Player Matchup

Chaac
Chaac
ChronenbergRick
Chaac
Level 105
God Stats
8W - 9L
1,397 SR
Queue Stats
185W - 207L
1,608 Elo+
Solo
Ra
Ra
ICUC_Me
Ra
Level 88
God Stats
12W - 11L
1,845 SR
Queue Stats
662W - 622L
1,553 Elo+
Party 1
Anhur
Anhur
OkNepo
Anhur
Level 156
God Stats
3W - 3L
1,347 SR
Queue Stats
450W - 440L
1,606 Elo+
Party 1
Team Averages
Level 116
1,530 SR
1,589 Elo+

VS

Team Averages
Level 117
1,773 SR
1,650 Elo+
Hercules
Hercules
Raz0r v2
Hercules
Level 75
God Stats
11W - 9L
1,769 SR
Queue Stats
61W - 67L
1,604 Elo+
Solo
Cernunnos
Cernunnos
domo264
Cernunnos
Level 149
God Stats
2W - 1L
1,768 SR
Queue Stats
108W - 100L
1,711 Elo+
Party 2
Chang'e
Chang'e
v2 Archon
Chang'e
Level 126
God Stats
1W - 0L
1,783 SR
Queue Stats
36W - 18L
1,637 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
6,244
520
0
2,202
305
12
1 / 3 / 1
8,062
672
5,498
6,721
1,881
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
OkNepo
Anhur
11
1 / 4 / 0
7,669
639
4,949
9,869
2,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Raz0r v2
Hercules
11
2 / 1 / 5
8,979
748
1,803
10,203
5,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Cernunnos
domo264
Cernunnos
12
2 / 0 / 5
8,707
726
6,415
6,453
2,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
v2 Archon
Chang'e
13
4 / 1 / 4
8,730
728
6,357
7,620
2,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
8
8
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
1
3
1
0.5
L
Anhur
OkNepo
Anhur
1
4
0
0.25
W
Hercules
Raz0r v2
Hercules
2
1
5
4.5
W
Cernunnos
domo264
Cernunnos
2
0
5
4.5
W
Chang'e
v2 Archon
Chang'e
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,447
Damage
14,575
18,792
Taken
24,276
5,177
Mitigated
9,956
5,431
Healing
13,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
2,202
305
0
1,573
629
0
0
L
5,498
272
714
2,940
6,721
1,881
0
2,363
4,358
35,173
0
L
Anhur
OkNepo
Anhur
4,949
2,551
0
1,777
9,869
2,991
93
2,497
7,372
0
30,314
W
Hercules
Raz0r v2
Hercules
1,803
587
843
5,329
10,203
5,140
338
1,379
8,824
0
19,745
W
Cernunnos
domo264
Cernunnos
6,415
3,717
0
2,066
6,453
2,754
1,406
2,141
4,312
0
50,053
W
Chang'e
v2 Archon
Chang'e
6,357
696
1,253
4,237
7,620
2,062
905
2,370
5,046
39,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,975
Gold Earned
26,416
121
Minions Killed
156
0
Camps Cleared
0
405,329
Distance Traveled
627,874
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,244
520
0
0
0
0
0
L
Ra
8,062
672
65
5
0
223,173
2
L
Anhur
7,669
639
56
5
0
182,156
2
W
Hercules
8,979
748
31
3
0
230,134
3
W
Cernunnos
8,707
726
65
5
0
192,501
4
W
Chang'e
8,730
728
60
5
0
205,239
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role