Player Matchup

Neith
Neith
 
Neith
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
Carnisseur
Fenrir
Level 126
God Stats
5W - 0L
1,933 SR
Queue Stats
22W - 18L
1,604 Elo+
Party 2
Mulan
Mulan
DynamicMoves
Mulan
Level 97
God Stats
7W - 3L
1,581 SR
Queue Stats
28W - 24L
1,592 Elo+
Party 2
Sylvanus
Sylvanus
Li1 TeRiBLe Bli
Sylvanus
Level 159
God Stats
5W - 1L
1,302 SR
Queue Stats
153W - 135L
1,583 Elo+
Party 3
Tiamat
Tiamat
XL3G1Tx 1
Tiamat
Level 129
God Stats
6W - 2L
1,500 SR
Queue Stats
43W - 41L
1,309 Elo+
Party 3
Team Averages
Level 133
1,563 SR
1,517 Elo+

VS

Team Averages
Level 144
1,413 SR
1,489 Elo+
Rama
Rama
Bezorka
Rama
Level 160
God Stats
0W - 7L
1,255 SR
Queue Stats
334W - 335L
1,535 Elo+
Solo
Cabrakan
Cabrakan
HvyMetalComrade
Cabrakan
Level 158
God Stats
2W - 6L
1,577 SR
Queue Stats
215W - 164L
1,466 Elo+
Party 1
Nox
Nox
NuzzlesYouOWO
Nox
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
R0DG
Thanatos
Level 121
God Stats
9W - 8L
1,500 SR
Queue Stats
184W - 143L
1,475 Elo+
Party 1
Guan Yu
Guan Yu
Scrubosaurus13
Guan Yu
Level 156
God Stats
1W - 3L
1,234 SR
Queue Stats
226W - 187L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
8 / 2 / 14
11,588
891
16,422
9,228
4,489
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
Carnisseur
Fenrir
16
3 / 4 / 11
9,715
747
6,498
11,607
8,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
6 / 4 / 14
10,710
824
10,147
19,714
14,670
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sylvanus
15
3 / 3 / 14
10,160
782
6,687
15,213
17,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
XL3G1Tx 1
Tiamat
17
3 / 1 / 11
10,107
777
10,692
5,251
5,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Bezorka
Rama
14
0 / 6 / 5
8,233
633
5,975
11,124
5,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cabrakan
16
6 / 4 / 6
10,708
824
10,417
14,536
18,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 4 / 5
8,649
665
9,168
8,030
3,932
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
R0DG
Thanatos
14
2 / 5 / 2
8,632
664
6,173
9,928
3,649
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

18
5 / 4 / 5
11,279
868
10,118
15,744
15,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
37
23
Kills
14
14
Deaths
23
64
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
8
2
14
7.5
L
Rama
Bezorka
Rama
0
6
5
0.42
W
Fenrir
Carnisseur
Fenrir
3
4
11
2.13
W
6
4
14
3.25
L
Cabrakan
6
4
6
2.25
W
Sylvanus
3
3
14
3.33
L
1
4
5
0.88
L
Thanatos
R0DG
Thanatos
2
5
2
0.6
L
5
4
5
1.88
W
Tiamat
XL3G1Tx 1
Tiamat
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,446
Damage
41,851
61,013
Taken
59,362
50,799
Mitigated
47,158
21,606
Healing
7,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
16,422
7,872
0
1,948
9,228
4,489
3,224
1,235
7,925
0
47,975
L
Rama
Bezorka
Rama
5,975
3,472
0
145
11,124
5,917
510
3,655
7,391
0
31,760
W
Fenrir
Carnisseur
Fenrir
6,498
580
0
1,681
11,607
8,463
206
4,738
6,641
0
26,964
W
10,147
1,362
1,205
6,028
19,714
14,670
439
8,074
11,439
0
27,087
L
Cabrakan
10,417
1,305
0
1,147
14,536
18,133
122
4,663
9,549
19,934
0
W
Sylvanus
6,687
968
3,727
5,139
15,213
17,710
641
4,118
10,945
18,274
0
L
9,168
617
0
0
8,030
3,932
92
1,353
6,658
30,410
0
L
Thanatos
R0DG
Thanatos
6,173
783
0
3,111
9,928
3,649
339
3,588
6,144
0
10,377
L
10,118
993
778
2,229
15,744
15,527
394
3,483
12,060
0
40,451
W
Tiamat
XL3G1Tx 1
Tiamat
10,692
1,295
0
1,878
5,251
5,467
256
1,534
3,617
35,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,280
Gold Earned
47,501
280
Minions Killed
277
10
Camps Cleared
5
1,177,197
Distance Traveled
1,101,726
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,588
891
90
7
2
222,781
2
L
Rama
8,233
633
78
6
1
173,735
0
W
Fenrir
9,715
747
54
4
4
259,166
0
W
Mulan
10,710
824
39
3
2
225,855
4
L
Cabrakan
10,708
824
27
2
0
221,703
0
W
Sylvanus
10,160
782
27
2
1
204,707
2
L
Nox
8,649
665
68
5
0
213,230
0
L
Thanatos
8,632
664
22
2
0
249,510
0
L
Guan Yu
11,279
868
82
6
4
243,548
2
W
Tiamat
10,107
777
70
5
1
264,688
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role