Player Matchup

Danzaburou
Danzaburou
DubAntix
Danzaburou
Level 66
God Stats
4W - 1L
1,771 SR
Queue Stats
96W - 101L
1,395 Elo+
Party 1
Tiamat
Tiamat
GoldenThundr
Tiamat
Level 36
God Stats
5W - 4L
1,339 SR
Queue Stats
19W - 25L
1,390 Elo+
Party 1
Sylvanus
Sylvanus
PearlyPrimm
Sylvanus
Level 146
God Stats
1W - 1L
1,715 SR
Queue Stats
17W - 14L
1,300 Elo+
Party 1
Team Averages
Level 83
1,608 SR
1,361 Elo+

VS

Team Averages
Level 130
1,618 SR
1,639 Elo+
Cernunnos
Cernunnos
AnthonyYea
Cernunnos
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 162L
1,574 Elo+
Solo
Nu Wa
Nu Wa
SarahhSenpaii
Nu Wa
Level 103
God Stats
21W - 21L
1,757 SR
Queue Stats
35W - 34L
1,716 Elo+
Party 2
Tyr
Tyr
souleater054
Tyr
Level 138
God Stats
23W - 40L
1,598 SR
Queue Stats
199W - 238L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DubAntix
Danzaburou
19
9 / 4 / 9
15,399
770
26,197
19,710
9,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
16
4 / 6 / 13
13,665
683
13,585
15,904
14,296
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
PearlyPrimm
Sylvanus
18
7 / 3 / 12
13,889
694
12,936
24,446
31,687
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AnthonyYea
Cernunnos
18
11 / 7 / 1
14,002
700
22,922
29,207
11,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 7 / 9
11,258
563
12,196
14,745
4,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 6 / 9
11,971
599
10,724
21,837
18,984
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
32
20
Kills
13
13
Deaths
20
34
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AnthonyYea
Cernunnos
11
7
1
1.64
W
Danzaburou
DubAntix
Danzaburou
9
4
9
3.38
W
Tiamat
4
6
13
1.75
W
Sylvanus
PearlyPrimm
Sylvanus
7
3
12
4.33
L
0
7
9
0.64
L
2
6
9
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,718
Damage
45,842
60,060
Taken
65,789
55,890
Mitigated
34,690
16,980
Healing
17,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AnthonyYea
Cernunnos
22,922
12,100
0
11,991
29,207
11,307
661
13,011
15,794
0
81,805
W
Danzaburou
DubAntix
Danzaburou
26,197
12,200
0
4,093
19,710
9,907
2,567
3,858
15,464
0
110,542
W
Tiamat
13,585
851
0
1,920
15,904
14,296
877
2,690
13,007
44,498
0
W
Sylvanus
PearlyPrimm
Sylvanus
12,936
967
4,644
6,323
24,446
31,687
878
4,630
19,358
26,651
0
L
12,196
2,543
252
1,377
14,745
4,399
0
6,473
8,032
45,205
0
L
10,724
1,360
550
2,881
21,837
18,984
0
6,227
15,354
0
40,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,953
Gold Earned
37,231
232
Minions Killed
221
0
Camps Cleared
0
940,931
Distance Traveled
933,838
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
14,002
700
104
5
0
284,732
1
W
Danzaburou
15,399
770
135
7
0
326,660
3
W
Tiamat
13,665
683
66
3
0
293,639
3
W
Sylvanus
13,889
694
31
2
0
320,632
3
L
Nu Wa
11,258
563
72
4
0
292,506
6
L
Tyr
11,971
599
45
2
0
356,600
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role