Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Bruton33
Danzaburou
Level 139
God Stats
10W - 13L
1,688 SR
Queue Stats
301W - 324L
1,513 Elo+
Party 1
Ao Kuang
Ao Kuang
UnSlayable Evil
Ao Kuang
Level 141
God Stats
1W - 3L
1,318 SR
Queue Stats
253W - 268L
1,515 Elo+
Party 1
Team Averages
Level 136
1,502 SR
1,509 Elo+

VS

Team Averages
Level 80
1,591 SR
1,350 Elo+
Kali
Kali
OrientalDrift_
Kali
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,199 Elo+
Party 2
Tiamat
Tiamat
YoungHuHefner
Tiamat
Level 104
God Stats
1W - 3L
1,768 SR
Queue Stats
80W - 93L
1,508 Elo+
Party 2
Scylla
Scylla
graavitational
Scylla
Level 67
God Stats
20W - 22L
1,504 SR
Queue Stats
344W - 569L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 1 / 3
7,035
704
3,213
5,212
1,945
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Bruton33
Danzaburou
11
2 / 0 / 3
7,414
741
2,971
4,753
1,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ao Kuang
10
3 / 1 / 3
7,547
755
3,243
4,996
1,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 1
6,215
622
1,936
5,456
2,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 3 / 2
5,719
572
2,972
4,051
2,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
1 / 0 / 1
6,317
632
2,331
2,832
893
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
6
Kills
2
2
Deaths
6
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
3
2.5
W
Danzaburou
Bruton33
Danzaburou
2
0
3
3.5
L
1
3
1
0.5
W
Ao Kuang
3
1
3
4.5
L
0
3
2
0.33
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,427
Damage
7,239
14,961
Taken
12,339
5,454
Mitigated
5,602
5,819
Healing
3,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,213
47
0
1,147
5,212
1,945
0
1,117
3,911
13,206
0
W
Danzaburou
Bruton33
Danzaburou
2,971
341
0
2,231
4,753
1,651
1,177
2,123
2,391
0
38,003
L
1,936
797
0
1,130
5,456
2,423
0
2,368
3,088
0
8,555
W
Ao Kuang
3,243
937
0
2,441
4,996
1,858
389
1,770
3,024
16,457
0
L
2,972
128
0
740
4,051
2,286
0
2,343
1,708
8,637
0
L
2,331
191
0
1,178
2,832
893
0
1,800
1,032
19,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,996
Gold Earned
18,251
120
Minions Killed
67
0
Camps Cleared
0
529,828
Distance Traveled
392,864
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,035
704
30
3
0
169,960
1
W
Danzaburou
7,414
741
71
7
0
163,686
1
L
Kali
6,215
622
13
1
0
127,916
2
W
Ao Kuang
7,547
755
19
2
0
196,182
1
L
Tiamat
5,719
572
20
2
0
110,889
1
L
Scylla
6,317
632
34
3
0
154,059
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role