Player Matchup

Tiamat
Tiamat
Kilaxxa
Tiamat
Level 88
God Stats
4W - 10L
1,154 SR
Queue Stats
247W - 238L
1,497 Elo+
Party 2
Heimdallr
Heimdallr
Ronin Tsarevich
Heimdallr
Level 49
God Stats
1W - 3L
1,346 SR
Queue Stats
5W - 4L
1,473 Elo+
Party 3
Agni
Agni
ToXxicBacon06
Agni
Level 68
God Stats
16W - 17L
1,490 SR
Queue Stats
448W - 442L
1,458 Elo+
Party 2
Bellona
Bellona
Wpn3Z1
Bellona
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,489 Elo+
Party 3
Ymir
Ymir
shoot fadez
Ymir
Level 45
God Stats
22W - 12L
1,669 SR
Queue Stats
206W - 217L
1,447 Elo+
Party 2
Team Averages
Level 54
1,432 SR
1,473 Elo+

VS

Team Averages
Level 75
1,511 SR
1,434 Elo+
Bellona
Bellona
 
Bellona
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
AdaptivePro
Scylla
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
FiddleStick2429
Izanami
Level 69
God Stats
4W - 1L
1,752 SR
Queue Stats
270W - 297L
1,380 Elo+
Party 1
Fenrir
Fenrir
PoisonCountr
Fenrir
Level 72
God Stats
8W - 8L
1,500 SR
Queue Stats
436W - 461L
1,369 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Saltboy7248
Kumbhakarna
Level 66
God Stats
7W - 8L
1,301 SR
Queue Stats
216W - 265L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Kilaxxa
Tiamat
13
1 / 2 / 4
8,640
432
8,516
9,889
6,954
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
Ronin Tsarevich
Heimdallr
11
2 / 13 / 2
7,395
370
8,962
16,369
5,586
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

18
9 / 8 / 0
11,409
570
14,333
16,850
5,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Wpn3Z1
Bellona
12
1 / 6 / 4
8,288
414
4,829
19,377
9,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 5 / 2
7,350
368
2,886
16,196
9,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
18
3 / 3 / 2
11,470
574
9,611
20,065
18,119
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
18
11 / 2 / 7
12,102
605
17,200
10,581
3,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
9 / 1 / 13
11,158
558
20,779
9,787
3,404
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
17
8 / 3 / 9
11,756
588
8,411
15,378
7,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
Saltboy7248
Kumbhakarna
15
3 / 4 / 14
10,176
509
7,213
16,866
8,302
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
79
13
Kills
34
34
Deaths
13
12
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
3
2
1.33
W
Scylla
11
2
7
7.25
W
9
1
13
15.5
L
Tiamat
Kilaxxa
Tiamat
1
2
4
1.5
W
Fenrir
8
3
9
4.17
L
Heimdallr
Ronin Tsarevich
Heimdallr
2
13
2
0.23
W
Kumbhakarna
Saltboy7248
Kumbhakarna
3
4
14
2.5
L
9
8
0
1.13
L
Bellona
Wpn3Z1
Bellona
1
6
4
0.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,526
Damage
63,214
78,681
Taken
72,677
36,662
Mitigated
40,663
12,970
Healing
26,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
9,611
3,243
0
11,001
20,065
18,119
1,599
7,707
12,218
0
87,232
W
Scylla
17,200
1,236
0
1,746
10,581
3,561
2,383
4,883
5,334
69,353
0
W
20,779
13,422
294
2,120
9,787
3,404
5,762
2,826
6,845
0
65,125
L
Tiamat
Kilaxxa
Tiamat
8,516
900
0
3,865
9,889
6,954
215
957
8,932
41,140
0
W
Fenrir
8,411
1,967
0
6,828
15,378
7,277
240
4,024
11,234
0
71,346
L
Heimdallr
Ronin Tsarevich
Heimdallr
8,962
2,795
0
467
16,369
5,586
1,190
5,967
10,402
0
35,001
W
Kumbhakarna
Saltboy7248
Kumbhakarna
7,213
401
866
4,090
16,866
8,302
755
5,467
11,309
29,778
0
L
14,333
378
0
2,570
16,850
5,798
0
7,455
9,395
57,693
0
L
Bellona
Wpn3Z1
Bellona
4,829
1,406
0
3,348
19,377
9,260
0
5,086
14,291
0
39,019
L
2,886
409
0
2,720
16,196
9,064
0
4,948
11,248
19,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,082
Gold Earned
56,662
337
Minions Killed
540
0
Camps Cleared
0
1,496,597
Distance Traveled
1,947,402
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,470
574
150
8
0
378,794
0
W
Scylla
12,102
605
130
7
0
369,003
1
W
Izanami
11,158
558
110
6
0
378,654
1
L
Tiamat
8,640
432
79
4
0
263,502
1
W
Fenrir
11,756
588
104
5
0
399,555
0
L
Heimdallr
7,395
370
66
3
0
281,800
5
W
Kumbhakarna
10,176
509
46
2
0
421,396
1
L
Agni
11,409
570
108
5
0
318,143
0
L
Bellona
8,288
414
59
3
0
369,587
1
L
Ymir
7,350
368
25
1
0
263,565
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role