Player Matchup

Erlang Shen
Erlang Shen
Charooondo
Erlang Shen
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
F3arLessGoat
Artio
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 36L
1,592 Elo+
Solo
Tiamat
Tiamat
RoyalLilNut
Tiamat
Level 18
God Stats
37W - 14L
1,877 SR
Queue Stats
467W - 378L
1,749 Elo+
Solo
Ne Zha
Ne Zha
boboblue1942
Ne Zha
Level 29
God Stats
2W - 1L
1,446 SR
Queue Stats
111W - 77L
1,739 Elo+
Party 1
Olorun
Olorun
itzjailman
Olorun
Level 29
God Stats
18W - 6L
1,738 SR
Queue Stats
157W - 105L
1,709 Elo+
Party 1
Team Averages
Level 26
1,612 SR
1,658 Elo+

VS

Team Averages
Level 18
1,671 SR
1,671 Elo+
Nu Wa
Nu Wa
Glevitoffer
Nu Wa
Level 26
God Stats
4W - 7L
1,900 SR
Queue Stats
144W - 124L
1,741 Elo+
Solo
Ares
Ares
Haruce
Ares
Level 5
God Stats
1W - 1L
1,796 SR
Queue Stats
6W - 3L
1,736 Elo+
Solo
Hercules
Hercules
HerpesHurricane
Hercules
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,878 Elo+
Party 2
Arachne
Arachne
Tyseng
Arachne
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
177W - 219L
1,329 Elo+
Solo
Izanami
Izanami
shinybby
Izanami
Level 14
God Stats
21W - 14L
1,657 SR
Queue Stats
122W - 96L
1,673 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Charooondo
Erlang Shen
13
2 / 0 / 0
7,118
712
3,831
6,528
2,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
1 / 1 / 4
5,822
582
3,536
8,147
4,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tiamat
12
4 / 1 / 2
6,846
685
3,592
4,076
2,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
12
6 / 1 / 4
6,928
693
5,770
6,147
2,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
itzjailman
Olorun
10
4 / 1 / 3
5,855
586
6,794
7,532
2,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
4,672
467
2,150
5,740
1,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ares
Haruce
Ares
8
2 / 3 / 1
5,479
548
3,802
7,726
4,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
8
0 / 1 / 0
4,361
436
1,120
3,756
1,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
Tyseng
Arachne
8
1 / 5 / 0
4,836
484
1,929
8,252
1,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Izanami
shinybby
Izanami
9
1 / 4 / 2
5,661
566
6,179
7,866
2,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
17
Kills
4
4
Deaths
17
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Charooondo
Erlang Shen
2
0
0
2
W
1
1
4
3
L
0
4
1
0.13
L
Ares
Haruce
Ares
2
3
1
0.83
L
Hercules
0
1
0
0
W
Tiamat
4
1
2
5
L
Arachne
Tyseng
Arachne
1
5
0
0.2
W
Ne Zha
6
1
4
8
W
Olorun
itzjailman
Olorun
4
1
3
5.5
L
Izanami
shinybby
Izanami
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,523
Damage
15,180
32,430
Taken
33,340
14,699
Mitigated
12,359
16,990
Healing
9,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Charooondo
Erlang Shen
3,831
1,661
0
4,816
6,528
2,792
682
442
6,086
0
47,510
W
3,536
792
353
2,930
8,147
4,800
256
1,889
6,258
17,316
0
L
2,150
364
0
1,241
5,740
1,194
0
840
4,816
21,290
0
L
Ares
Haruce
Ares
3,802
194
0
2,046
7,726
4,983
0
6,012
1,658
6,106
0
L
Hercules
1,120
418
0
1,522
3,756
1,481
0
0
3,756
0
8,542
W
Tiamat
3,592
279
0
1,652
4,076
2,647
445
515
3,561
41,115
0
L
Arachne
Tyseng
Arachne
1,929
1,637
0
2,676
8,252
1,983
0
1,004
7,186
0
16,558
W
Ne Zha
5,770
2,319
0
2,839
6,147
2,091
389
940
5,207
0
40,068
W
Olorun
itzjailman
Olorun
6,794
2,888
427
3,973
7,532
2,369
563
2,166
5,366
37,485
0
L
Izanami
shinybby
Izanami
6,179
4,070
0
2,379
7,866
2,718
0
5,792
2,002
0
34,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,569
Gold Earned
25,009
379
Minions Killed
193
0
Camps Cleared
0
1,064,751
Distance Traveled
881,921
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,118
712
114
11
0
237,644
2
W
Artio
5,822
582
32
3
0
209,860
1
L
Nu Wa
4,672
467
51
5
0
140,551
3
L
Ares
5,479
548
6
1
0
192,761
0
L
Hercules
4,361
436
19
2
0
204,854
1
W
Tiamat
6,846
685
98
10
0
195,003
2
L
Arachne
4,836
484
46
5
0
175,769
0
W
Ne Zha
6,928
693
77
8
0
230,460
1
W
Olorun
5,855
586
58
6
0
191,784
2
L
Izanami
5,661
566
71
7
0
167,986
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role