
12
0
5
14.5
W
Athena
Elite11785
Athena
1
4
13
1.88
W
Hun Batz
Gogeta467
Hun Batz
2
2
7
2.75
L
Nemesis
Gold-Trip
Nemesis
1
7
3
0.36
W
Bellona
KestKush
Bellona
3
3
2
1.33
L
King Arthur
KingMarshall99
King Arthur
3
3
2
1.33
W
Cernunnos
Locustkiller177
Cernunnos
3
0
4
5
L
0
6
2
0.17
L
Serqet
bossy9345
Serqet
2
1
2
3
L
Danzaburou
jacobpunisher
Danzaburou
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,596
Damage
51,191
78,746
Taken
63,953
43,325
Mitigated
39,605
22,199
Healing
19,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,325
4,348
0
1,878
8,884
3,676
949
1,645
7,033
92,317
0
W
Athena
Elite11785
Athena
8,242
1,688
0
2,019
16,533
12,116
520
1,230
14,495
31,010
0
W
Hun Batz
Gogeta467
Hun Batz
10,420
3,759
0
5,007
15,881
6,283
1,520
777
14,928
0
77,436
L
Nemesis
Gold-Trip
Nemesis
6,150
1,842
0
5,326
18,378
6,089
113
5,174
13,066
0
47,545
W
Bellona
KestKush
Bellona
9,849
4,823
0
7,865
17,175
15,468
1,273
100
16,789
1,828
42,086
L
King Arthur
KingMarshall99
King Arthur
12,990
1,248
0
6,586
22,671
19,309
68
5,842
16,703
0
58,662
W
Cernunnos
Locustkiller177
Cernunnos
3,355
1,381
0
2,595
5,480
2,062
4,006
353
5,081
0
52,495
L
4,711
648
0
2,476
11,775
6,579
0
6,827
4,579
41,915
0
L
Serqet
bossy9345
Serqet
3,155
513
0
2,660
10,808
5,732
870
2,747
7,951
0
49,330
L
Danzaburou
jacobpunisher
Danzaburou
9,590
3,654
0
5,151
15,114
5,616
0
6,821
8,213
0
59,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,009
Gold Earned
53,210
482
Minions Killed
505
0
Camps Cleared
0
1,988,217
Distance Traveled
2,007,935
19
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,551
598
172
8
0
411,114
2
W
Athena
9,841
469
41
2
0
448,730
1
W
Hun Batz
10,428
497
119
6
0
422,594
1
L
Nemesis
8,705
415
70
3
0
436,482
3
W
Bellona
9,944
474
81
4
0
346,683
0
L
King Arthur
10,039
478
117
6
0
382,189
0
W
Cernunnos
10,446
497
92
4
0
378,814
1
L
Tiamat
8,863
422
93
4
0
375,597
9
L
Serqet
10,056
479
88
4
0
419,815
4
L
Danzaburou
10,346
493
114
5
0
374,134
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role