Player Matchup

Izanami
Izanami
Jesuriwn
Izanami
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 9L
1,745 Elo+
Solo
Sun Wukong
Sun Wukong
Mantheon24
Sun Wukong
Level 12
God Stats
0W - 2L
1,209 SR
Queue Stats
1W - 2L
1,634 Elo+
Solo
Nemesis
Nemesis
TeardropBottled
Nemesis
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 21L
1,570 Elo+
Solo
Ra
Ra
WorthyDig809873
Ra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,711 Elo+
Solo
Ymir
Ymir
iSwagMeOuti
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 81L
1,403 Elo+
Solo
Team Averages
Level 16
1,442 SR
1,613 Elo+

VS

Team Averages
Level 18
1,453 SR
1,659 Elo+
Arachne
Arachne
Blackboyj08
Arachne
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 72L
1,606 Elo+
Solo
Ymir
Ymir
Connor72727
Ymir
Level 27
God Stats
13W - 7L
1,561 SR
Queue Stats
204W - 193L
1,611 Elo+
Solo
Neith
Neith
CrazyPegasus420
Neith
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 34L
1,590 Elo+
Solo
Merlin
Merlin
DR_FEELSGOOD666
Merlin
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 48L
1,843 Elo+
Solo
Nox
Nox
TheFateRunner
Nox
Level 21
God Stats
3W - 3L
1,206 SR
Queue Stats
18W - 15L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jesuriwn
Izanami
15
4 / 3 / 1
9,365
551
6,245
9,651
2,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
Mantheon24
Sun Wukong
10
2 / 4 / 0
6,701
394
3,860
11,126
5,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
1 / 8 / 1
7,728
455
3,431
14,046
4,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 3 / 3
8,699
512
7,199
9,218
4,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
0 / 2 / 0
7,687
452
4,864
10,783
7,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Blackboyj08
Arachne
16
10 / 2 / 4
10,140
596
11,046
15,932
6,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 2 / 2
8,840
520
4,194
8,618
3,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 1 / 3
7,383
434
4,991
7,511
2,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 3 / 9
9,019
531
6,429
9,081
4,343
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 0 / 0
8,626
507
4,968
5,660
2,166
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
8
Kills
18
20
Deaths
8
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Arachne
Blackboyj08
Arachne
10
2
4
6
W
2
2
2
1.5
W
3
1
3
4.5
W
1
3
9
1.83
L
Izanami
Jesuriwn
Izanami
4
3
1
1.5
L
Sun Wukong
Mantheon24
Sun Wukong
2
4
0
0.5
L
1
8
1
0.19
W
2
0
0
2
L
1
3
3
0.83
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,599
Damage
31,628
54,824
Taken
46,802
25,723
Mitigated
18,958
15,555
Healing
12,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Blackboyj08
Arachne
11,046
6,533
0
7,817
15,932
6,780
208
5,167
10,740
0
59,420
W
4,194
759
210
499
8,618
3,634
238
1,103
7,356
34,036
0
W
4,991
1,426
0
1,927
7,511
2,035
466
1,680
5,706
0
20,906
W
6,429
674
0
1,243
9,081
4,343
321
2,716
6,315
56,484
0
L
Izanami
Jesuriwn
Izanami
6,245
3,510
0
4,828
9,651
2,957
466
787
8,864
0
64,659
L
Sun Wukong
Mantheon24
Sun Wukong
3,860
935
0
2,486
11,126
5,714
40
4,085
7,041
0
25,860
L
3,431
1,293
0
4,331
14,046
4,710
0
3,532
10,514
0
41,187
W
4,968
149
0
759
5,660
2,166
547
1,397
4,263
48,147
0
L
7,199
702
318
2,952
9,218
4,878
0
3,062
6,156
65,327
0
L
4,864
1,043
0
640
10,783
7,464
224
4,125
6,658
36,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,180
Gold Earned
44,008
437
Minions Killed
403
0
Camps Cleared
0
1,597,889
Distance Traveled
1,652,714
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,140
596
97
6
0
384,469
1
W
Ymir
8,840
520
65
4
0
285,843
1
W
Neith
7,383
434
29
2
0
348,803
1
W
Merlin
9,019
531
110
6
0
290,100
3
L
Izanami
9,365
551
130
8
0
258,095
3
L
Sun Wukong
6,701
394
34
2
0
334,591
0
L
Nemesis
7,728
455
72
4
0
330,591
5
W
Nox
8,626
507
102
6
0
343,499
2
L
Ra
8,699
512
115
7
0
338,837
10
L
Ymir
7,687
452
86
5
0
335,775
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role