Player Matchup

Merlin
Merlin
DoctorRojano
Merlin
Level 89
God Stats
15W - 11L
1,538 SR
Queue Stats
448W - 449L
1,502 Elo+
Party 1
Sol
Sol
MJLB151
Sol
Level 104
God Stats
4W - 2L
1,500 SR
Queue Stats
86W - 89L
1,400 Elo+
Party 3
Yemoja
Yemoja
TerricolaZero
Yemoja
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 29L
1,493 Elo+
Party 1
Bakasura
Bakasura
cellathabip
Bakasura
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
xGMSx InFecTeD
Nu Wa
Level 79
God Stats
2W - 1L
1,500 SR
Queue Stats
346W - 351L
1,528 Elo+
Party 1
Team Averages
Level 80
1,508 SR
1,485 Elo+

VS

Team Averages
Level 96
1,515 SR
1,457 Elo+
Sol
Sol
ADAndrew15
Sol
Level 66
God Stats
3W - 1L
1,706 SR
Queue Stats
328W - 350L
1,464 Elo+
Solo
Pele
Pele
Diggersby115
Pele
Level 109
God Stats
8W - 1L
1,625 SR
Queue Stats
560W - 581L
1,435 Elo+
Solo
Terra
Terra
MASTA_SPLINTER_
Terra
Level 108
God Stats
1W - 3L
1,500 SR
Queue Stats
417W - 437L
1,446 Elo+
Solo
Bellona
Bellona
NorseForLife
Bellona
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,450 Elo+
Party 2
Ah Puch
Ah Puch
adultswim_ATHF
Ah Puch
Level 126
God Stats
8W - 2L
1,244 SR
Queue Stats
110W - 123L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
5 / 5 / 12
12,082
755
23,555
16,039
7,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sol
19
9 / 7 / 8
12,296
769
19,778
23,857
10,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
0 / 7 / 11
9,878
617
11,513
29,577
30,906
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bakasura
cellathabip
Bakasura
17
4 / 11 / 10
10,984
687
12,847
23,646
12,065
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
3 / 7 / 16
11,592
725
22,211
18,919
8,183
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 1 / 18
12,629
789
27,365
13,615
6,859
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
14 / 7 / 15
13,593
850
28,349
27,628
16,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

18
3 / 3 / 25
11,226
702
8,928
23,086
17,572
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
NorseForLife
Bellona
19
7 / 6 / 22
12,187
762
13,287
25,038
32,223
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
6 / 4 / 21
13,321
833
25,374
18,250
7,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
138
21
Kills
37
37
Deaths
21
57
Assists
101
Player
Kills
Deaths
Assists
KDA
W
7
1
18
16
W
14
7
15
3.07
L
Merlin
5
5
12
2.2
W
3
3
25
5.17
L
Sol
9
7
8
1.86
W
Bellona
NorseForLife
Bellona
7
6
22
3
L
0
7
11
0.79
W
6
4
21
4.13
L
Bakasura
cellathabip
Bakasura
4
11
10
0.82
L
3
7
16
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,904
Damage
103,303
112,038
Taken
107,617
69,693
Mitigated
81,122
35,651
Healing
58,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,365
6,047
1,122
5,927
13,615
6,859
2,259
11,188
1,997
58,886
0
W
28,349
8,706
808
9,612
27,628
16,812
1,208
15,973
9,906
0
53,995
L
Merlin
23,555
1,299
1,388
1,577
16,039
7,858
430
10,068
5,896
42,858
0
W
8,928
2,118
15,631
12,109
23,086
17,572
699
17,419
4,475
18,484
0
L
Sol
19,778
4,456
1,330
7,292
23,857
10,681
1,612
13,964
9,868
31,434
0
W
Bellona
NorseForLife
Bellona
13,287
2,266
1,892
2,706
25,038
32,223
916
15,496
7,838
0
20,090
L
11,513
2,488
4,352
7,132
29,577
30,906
26
16,449
12,977
20,442
0
W
25,374
702
3,206
5,257
18,250
7,656
740
13,966
3,631
63,783
0
L
Bakasura
cellathabip
Bakasura
12,847
9,494
2,720
5,651
23,646
12,065
757
10,767
12,679
0
14,157
L
22,211
5,864
1,405
2,804
18,919
8,183
780
10,419
8,350
43,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,832
Gold Earned
62,956
179
Minions Killed
212
0
Camps Cleared
0
1,219,270
Distance Traveled
1,400,133
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,629
789
46
3
0
291,275
0
W
Pele
13,593
850
44
3
0
263,194
0
L
Merlin
12,082
755
47
3
0
255,886
1
W
Terra
11,226
702
11
1
0
286,941
0
L
Sol
12,296
769
48
3
0
232,912
0
W
Bellona
12,187
762
12
1
0
284,068
0
L
Yemoja
9,878
617
18
1
0
220,655
0
W
Ah Puch
13,321
833
99
6
0
274,655
0
L
Bakasura
10,984
687
19
1
0
250,958
1
L
Nu Wa
11,592
725
47
3
0
258,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role