Player Matchup

Ymir
Ymir
AlkzSenpai
Ymir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 30L
1,472 Elo+
Solo
Fenrir
Fenrir
JustNoc
Fenrir
Level 7
God Stats
4W - 6L
1,475 SR
Queue Stats
6W - 12L
1,379 Elo+
Party 2
Chaac
Chaac
Riskiner
Chaac
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
deathscyhte02
Bellona
Level 26
God Stats
0W - 2L
1,292 SR
Queue Stats
10W - 11L
1,415 Elo+
Party 2
Izanami
Izanami
kiriha01
Izanami
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,471 Elo+
Party 2
Team Averages
Level 16
1,453 SR
1,447 Elo+

VS

Team Averages
Level 25
1,715 SR
1,551 Elo+
Sun Wukong
Sun Wukong
Extreme15
Sun Wukong
Level 28
God Stats
15W - 5L
1,817 SR
Queue Stats
73W - 49L
1,623 Elo+
Party 1
Izanami
Izanami
RuruZel
Izanami
Level 29
God Stats
32W - 10L
1,834 SR
Queue Stats
95W - 57L
1,636 Elo+
Party 1
Nemesis
Nemesis
URUBU1895x
Nemesis
Level 22
God Stats
2W - 1L
1,699 SR
Queue Stats
11W - 10L
1,485 Elo+
Party 3
Ymir
Ymir
arcanjowilliz
Ymir
Level 19
God Stats
6W - 1L
1,727 SR
Queue Stats
85W - 83L
1,550 Elo+
Party 3
Vulcan
Vulcan
xXZombieXx6591
Vulcan
Level 26
God Stats
10W - 14L
1,500 SR
Queue Stats
96W - 130L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 3
7,866
414
2,880
10,801
4,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
JustNoc
Fenrir
12
1 / 9 / 4
8,012
422
2,958
15,877
9,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chaac
Riskiner
Chaac
13
1 / 9 / 2
8,430
444
8,975
19,481
11,505
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bellona
14
4 / 6 / 3
9,486
499
9,216
17,051
12,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Izanami
kiriha01
Izanami
17
4 / 4 / 3
10,374
546
11,883
14,141
4,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Extreme15
Sun Wukong
18
8 / 2 / 9
11,700
616
10,148
16,164
12,913
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Izanami
RuruZel
Izanami
20
20 / 2 / 2
13,303
700
26,010
18,188
7,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
URUBU1895x
Nemesis
15
3 / 3 / 8
10,017
527
4,366
12,023
4,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
0 / 4 / 8
10,040
528
5,067
16,073
14,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
1 / 3 / 5
10,311
543
12,247
9,362
3,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
64
12
Kills
32
33
Deaths
14
15
Assists
32
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
W
Sun Wukong
Extreme15
Sun Wukong
8
2
9
6.25
L
Fenrir
JustNoc
Fenrir
1
9
4
0.33
L
Chaac
Riskiner
Chaac
1
9
2
0.22
W
Izanami
RuruZel
Izanami
20
2
2
10.5
W
Nemesis
URUBU1895x
Nemesis
3
3
8
2.33
W
0
4
8
1
L
Bellona
4
6
3
0.92
L
Izanami
kiriha01
Izanami
4
4
3
1.38
W
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,912
Damage
57,838
77,351
Taken
71,810
42,784
Mitigated
44,058
16,406
Healing
27,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,880
1,114
0
477
10,801
4,538
0
1,473
9,328
11,270
0
W
Sun Wukong
Extreme15
Sun Wukong
10,148
2,224
0
5,788
16,164
12,913
2,534
0
16,164
0
61,813
L
Fenrir
JustNoc
Fenrir
2,958
431
0
3,582
15,877
9,965
0
1,711
14,114
138
33,969
L
Chaac
Riskiner
Chaac
8,975
2,041
0
5,126
19,481
11,505
44
4,260
15,111
0
40,335
W
Izanami
RuruZel
Izanami
26,010
20,425
0
12,370
18,188
7,972
6,672
926
17,262
0
120,411
W
Nemesis
URUBU1895x
Nemesis
4,366
1,643
0
3,368
12,023
4,800
609
380
11,643
0
55,051
W
5,067
194
915
3,706
16,073
14,486
188
1,712
14,361
30,868
0
L
Bellona
9,216
3,394
0
2,364
17,051
12,178
0
7,575
9,254
0
34,735
L
Izanami
kiriha01
Izanami
11,883
7,742
0
4,857
14,141
4,598
3,962
1,871
12,230
0
88,590
W
12,247
4,121
0
1,076
9,362
3,887
1,562
0
9,362
65,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,168
Gold Earned
55,371
356
Minions Killed
534
0
Camps Cleared
0
1,521,097
Distance Traveled
1,838,128
6
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,866
414
11
1
0
199,520
2
W
Sun Wukong
11,700
616
115
6
0
367,201
8
L
Fenrir
8,012
422
60
3
0
294,685
0
L
Chaac
8,430
444
69
4
0
337,921
1
W
Izanami
13,303
700
180
9
0
329,954
6
W
Nemesis
10,017
527
86
5
0
442,052
2
W
Ymir
10,040
528
42
2
0
330,891
4
L
Bellona
9,486
499
53
3
0
365,541
0
L
Izanami
10,374
546
163
9
0
323,430
3
W
Vulcan
10,311
543
111
6
0
368,030
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role