Player Matchup

Osiris
Osiris
Gamer FishOG
Osiris
Level 133
God Stats
1W - 0L
1,960 SR
Queue Stats
11W - 3L
1,891 Elo+
Party 1
Apollo
Apollo
Ifufffy
Apollo
Level 147
God Stats
4W - 0L
1,498 SR
Queue Stats
16W - 5L
1,891 Elo+
Party 1
Ymir
Ymir
JuicyDevil
Ymir
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Th3Drift
Scylla
Level 18
God Stats
1W - 1L
1,719 SR
Queue Stats
8W - 3L
1,846 Elo+
Party 1
Team Averages
Level 90
1,669 SR
1,782 Elo+

VS

Team Averages
Level 101
1,499 SR
1,505 Elo+
Cernunnos
Cernunnos
AbsurdGlitch
Cernunnos
Level 147
God Stats
1W - 1L
1,502 SR
Queue Stats
15W - 11L
1,730 Elo+
Party 2
Cabrakan
Cabrakan
BushidoughBrown
Cabrakan
Level 138
God Stats
1W - 2L
1,593 SR
Queue Stats
4W - 11L
1,374 Elo+
Party 3
Chaac
Chaac
TwoMuchSauce7183
Chaac
Level 16
God Stats
1W - 2L
1,637 SR
Queue Stats
2W - 8L
1,415 Elo+
Party 3
Tiamat
Tiamat
skittles raven
Tiamat
Level 102
God Stats
2W - 2L
1,263 SR
Queue Stats
5W - 10L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
16
6 / 0 / 6
10,275
934
9,828
10,822
10,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
Ifufffy
Apollo
15
7 / 2 / 4
10,294
936
13,009
10,323
5,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 1 / 10
9,847
895
3,803
9,187
9,875
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
Th3Drift
Scylla
14
2 / 1 / 6
9,357
851
5,813
3,926
1,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AbsurdGlitch
Cernunnos
15
3 / 5 / 0
9,127
830
7,368
11,783
5,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
13
0 / 3 / 0
7,557
687
2,476
9,510
6,346
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
0 / 5 / 1
7,493
681
3,566
11,788
11,883
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
1 / 4 / 2
8,490
772
4,165
11,174
18,215
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
17
Kills
4
4
Deaths
17
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AbsurdGlitch
Cernunnos
3
5
0
0.6
L
Cabrakan
0
3
0
0
W
Osiris
6
0
6
9
W
Apollo
Ifufffy
Apollo
7
2
4
4.5
W
2
1
10
7
W
Scylla
Th3Drift
Scylla
2
1
6
5
L
0
5
1
0.1
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,453
Damage
17,575
34,258
Taken
44,255
27,193
Mitigated
41,675
6,136
Healing
6,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AbsurdGlitch
Cernunnos
7,368
2,935
0
2,853
11,783
5,231
992
3,403
8,224
0
34,370
L
Cabrakan
2,476
182
0
209
9,510
6,346
136
1,185
8,287
21,628
0
W
Osiris
9,828
3,322
0
1,125
10,822
10,320
442
1,724
9,098
0
31,349
W
Apollo
Ifufffy
Apollo
13,009
8,857
0
3,820
10,323
5,622
6,038
2,099
8,224
0
47,033
W
3,803
205
0
851
9,187
9,875
661
1,688
7,499
11,276
0
W
Scylla
Th3Drift
Scylla
5,813
315
0
340
3,926
1,376
630
1,241
2,685
24,224
0
L
3,566
82
0
2,600
11,788
11,883
0
2,863
8,835
0
16,222
L
4,165
277
0
723
11,174
18,215
258
1,980
9,053
19,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,773
Gold Earned
32,667
190
Minions Killed
167
8
Camps Cleared
7
960,727
Distance Traveled
725,272
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,127
830
56
5
1
181,459
4
L
Cabrakan
7,557
687
52
5
1
192,750
0
W
Osiris
10,275
934
49
4
4
266,773
3
W
Apollo
10,294
936
72
7
2
235,493
1
W
Ymir
9,847
895
19
2
1
231,341
1
W
Scylla
9,357
851
50
5
1
227,120
0
L
Chaac
7,493
681
19
2
1
167,622
0
L
Tiamat
8,490
772
40
4
4
183,441
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role