Player Matchup

Tiamat
Tiamat
MercenaryX15
Tiamat
Level 68
God Stats
6W - 0L
1,941 SR
Queue Stats
33W - 27L
1,645 Elo+
Party 1
Hachiman
Hachiman
ObeseMontrese
Hachiman
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,926 Elo+
Party 1
Cerberus
Cerberus
evolversi
Cerberus
Level 54
God Stats
4W - 2L
1,548 SR
Queue Stats
38W - 29L
1,644 Elo+
Party 1
Team Averages
Level 54
1,663 SR
1,738 Elo+

VS

Team Averages
Level 118
1,406 SR
1,508 Elo+
Tiamat
Tiamat
JewzCluez69
Tiamat
Level 126
God Stats
2W - 10L
1,559 SR
Queue Stats
79W - 85L
1,585 Elo+
Party 2
Geb
Geb
Magnuel
Geb
Level 120
God Stats
22W - 14L
1,161 SR
Queue Stats
145W - 153L
1,210 Elo+
Solo
Neith
Neith
Semipro240
Neith
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
48W - 41L
1,728 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
3 / 1 / 10
10,277
642
13,340
9,239
9,948
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
ObeseMontrese
Hachiman
15
9 / 1 / 3
11,107
694
13,300
10,547
4,188
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
evolversi
Cerberus
14
2 / 1 / 12
10,103
631
8,777
14,874
11,606
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
1 / 5 / 2
9,216
576
8,491
11,370
8,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
10
2 / 6 / 1
9,077
567
4,483
18,909
14,261
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
14
0 / 3 / 3
9,286
580
11,642
11,326
4,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
14
Kills
3
3
Deaths
14
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
5
2
0.4
L
Geb
2
6
1
0.42
W
Tiamat
3
1
10
8
W
Hachiman
ObeseMontrese
Hachiman
9
1
3
10.5
L
Neith
0
3
3
0.5
W
Cerberus
evolversi
Cerberus
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,417
Damage
24,616
34,660
Taken
41,605
25,742
Mitigated
26,706
10,463
Healing
10,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
8,491
728
0
2,718
11,370
8,254
161
6,317
5,053
34,896
0
L
Geb
4,483
849
0
3,010
18,909
14,261
0
10,026
8,883
20,937
0
W
Tiamat
13,340
858
0
3,598
9,239
9,948
264
3,516
5,514
48,961
0
W
Hachiman
ObeseMontrese
Hachiman
13,300
6,445
0
2,339
10,547
4,188
1,986
3,402
6,825
0
56,409
L
Neith
11,642
3,546
0
4,929
11,326
4,191
1,060
5,857
5,469
0
53,206
W
Cerberus
evolversi
Cerberus
8,777
877
1,074
3,452
14,874
11,606
0
5,281
9,310
22,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,487
Gold Earned
27,579
215
Minions Killed
191
0
Camps Cleared
0
860,470
Distance Traveled
768,332
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,216
576
59
4
0
275,150
3
L
Geb
9,077
567
24
2
0
250,950
1
W
Tiamat
10,277
642
72
5
0
286,896
0
W
Hachiman
11,107
694
105
7
0
280,698
0
L
Neith
9,286
580
108
7
0
242,232
0
W
Cerberus
10,103
631
38
2
0
292,876
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role